Helmets

Item Affixes

Modifiers that can roll on a Helmets, grouped by how they're obtained. Click one to see its tiers.

Standard from basic currency (Transmute, Augment, Regal, Exalt…)

Prefix 29

Tier Modifier iLvl

Suffix 16

Tier Modifier iLvl
Desecrated Abyssal modifiers from the Well of Souls (Ulaman, Amanamu, Kurgal)

Prefix 0

No prefix roll on this base.

Suffix 17

Tier Modifier iLvl
Corrupted implicit modifiers added by Vaal Orb corruption

Corrupted 14

Tier Modifier iLvl
All Base Items 115
Golden Visage
Golden Visage
Requires: Level 1
Rusted Greathelm
Rusted Greathelm
Armour: 29
Requires: Level 1
Shabby Hood
Shabby Hood
Evasion Rating: 19
Requires: Level 1
Twig Circlet
Twig Circlet
Energy Shield: 19
Requires: Level 1
Brimmed Helm
Brimmed Helm
Armour: 26
Evasion Rating: 20
Requires: Level 5, 7 Str, 7 Dex
Hewn Mask
Hewn Mask
Evasion Rating: 20
Energy Shield: 13
Requires: Level 5, 7 Dex, 7 Int
Iron Crown
Iron Crown
Armour: 26
Energy Shield: 13
Requires: Level 5, 7 Str, 7 Int
Face Mask
Face Mask
Evasion Rating: 32
Energy Shield: 16
Requires: Level 10, 10 Dex, 10 Int
Felt Cap
Felt Cap
Evasion Rating: 58
Requires: Level 10, 17 Dex
Horned Crown
Horned Crown
Armour: 39
Energy Shield: 16
Requires: Level 10, 10 Str, 10 Int
Wicker Tiara
Wicker Tiara
Energy Shield: 29
Requires: Level 10, 17 Int
Guarded Helm
Guarded Helm
Armour: 42
Evasion Rating: 34
Requires: Level 11, 11 Str, 11 Dex
Soldier Greathelm
Soldier Greathelm
Armour: 80
Requires: Level 12, 19 Str
Beaded Circlet
Beaded Circlet
Energy Shield: 35
Requires: Level 16, 25 Int
Cultist Crown
Cultist Crown
Armour: 54
Energy Shield: 19
Requires: Level 16, 15 Str, 15 Int
Hooded Mask
Hooded Mask
Evasion Rating: 46
Energy Shield: 19
Requires: Level 16, 15 Dex, 15 Int
Lace Hood
Lace Hood
Evasion Rating: 84
Requires: Level 16, 25 Dex
Visored Helm
Visored Helm
Armour: 54
Evasion Rating: 46
Requires: Level 16, 15 Str, 15 Dex
Wrapped Greathelm
Wrapped Greathelm
Armour: 99
Requires: Level 16, 25 Str
Chain Tiara
Chain Tiara
Energy Shield: 47
Requires: Level 26, 38 Int
Cowled Helm
Cowled Helm
Armour: 80
Evasion Rating: 70
Requires: Level 26, 22 Str, 22 Dex
Swathed Cap
Swathed Cap
Evasion Rating: 127
Requires: Level 26, 38 Dex
Spired Greathelm
Spired Greathelm
Armour: 149
Requires: Level 27, 40 Str
Martyr Crown
Martyr Crown
Armour: 85
Energy Shield: 27
Requires: Level 28, 23 Str, 23 Int
Veiled Mask
Veiled Mask
Evasion Rating: 75
Energy Shield: 27
Requires: Level 28, 23 Dex, 23 Int
Elite Greathelm
Elite Greathelm
Armour: 177
Requires: Level 33, 48 Str
Feathered Tiara
Feathered Tiara
Energy Shield: 54
Requires: Level 33, 48 Int
Heavy Crown
Heavy Crown
Armour: 97
Energy Shield: 30
Requires: Level 33, 27 Str, 27 Int
Hunter Hood
Hunter Hood
Evasion Rating: 158
Requires: Level 33, 48 Dex
Shielded Helm
Shielded Helm
Armour: 97
Evasion Rating: 87
Requires: Level 33, 27 Str, 27 Dex
Tribal Mask
Tribal Mask
Evasion Rating: 87
Energy Shield: 30
Requires: Level 33, 27 Dex, 27 Int
Warrior Greathelm
Warrior Greathelm
Armour: 191
Requires: Level 36, 52 Str
Viper Cap
Viper Cap
Evasion Rating: 179
Requires: Level 38, 54 Dex
Gold Circlet
Gold Circlet
Energy Shield: 62
Requires: Level 40, 58 Int
Closed Helm
Closed Helm
Armour: 128
Evasion Rating: 115
Requires: Level 45, 36 Str, 36 Dex
Commander Greathelm
Commander Greathelm
Armour: 233
Requires: Level 45, 64 Str
Corroded Greathelm
Corroded Greathelm
Armour: 233
Requires: Level 45, 64 Str
Corsair Cap
Corsair Cap
Evasion Rating: 210
Requires: Level 45, 64 Dex
Domed Helm
Domed Helm
Armour: 128
Evasion Rating: 115
Requires: Level 45, 36 Str, 36 Dex
Druidic Circlet
Druidic Circlet
Energy Shield: 68
Requires: Level 45, 64 Int
Mailed Crown
Mailed Crown
Armour: 128
Energy Shield: 37
Requires: Level 45, 36 Str, 36 Int
Oak Mask
Oak Mask
Evasion Rating: 115
Energy Shield: 37
Requires: Level 45, 36 Dex, 36 Int
Rotted Hood
Rotted Hood
Evasion Rating: 210
Requires: Level 45, 64 Dex
Solid Mask
Solid Mask
Evasion Rating: 115
Energy Shield: 37
Requires: Level 45, 36 Dex, 36 Int
Spiritbone Crown
Spiritbone Crown
Armour: 128
Energy Shield: 37
Requires: Level 45, 36 Str, 36 Int
Vermeil Circlet
Vermeil Circlet
Energy Shield: 68
Requires: Level 45, 64 Int
Avian Tiara
Avian Tiara
Energy Shield: 71
Requires: Level 48, 69 Int
Bandit Mask
Bandit Mask
Evasion Rating: 122
Energy Shield: 39
Requires: Level 48, 38 Dex, 38 Int
Engraved Helm
Engraved Helm
Armour: 136
Evasion Rating: 122
Requires: Level 48, 38 Str, 38 Dex
Forest Crown
Forest Crown
Armour: 136
Energy Shield: 39
Requires: Level 48, 38 Str, 38 Int
Mercenary Greathelm
Mercenary Greathelm
Armour: 246
Requires: Level 48, 69 Str
Wool Cap
Wool Cap
Evasion Rating: 222
Requires: Level 48, 69 Dex
Jade Tiara
Jade Tiara
Energy Shield: 73
Requires: Level 50, 71 Int
Leatherbound Hood
Leatherbound Hood
Evasion Rating: 231
Requires: Level 50, 71 Dex
Desert Circlet
Desert Circlet
Energy Shield: 75
Requires: Level 51, 73 Int
Fierce Greathelm
Fierce Greathelm
Armour: 260
Requires: Level 51, 73 Str
Homeguard Greathelm
Homeguard Greathelm
Armour: 260
Requires: Level 51, 73 Str
Narrow Hood
Narrow Hood
Evasion Rating: 235
Requires: Level 51, 73 Dex
Skulking Mask
Skulking Mask
Evasion Rating: 129
Energy Shield: 41
Requires: Level 51, 40 Dex, 40 Int
Soldier Helm
Soldier Helm
Armour: 143
Evasion Rating: 129
Requires: Level 51, 40 Str, 40 Dex
Zealot Crown
Zealot Crown
Armour: 143
Energy Shield: 41
Requires: Level 51, 40 Str, 40 Int
Decorated Helm
Decorated Helm
Armour: 146
Evasion Rating: 132
Requires: Level 52, 41 Str, 41 Dex
Lavish Crown
Lavish Crown
Armour: 146
Energy Shield: 42
Requires: Level 52, 41 Str, 41 Int
Noble Circlet
Noble Circlet
Energy Shield: 76
Requires: Level 52, 74 Int
Sentinel Greathelm
Sentinel Greathelm
Armour: 265
Requires: Level 52, 74 Str
Shaded Mask
Shaded Mask
Evasion Rating: 132
Energy Shield: 42
Requires: Level 52, 41 Dex, 41 Int
Velvet Cap
Velvet Cap
Evasion Rating: 240
Requires: Level 52, 74 Dex
Cabalist Helm
Cabalist Helm
Armour: 151
Evasion Rating: 137
Requires: Level 54, 42 Str, 42 Dex
Elegant Greathelm
Elegant Greathelm
Armour: 274
Requires: Level 54, 77 Str
Hallowed Crown
Hallowed Crown
Armour: 151
Energy Shield: 43
Requires: Level 54, 42 Str, 42 Int
Pariah Mask
Pariah Mask
Evasion Rating: 137
Energy Shield: 43
Requires: Level 54, 42 Dex, 42 Int
Sandsworn Tiara
Sandsworn Tiara
Energy Shield: 78
Requires: Level 54, 77 Int
Wrapped Cap
Wrapped Cap
Evasion Rating: 248
Requires: Level 54, 77 Dex
Covert Hood
Covert Hood
Evasion Rating: 257
Requires: Level 56, 79 Dex
Goliath Greathelm
Goliath Greathelm
Armour: 288
Requires: Level 57, 81 Str
Twilight Tiara
Twilight Tiara
Energy Shield: 82
Requires: Level 58, 82 Int
Avian Mask
Avian Mask
Evasion Rating: 149
Energy Shield: 46
Requires: Level 59, 46 Dex, 46 Int
Cassis Helm
Cassis Helm
Armour: 163
Evasion Rating: 149
Requires: Level 59, 46 Str, 46 Dex
Deerstalker Hood
Deerstalker Hood
Evasion Rating: 270
Requires: Level 59, 83 Dex
Inquisitor Crown
Inquisitor Crown
Armour: 163
Energy Shield: 46
Requires: Level 59, 46 Str, 46 Int
Jungle Tiara
Jungle Tiara
Energy Shield: 84
Requires: Level 59, 83 Int
Noble Greathelm
Noble Greathelm
Armour: 297
Requires: Level 59, 83 Str
Ancient Visor
Ancient Visor
Armour: 179
Evasion Rating: 163
Requires: Level 65, 59 Str, 59 Dex
Archon Crown
Archon Crown
Armour: 179
Energy Shield: 50
Requires: Level 65, 50 Str, 50 Int
Armoured Cap
Armoured Cap
Evasion Rating: 296
Requires: Level 65, 91 Dex
Brigand Mask
Brigand Mask
Evasion Rating: 163
Energy Shield: 50
Requires: Level 65, 50 Dex, 50 Int
Death Mask
Death Mask
Evasion Rating: 163
Energy Shield: 50
Requires: Level 65, 50 Dex, 50 Int
Druidic Crown
Druidic Crown
Armour: 179
Energy Shield: 50
Requires: Level 65, 50 Str, 50 Int
Gallant Helm
Gallant Helm
Armour: 179
Evasion Rating: 163
Requires: Level 65, 50 Str, 50 Dex
Grand Visage
Grand Visage
Armour: 119
Evasion Rating: 109
Energy Shield: 33
Requires: Level 65, 36 Str, 36 Dex, 36 Int
Guardian Greathelm
Guardian Greathelm
Armour: 325
Requires: Level 65, 91 Str
Magus Tiara
Magus Tiara
Energy Shield: 90
Requires: Level 65, 91 Int
Skycrown Tiara
Skycrown Tiara
Energy Shield: 90
Requires: Level 65, 91 Int
Tenebrous Crown
Tenebrous Crown
Armour: 179
Energy Shield: 50
Requires: Level 65, 59 Str, 59 Int
Warded Helm
Warded Helm
Armour: 179
Evasion Rating: 163
Requires: Level 65, 50 Str, 50 Dex
Warmonger Greathelm
Warmonger Greathelm
Armour: 325
Requires: Level 65, 91 Str
Woven Cap
Woven Cap
Evasion Rating: 296
Requires: Level 65, 91 Dex
Cryptic Helm
Cryptic Helm
Armour: 188
Evasion Rating: 171
Requires: Level 70, 54 Str, 54 Dex
Desert Cap
Desert Cap
Evasion Rating: 311
Requires: Level 70, 99 Dex
Faridun Mask
Faridun Mask
Evasion Rating: 171
Energy Shield: 52
Requires: Level 70, 54 Dex, 54 Int
Masked Greathelm
Masked Greathelm
Armour: 341
Requires: Level 70, 99 Str
Saintly Crown
Saintly Crown
Armour: 188
Energy Shield: 52
Requires: Level 70, 54 Str, 54 Int
Sorcerous Tiara
Sorcerous Tiara
Energy Shield: 97
Requires: Level 70, 99 Int
Champion Helm
Champion Helm
Armour: 197
Evasion Rating: 179
Requires: Level 75, 59 Str, 59 Dex
Divine Crown
Divine Crown
Armour: 197
Energy Shield: 55
Requires: Level 75, 59 Str, 59 Int
Kamasan Tiara
Kamasan Tiara
Energy Shield: 103
Requires: Level 75, 107 Int
Paragon Greathelm
Paragon Greathelm
Armour: 357
Requires: Level 75, 107 Str
Soaring Mask
Soaring Mask
Evasion Rating: 179
Energy Shield: 55
Requires: Level 75, 59 Dex, 59 Int
Trapper Hood
Trapper Hood
Evasion Rating: 326
Requires: Level 75, 107 Dex
Ancestral Tiara
Ancestral Tiara
Energy Shield: 109
Requires: Level 80, 115 Int
Cryptic Crown
Cryptic Crown
Armour: 206
Energy Shield: 57
Requires: Level 80, 63 Str, 63 Int
Freebooter Cap
Freebooter Cap
Evasion Rating: 340
Requires: Level 80, 115 Dex
Gladiatorial Helm
Gladiatorial Helm
Armour: 206
Evasion Rating: 187
Requires: Level 80, 63 Str, 63 Dex
Grinning Mask
Grinning Mask
Evasion Rating: 187
Energy Shield: 57
Requires: Level 80, 63 Dex, 63 Int
Imperial Greathelm
Imperial Greathelm
Armour: 374
Requires: Level 80, 115 Str
Highest-Tier Bases 7

The endgame base of each implicit archetype — what matters once you're crafting.

Augments

Socketables that fit this item, and what each grants here.

Rune 48

Common 16

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Charging Rune
Perfect Charging Rune
Armour: 20% increased Runic Ward Regeneration Rate
Bonded
Armour: Regenerate 25 Runic Ward per second
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Greater Tempered Rune
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: Adds 9 to 12 Physical Damage
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus
Perfect Ward Rune
Perfect Ward Rune
Armour: +30 to maximum Runic Ward
Bonded
Armour: 15% increased Global Armour, Evasion and Energy Shield

Ancient 19

Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Emergent Instinct
Emergent Instinct
Body Armour: Thorns Damage is Lucky against targets with Fully Broken Armour
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Helmet: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Bonded
Body Armour: 30% increased Thorns damage
Gloves: 20% increased Life Regeneration rate
Helmet: 30% increased Immobilisation buildup
Emergent Protection
Emergent Protection
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Helmet: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Bonded
Boots: 20% increased Guard gained
Gloves: Regenerate 0.5% of maximum Life per second
Helmet: 40% increased Endurance Charge Duration
Emergent Vigour
Emergent Vigour
Body Armour: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmet: +1 to maximum Life per 8 Armour on Equipped Helmet
Bonded
Body Armour: +20 to Strength
Boots: 20% increased Effect of Consecrated Ground you create
Helmet: +20 to Spirit
Greater Rune of Alacrity
Greater Rune of Alacrity
Armour: Debuffs on you expire 8% faster
Martial Weapon: 8% increased Skill Speed
Bonded
Armour: 15% increased Elemental Ailment Threshold
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater Rune of Leadership
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour: Minions have +10% to all Elemental Resistances
Martial Weapon: Minions deal 20% increased Damage
Greater Rune of Nobility
Greater Rune of Nobility
Armour: 10% reduced effect of Shock on you
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour: 10% reduced Shock duration on you
Martial Weapon: 20% increased Exposure Effect
Greater Rune of Tithing
Greater Rune of Tithing
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded
Armour: 15% increased Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Rune of Consistency
Rune of Consistency
Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence
Helmet: 200% increased Critical Hit Chance, You have no Critical Damage Bonus
Bonded
Caster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence
Helmet: Hits against you have 25% reduced Critical Damage Bonus
Rune of Reach
Rune of Reach
Helmet: Remnants you create have 15% increased effect
Wand or Staff: Remnants can be collected from 50% further away, Remnants you create have 25% reduced effect
Bonded
Helmet: Recover 3% of Maximum Mana when you collect a Remnant
Wand or Staff: 20% increased Exposure Effect
Saqawal's Rune of Erosion
Saqawal's Rune of Erosion
Helmet: 25% increased Exposure Effect
Bonded
Helmet: 15% increased Magnitude of Non-Damaging Ailments you inflict
Saqawal's Rune of Memory
Saqawal's Rune of Memory
Helmet: 2% increased Experience gain
Bonded
Helmet: +10% to all Elemental Resistances
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
Vorana's Carnage
Vorana's Carnage
Helmet: Can roll Berserking modifiers
Bonded
Helmet: Gain 2 Rage on Melee Hit
Warding Rune of Courage
Warding Rune of Courage
Helmet: 25% increased Armour and Evasion Rating while on Low Runic Ward
Bonded
Helmet: 20% increased Armour and Evasion Rating when on Low Life
Warding Rune of Nourishment
Warding Rune of Nourishment
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Bonded
Armour: 15% increased Life Recovery from Flasks
Warding Rune of Protection
Warding Rune of Protection
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded
Armour: 8% increased Guard gained
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Armour: 20% increased Runic Ward
Bonded
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward

Kalguuran 13

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Crown of Thorns
Legacy of Crown of Thorns
Helmet: Pain Attunement
Bonded
Helmet: 17 to 26 Physical Thorns damage
Legacy of Deidbell
Legacy of Deidbell
Helmet: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Bonded
Helmet: Warcry Skills have 20% increased Area of Effect
Legacy of Elevore
Legacy of Elevore
Helmet: Charms gain 1 charge per Second, +1 Charm Slot
Bonded
Helmet: Charms gain 0.5 charges per Second
Legacy of Erian's Cobble
Legacy of Erian's Cobble
Helmet: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Bonded
Helmet: +20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
Legacy of Ezomyte Peak
Legacy of Ezomyte Peak
Helmet: 15% increased Area of Effect, Unwavering Stance
Bonded
Helmet: 50% reduced Slowing Potency of Debuffs on You
Legacy of Greymake
Legacy of Greymake
Helmet: +50 to all Attributes
Bonded
Helmet: +1 Maximum Life per Level
Legacy of Horns of Bynden
Legacy of Horns of Bynden
Helmet: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit
Bonded
Helmet: +3 to Maximum Rage
Legacy of Keeper of the Arc
Legacy of Keeper of the Arc
Helmet: Alternating every 5 seconds: Take 20% less Damage from Hits Take 20% less Damage over time
Bonded
Helmet: 25% increased Mana Regeneration Rate
Legacy of Starkonja's Head
Legacy of Starkonja's Head
Helmet: 5% of Damage from Hits is taken from your Damageable Companion's Life before you, 100% increased Global Evasion Rating when on Low Life
Bonded
Helmet: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Legacy of The Smiling Knight
Legacy of The Smiling Knight
Helmet: Aggravate Bleeding on targets you Critically Hit with Attacks
Bonded
Helmet: 20% increased Critical Hit Chance
Legacy of The Vile Knight
Legacy of The Vile Knight
Helmet: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Bonded
Helmet: 20% increased Presence Area of Effect
Legacy of Wings of Caelyn
Legacy of Wings of Caelyn
Helmet: Every Rage also grants 1% increased Stun Threshold, Gain 1 Rage on Melee Hit
Bonded
Helmet: Every five Rage also grants you 1% increased Movement Speed
Soul Core 16
Estazunti's Soul Core of Convalescence
Estazunti's Soul Core of Convalescence
Boots: 12% increased speed of Recoup Effects
Helmet: 8% of Damage taken Recouped as Life
Guatelitzi's Thesis
Guatelitzi's Thesis
Body Armour: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Helmet: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Hayoxi's Soul Core of Heatproofing
Hayoxi's Soul Core of Heatproofing
Helmet: +40% of Armour also applies to Cold Damage
Jiquani's Thesis
Jiquani's Thesis
Boots: Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate
Gloves: Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds
Helmet: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Quipolatl's Soul Core of Flow
Quipolatl's Soul Core of Flow
Helmet: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate
Quipolatl's Thesis
Quipolatl's Thesis
Body Armour: +75% of Armour also applies to Chaos Damage while on full Energy Shield
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Helmet: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Soul Core of Atmohua
Soul Core of Atmohua
Armour: Convert 20% of Requirements to Strength
Martial Weapon: Convert 20% of Requirements to Strength
Soul Core of Cholotl
Soul Core of Cholotl
Armour: Convert 20% of Requirements to Dexterity
Martial Weapon: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Soul Core of Citaqualotl
Armour: +5% to all Elemental Resistances
Martial Weapon: 30% increased Elemental Damage with Attacks
Soul Core of Opiloti
Soul Core of Opiloti
Helmet: 20% increased Charm Charges gained
Martial Weapon: 15% chance to cause Bleeding on Hit
Soul Core of Tacati
Soul Core of Tacati
Armour: +11% to Chaos Resistance
Martial Weapon: 15% chance to Poison on Hit with this weapon
Soul Core of Tzamoto
Soul Core of Tzamoto
Helmet: +1% to Maximum Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Soul Core of Zalatl
Soul Core of Zalatl
Helmet: 3% increased maximum Mana
Martial Weapon: Recover 2% of maximum Mana on Kill
Soul Core of Zantipi
Soul Core of Zantipi
Armour: Convert 20% of Requirements to Intelligence
Martial Weapon: Convert 20% of Requirements to Intelligence
Tacati's Soul Core of Affliction
Tacati's Soul Core of Affliction
Helmet: Enemies you Curse have -5% to Chaos Resistance
Tzamoto's Soul Core of Ferocity
Tzamoto's Soul Core of Ferocity
Helmet: +4 to Maximum Rage
Idol 10
Bear Idol
Bear Idol
Helmet: 10% increased Area of Effect
Sceptre: Allies in your Presence deal 12 to 18 added Attack Physical Damage
Bonded
Helmet: 12% increased Reservation Efficiency of Companion Skills
Sceptre: 40% increased Attack Damage while Shapeshifted
Carved Cunning
Carved Cunning
Body Armour: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmet: Enemies which are on Full Life cannot Evade your Hits
Bonded
Body Armour: 8% increased Deflection Rating
Boots: Buffs on you expire 10% slower
Helmet: 30% increased Accuracy Rating
Carved Mischief
Carved Mischief
Body Armour: 200% increased Stun Threshold if you've been Stunned Recently
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Helmet: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Bonded
Body Armour: 25% increased Stun Threshold
Gloves: 20% increased Block chance
Helmet: Buffs on you expire 10% slower
Carved Tenacity
Carved Tenacity
Boots: Your speed is Unaffected by Slows while Sprinting
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Helmet: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Bonded
Boots: 8% increased Movement Speed while Sprinting
Gloves: 15% increased Critical Hit Chance
Helmet: 20% increased Blind Effect
Idol of Alira
Idol of Alira
Helmet: 15% chance when you gain a Power Charge to gain an additional Power Charge
Sceptre: If you would gain a Power Charge, Allies in your Presence gain that Charge instead
Bonded
Helmet: +1 to Maximum Power Charges
Sceptre: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
Idol of Eeshta
Idol of Eeshta
Helmet: 15% increased Cost Efficiency
Sceptre: 15% increased Mana Recovery rate while your Companion is in your Presence
Bonded
Helmet: Meta Skills have 15% increased Reservation Efficiency
Sceptre: 8% increased Life Recovery Rate while your Companion is in your Presence
Idol of Egrin
Idol of Egrin
Helmet: Enemies you Curse take 6% increased Damage
Sceptre: 20% increased Curse Duration
Bonded
Helmet: 20% increased Area of Effect of Curses
Sceptre: Curse zones erupt after 20% reduced delay
Idol of Ralakesh
Idol of Ralakesh
Helmet: 8% increased Reservation Efficiency of Minion Skills
Sceptre: 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Bonded
Helmet: Minions Revive 8% faster
Sceptre: Companions have 25% increased maximum Life
Primate Idol
Primate Idol
Helmet: Minions have 15% increased maximum Life
Sceptre: Allies in your Presence deal 40% increased Damage
Bonded
Helmet: Remnants can be collected from 30% further away
Sceptre: 40% increased Damage while Shapeshifted
Stag Idol
Stag Idol
Helmet: Projectiles have 15% chance to Fork
Sceptre: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Bonded
Helmet: Projectiles have 25% chance for an additional Projectile when Forking
Sceptre: 40% increased Attack Damage while Shapeshifted
Abyssal Eye 3
Amanamu's Gaze
Amanamu's Gaze
Body Armour: +2 to Armour per 1 Spirit
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Helmet: Remove a Damaging Ailment when you use a Command Skill
Kurgal's Gaze
Kurgal's Gaze
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Gloves: 40% increased effect of Arcane Surge on you
Helmet: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Ulaman's Gaze
Ulaman's Gaze
Body Armour: Prevent +3% of Damage from Deflected Hits
Gloves: Critical Hit chance is Lucky against Parried enemies
Helmet: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Congealed Mist 1
Raven-Touched Shard
Raven-Touched Shard
Helmet: Raven-Touched