Gloves

Item Affixes

Modifiers that can roll on a Gloves, grouped by how they're obtained. Click one to see its tiers.

Standard from basic currency (Transmute, Augment, Regal, Exalt…)

Prefix 26

Tier Modifier iLvl

Suffix 20

Tier Modifier iLvl
Desecrated Abyssal modifiers from the Well of Souls (Ulaman, Amanamu, Kurgal)

Prefix 0

No prefix roll on this base.

Suffix 17

Tier Modifier iLvl
Corrupted implicit modifiers added by Vaal Orb corruption

Corrupted 14

Tier Modifier iLvl
All Base Items 92
Fists of Stone
Fists of Stone
Requires: Level 1
Has +3 to Evasion Rating per player level Has +1 to maximum Energy Shield per player level
Golden Bracers
Golden Bracers
Requires: Level 1
Stocky Mitts
Stocky Mitts
Armour: 15
Requires: Level 1
Suede Bracers
Suede Bracers
Evasion Rating: 10
Requires: Level 1
Torn Gloves
Torn Gloves
Energy Shield: 9
Requires: Level 1
Gauze Wraps
Gauze Wraps
Evasion Rating: 9
Energy Shield: 6
Requires: Level 4, 6 Dex, 6 Int
Rope Cuffs
Rope Cuffs
Armour: 13
Energy Shield: 6
Requires: Level 5, 6 Str, 6 Int
Ringmail Gauntlets
Ringmail Gauntlets
Armour: 14
Evasion Rating: 11
Requires: Level 6, 6 Str, 6 Dex
Firm Bracers
Firm Bracers
Evasion Rating: 31
Requires: Level 11, 16 Dex
Riveted Mitts
Riveted Mitts
Armour: 38
Requires: Level 11, 16 Str
Sombre Gloves
Sombre Gloves
Energy Shield: 15
Requires: Level 12, 17 Int
Aged Cuffs
Aged Cuffs
Armour: 27
Energy Shield: 10
Requires: Level 16, 13 Str, 13 Int
Bound Bracers
Bound Bracers
Evasion Rating: 42
Requires: Level 16, 22 Dex
Layered Gauntlets
Layered Gauntlets
Armour: 27
Evasion Rating: 23
Requires: Level 16, 13 Str, 13 Dex
Linen Wraps
Linen Wraps
Evasion Rating: 23
Energy Shield: 10
Requires: Level 16, 13 Dex, 13 Int
Stitched Gloves
Stitched Gloves
Energy Shield: 18
Requires: Level 16, 22 Int
Tempered Mitts
Tempered Mitts
Armour: 49
Requires: Level 16, 22 Str
Jewelled Gloves
Jewelled Gloves
Energy Shield: 23
Requires: Level 26, 34 Int
Bolstered Mitts
Bolstered Mitts
Armour: 75
Requires: Level 27, 35 Str
Sectioned Bracers
Sectioned Bracers
Evasion Rating: 68
Requires: Level 28, 36 Dex
Doubled Gauntlets
Doubled Gauntlets
Armour: 49
Evasion Rating: 43
Requires: Level 33, 24 Str, 24 Dex
Goldcast Cuffs
Goldcast Cuffs
Armour: 49
Energy Shield: 15
Requires: Level 33, 24 Str, 24 Int
Intricate Gloves
Intricate Gloves
Energy Shield: 27
Requires: Level 33, 42 Int
Moulded Mitts
Moulded Mitts
Armour: 89
Requires: Level 33, 42 Str
Spined Bracers
Spined Bracers
Evasion Rating: 79
Requires: Level 33, 42 Dex
Spiral Wraps
Spiral Wraps
Evasion Rating: 43
Energy Shield: 15
Requires: Level 33, 24 Dex, 24 Int
Bandage Wraps
Bandage Wraps
Evasion Rating: 58
Energy Shield: 19
Requires: Level 45, 32 Dex, 32 Int
Braided Cuffs
Braided Cuffs
Armour: 64
Energy Shield: 19
Requires: Level 45, 32 Str, 32 Int
Buckled Wraps
Buckled Wraps
Evasion Rating: 58
Energy Shield: 19
Requires: Level 45, 32 Dex, 32 Int
Detailed Mitts
Detailed Mitts
Armour: 116
Requires: Level 45, 56 Str
Fine Bracers
Fine Bracers
Evasion Rating: 105
Requires: Level 45, 56 Dex
Hunting Bracers
Hunting Bracers
Evasion Rating: 105
Requires: Level 45, 56 Dex
Ironmail Gauntlets
Ironmail Gauntlets
Armour: 64
Evasion Rating: 58
Requires: Level 45, 32 Str, 32 Dex
Kalguuran Cuffs
Kalguuran Cuffs
Armour: 64
Energy Shield: 19
Requires: Level 45, 32 Str, 32 Int
Ominous Gloves
Ominous Gloves
Energy Shield: 34
Requires: Level 45, 56 Int
Pauascale Gloves
Pauascale Gloves
Energy Shield: 34
Requires: Level 45, 56 Int
Plate Gauntlets
Plate Gauntlets
Armour: 64
Evasion Rating: 58
Requires: Level 45, 32 Str, 32 Dex
Plated Mitts
Plated Mitts
Armour: 116
Requires: Level 45, 56 Str
Cambric Wraps
Cambric Wraps
Evasion Rating: 65
Energy Shield: 21
Requires: Level 51, 35 Dex, 35 Int
Captain Gauntlets
Captain Gauntlets
Armour: 72
Evasion Rating: 65
Requires: Level 51, 35 Str, 35 Dex
Elegant Mitts
Elegant Mitts
Armour: 130
Requires: Level 51, 64 Str
Embellished Gloves
Embellished Gloves
Energy Shield: 37
Requires: Level 51, 64 Int
Heirloom Cuffs
Heirloom Cuffs
Armour: 72
Energy Shield: 21
Requires: Level 51, 35 Str, 35 Int
Swift Bracers
Swift Bracers
Evasion Rating: 118
Requires: Level 51, 64 Dex
Burnished Gauntlets
Burnished Gauntlets
Armour: 73
Evasion Rating: 66
Requires: Level 52, 36 Str, 36 Dex
Embroidered Gloves
Embroidered Gloves
Energy Shield: 38
Requires: Level 52, 64 Int
Furtive Wraps
Furtive Wraps
Evasion Rating: 66
Energy Shield: 21
Requires: Level 52, 36 Dex, 36 Int
Hardened Bracers
Hardened Bracers
Evasion Rating: 120
Requires: Level 52, 64 Dex
Righteous Cuffs
Righteous Cuffs
Armour: 73
Energy Shield: 21
Requires: Level 52, 36 Str, 36 Int
Titan Mitts
Titan Mitts
Armour: 132
Requires: Level 52, 64 Str
Ancient Mitts
Ancient Mitts
Armour: 137
Requires: Level 54, 67 Str
Baroque Gloves
Baroque Gloves
Energy Shield: 39
Requires: Level 54, 67 Int
Refined Bracers
Refined Bracers
Evasion Rating: 124
Requires: Level 54, 67 Dex
Adorned Wraps
Adorned Wraps
Evasion Rating: 74
Energy Shield: 23
Requires: Level 59, 41 Dex, 41 Int
Feathered Mitts
Feathered Mitts
Armour: 149
Requires: Level 59, 73 Str
Gold Gloves
Gold Gloves
Energy Shield: 42
Requires: Level 59, 73 Int
Ornate Cuffs
Ornate Cuffs
Armour: 82
Energy Shield: 23
Requires: Level 59, 41 Str, 41 Int
Spiked Bracers
Spiked Bracers
Evasion Rating: 135
Requires: Level 59, 73 Dex
Zealot Gauntlets
Zealot Gauntlets
Armour: 82
Evasion Rating: 74
Requires: Level 59, 41 Str, 41 Dex
Adorned Gloves
Adorned Gloves
Energy Shield: 45
Requires: Level 65, 80 Int
Bound Cuffs
Bound Cuffs
Armour: 89
Energy Shield: 25
Requires: Level 65, 44 Str, 44 Int
Engraved Bracers
Engraved Bracers
Evasion Rating: 148
Requires: Level 65, 80 Dex
Grand Manchettes
Grand Manchettes
Armour: 60
Evasion Rating: 54
Energy Shield: 17
Requires: Level 65, 32 Str, 32 Dex, 32 Int
Grand Mitts
Grand Mitts
Armour: 162
Requires: Level 65, 80 Str
Grim Gloves
Grim Gloves
Energy Shield: 45
Requires: Level 65, 80 Int
Knightly Mitts
Knightly Mitts
Armour: 162
Requires: Level 65, 80 Str
Ornate Gauntlets
Ornate Gauntlets
Armour: 89
Evasion Rating: 81
Requires: Level 65, 44 Str, 44 Dex
Signet Cuffs
Signet Cuffs
Armour: 89
Energy Shield: 25
Requires: Level 65, 44 Str, 44 Int
Stalking Bracers
Stalking Bracers
Evasion Rating: 148
Requires: Level 65, 80 Dex
Steelmail Gauntlets
Steelmail Gauntlets
Armour: 89
Evasion Rating: 81
Requires: Level 65, 44 Str, 44 Dex
Tethering Bands
Tethering Bands
Armour: 98
Energy Shield: 27
Requires: Level 65, 55 Str, 55 Int
Utility Wraps
Utility Wraps
Evasion Rating: 81
Energy Shield: 25
Requires: Level 65, 44 Dex, 44 Int
War Wraps
War Wraps
Evasion Rating: 94
Energy Shield: 29
Requires: Level 65, 44 Dex, 44 Int
Ancient Cuffs
Ancient Cuffs
Armour: 89
Energy Shield: 25
Requires: Level 70, 48 Str, 48 Int
Ancient Gauntlets
Ancient Gauntlets
Armour: 89
Evasion Rating: 81
Requires: Level 70, 52 Str, 52 Dex
Commander Gauntlets
Commander Gauntlets
Armour: 94
Evasion Rating: 85
Requires: Level 70, 48 Str, 48 Dex
Elegant Wraps
Elegant Wraps
Evasion Rating: 85
Energy Shield: 26
Requires: Level 70, 48 Dex, 48 Int
Grand Bracers
Grand Bracers
Evasion Rating: 155
Requires: Level 70, 87 Dex
Opulent Gloves
Opulent Gloves
Energy Shield: 48
Requires: Level 70, 87 Int
Ornate Mitts
Ornate Mitts
Armour: 171
Requires: Level 70, 87 Str
Barbed Bracers
Barbed Bracers
Evasion Rating: 163
Requires: Level 75, 94 Dex
Cultist Gauntlets
Cultist Gauntlets
Armour: 98
Evasion Rating: 90
Requires: Level 75, 52 Str, 52 Dex
Gleaming Cuffs
Gleaming Cuffs
Armour: 94
Energy Shield: 26
Requires: Level 75, 52 Str, 52 Int
Vaal Gloves
Vaal Gloves
Energy Shield: 51
Requires: Level 75, 94 Int
Vaal Mitts
Vaal Mitts
Armour: 179
Requires: Level 75, 94 Str
Vaal Wraps
Vaal Wraps
Evasion Rating: 90
Energy Shield: 27
Requires: Level 75, 52 Dex, 52 Int
Adherent Cuffs
Adherent Cuffs
Armour: 98
Energy Shield: 27
Requires: Level 80, 55 Str, 55 Int
Blacksteel Gauntlets
Blacksteel Gauntlets
Armour: 103
Evasion Rating: 94
Requires: Level 80, 55 Str, 55 Dex
Massive Mitts
Massive Mitts
Armour: 187
Requires: Level 80, 101 Str
Polished Bracers
Polished Bracers
Evasion Rating: 170
Requires: Level 80, 101 Dex
Secured Wraps
Secured Wraps
Evasion Rating: 94
Energy Shield: 29
Requires: Level 80, 55 Dex, 55 Int
Sirenscale Gloves
Sirenscale Gloves
Energy Shield: 54
Requires: Level 80, 101 Int
Highest-Tier Bases 8

The endgame base of each implicit archetype — what matters once you're crafting.

Augments

Socketables that fit this item, and what each grants here.

Rune 45

Common 16

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Charging Rune
Perfect Charging Rune
Armour: 20% increased Runic Ward Regeneration Rate
Bonded
Armour: Regenerate 25 Runic Ward per second
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Greater Tempered Rune
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: Adds 9 to 12 Physical Damage
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus
Perfect Ward Rune
Perfect Ward Rune
Armour: +30 to maximum Runic Ward
Bonded
Armour: 15% increased Global Armour, Evasion and Energy Shield

Ancient 24

Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Cadigan's Epiphany
Cadigan's Epiphany
Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
Courtesan Mannan's Rune of Cruelty
Courtesan Mannan's Rune of Cruelty
Gloves: 20% increased Magnitude of Damaging Ailments you inflict
Bonded
Gloves: 15% increased Duration of Damaging Ailments on Enemies
Emergent Instinct
Emergent Instinct
Body Armour: Thorns Damage is Lucky against targets with Fully Broken Armour
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Helmet: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Bonded
Body Armour: 30% increased Thorns damage
Gloves: 20% increased Life Regeneration rate
Helmet: 30% increased Immobilisation buildup
Emergent Possibility
Emergent Possibility
Body Armour: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
Bonded
Body Armour: +13% to Chaos Resistance
Boots: 15% increased Runic Ward Cost Efficiency
Gloves: 20% increased Elemental Damage
Emergent Protection
Emergent Protection
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Helmet: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Bonded
Boots: 20% increased Guard gained
Gloves: Regenerate 0.5% of maximum Life per second
Helmet: 40% increased Endurance Charge Duration
Fenumus' Rune of Draining
Fenumus' Rune of Draining
Gloves: 20% increased Withered Magnitude
Bonded
Gloves: +7% to Chaos Resistance
Fenumus' Rune of Spinning
Fenumus' Rune of Spinning
Gloves: 8% increased Cast Speed
Bonded
Gloves: 20% increased Mana Cost Efficiency while on Low Mana
Greater Rune of Alacrity
Greater Rune of Alacrity
Armour: Debuffs on you expire 8% faster
Martial Weapon: 8% increased Skill Speed
Bonded
Armour: 15% increased Elemental Ailment Threshold
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater Rune of Leadership
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour: Minions have +10% to all Elemental Resistances
Martial Weapon: Minions deal 20% increased Damage
Greater Rune of Nobility
Greater Rune of Nobility
Armour: 10% reduced effect of Shock on you
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour: 10% reduced Shock duration on you
Martial Weapon: 20% increased Exposure Effect
Greater Rune of Tithing
Greater Rune of Tithing
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded
Armour: 15% increased Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Katla's Gloom
Katla's Gloom
Gloves: Can roll Decay modifiers
Bonded
Gloves: 25% reduced Effect of Non-Damaging Ailments on you
Kolr's Hunt
Kolr's Hunt
Gloves: Can roll Marksman modifiers
Bonded
Gloves: 20% increased Projectile Damage
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Rune of Accumulation
Rune of Accumulation
Crossbow Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
Bonded
Crossbow Bow or Spear: 30% increased Freeze Buildup
Gloves: +30 to maximum Life, +30 to maximum Mana
Rune of Culmination
Rune of Culmination
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Bonded
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: 20% increased Bleeding Duration
Rune of Renown
Rune of Renown
Caster Weapon: Archon recovery period expires 30% faster
Gloves: 50% increased Glory generation
Bonded
Caster Weapon: 30% increased Archon Buff duration
Gloves: Banner Skills have 20% increased Aura Magnitudes
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
Thane Grannell's Rune of Mastery
Thane Grannell's Rune of Mastery
Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
Bonded
Gloves: 15% increased Duration of Elemental Ailments on Enemies
The Greatwolf's Rune of Claws
The Greatwolf's Rune of Claws
Gloves: Adds 5 to 12 Physical Damage to Attacks
Bonded
Gloves: Fissure Skills have +2 to Limit
Warding Rune of Nourishment
Warding Rune of Nourishment
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Bonded
Armour: 15% increased Life Recovery from Flasks
Warding Rune of Protection
Warding Rune of Protection
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded
Armour: 8% increased Guard gained
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Armour: 20% increased Runic Ward
Bonded
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward

Kalguuran 5

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Candlemaker
Legacy of Candlemaker
Gloves: Flammability Magnitude is doubled, 40% increased Fire Damage
Bonded
Gloves: 20% increased Ignite Duration on Enemies
Legacy of Deathblow
Legacy of Deathblow
Gloves: Culling Strike
Bonded
Gloves: Gain 30 Life per enemy killed
Legacy of Facebreaker
Legacy of Facebreaker
Gloves: +1 to Armour per Strength
Bonded
Gloves: 1% increased Damage per 15 Strength
Legacy of Northpaw
Legacy of Northpaw
Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
Bonded
Gloves: 15% increased Critical Damage Bonus
Soul Core 11
Citaqualotl's Thesis
Citaqualotl's Thesis
Body Armour: You Recoup 50% of Damage taken by your Offerings as Life
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Gloves: One of your Persistent Minions revives when an Offering expires
Jiquani's Thesis
Jiquani's Thesis
Boots: Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate
Gloves: Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds
Helmet: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Quipolatl's Thesis
Quipolatl's Thesis
Body Armour: +75% of Armour also applies to Chaos Damage while on full Energy Shield
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Helmet: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Soul Core of Atmohua
Soul Core of Atmohua
Armour: Convert 20% of Requirements to Strength
Martial Weapon: Convert 20% of Requirements to Strength
Soul Core of Azcapa
Soul Core of Azcapa
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Martial Weapon: +15 to Spirit
Soul Core of Cholotl
Soul Core of Cholotl
Armour: Convert 20% of Requirements to Dexterity
Martial Weapon: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Soul Core of Citaqualotl
Armour: +5% to all Elemental Resistances
Martial Weapon: 30% increased Elemental Damage with Attacks
Soul Core of Puhuarte
Soul Core of Puhuarte
Gloves: +1% to Maximum Fire Resistance
Martial Weapon: 30% increased Flammability Magnitude
Soul Core of Tacati
Soul Core of Tacati
Armour: +11% to Chaos Resistance
Martial Weapon: 15% chance to Poison on Hit with this weapon
Soul Core of Zantipi
Soul Core of Zantipi
Armour: Convert 20% of Requirements to Intelligence
Martial Weapon: Convert 20% of Requirements to Intelligence
Topotante's Soul Core of Dampening
Topotante's Soul Core of Dampening
Gloves: +40% of Armour also applies to Fire Damage
Idol 9
Boar Idol
Boar Idol
Gloves: Gain 1 Rage on Melee Hit
Sceptre: Allies in your Presence Regenerate 0.5% of your Maximum Life per second
Bonded
Gloves: 25% increased Warcry Cooldown Recovery Rate
Sceptre: 25% increased Life Regeneration rate while Shapeshifted
Carved Majesty
Carved Majesty
Body Armour: +3 to Spirit per Idol socketed in your Equipment
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Bonded
Body Armour: 5% increased Spirit
Boots: Minions have 12% increased maximum Life
Gloves: Companions deal 30% increased Damage
Carved Mischief
Carved Mischief
Body Armour: 200% increased Stun Threshold if you've been Stunned Recently
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Helmet: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Bonded
Body Armour: 25% increased Stun Threshold
Gloves: 20% increased Block chance
Helmet: Buffs on you expire 10% slower
Carved Tenacity
Carved Tenacity
Boots: Your speed is Unaffected by Slows while Sprinting
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Helmet: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Bonded
Boots: 8% increased Movement Speed while Sprinting
Gloves: 15% increased Critical Hit Chance
Helmet: 20% increased Blind Effect
Cat Idol
Cat Idol
Gloves: 25% increased Accuracy Rating
Sceptre: Allies in your Presence have 14% increased Critical Hit Chance
Bonded
Gloves: 30% increased Charm Charges gained
Sceptre: 25% increased Critical Hit Chance while Shapeshifted
Idol of Kraityn
Idol of Kraityn
Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Sceptre: If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead
Bonded
Gloves: +1 to Maximum Frenzy Charges
Sceptre: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
Idol of Sirrius
Idol of Sirrius
Gloves: 8% increased Attack Speed
Sceptre: Allies in your Presence have 8% increased Movement Speed
Bonded
Gloves: 20% reduced Slowing Potency of Debuffs on You
Sceptre: 4% increased Movement Speed
Snake Idol
Snake Idol
Gloves: 8% increased Curse Magnitudes
Sceptre: Allies in your Presence have 10% increased Attack Speed
Bonded
Gloves: Remnants you create have 15% increased effect
Sceptre: 10% increased Skill Speed while Shapeshifted
Wolf Idol
Wolf Idol
Gloves: 15% increased Magnitude of Bleeding you inflict
Sceptre: Allies in your Presence have 20% increased Critical Damage Bonus
Bonded
Gloves: 25% reduced Magnitude of Bleeding on You
Sceptre: 25% increased Critical Hit Chance while Shapeshifted
Abyssal Eye 3
Kurgal's Gaze
Kurgal's Gaze
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Gloves: 40% increased effect of Arcane Surge on you
Helmet: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Tecrod's Gaze
Tecrod's Gaze
Body Armour: Regenerate 1.5% of maximum Life per second
Boots: 10% increased Movement Speed when on Low Life
Gloves: 25% increased Life Cost Efficiency
Ulaman's Gaze
Ulaman's Gaze
Body Armour: Prevent +3% of Damage from Deflected Hits
Gloves: Critical Hit chance is Lucky against Parried enemies
Helmet: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet