Cluster Grenade
Attack
AoE, Projectile, Grenade, Fire
Tier: 13
Level:
Quality:
%
Cost: 14 Mana17 Mana19 Mana22 Mana25 Mana28 Mana31 Mana34 Mana38 Mana42 Mana46 Mana51 Mana56 Mana61 Mana66 Mana72 Mana78 Mana85 Mana92 Mana99 Mana107 Mana115 Mana124 Mana134 Mana144 Mana154 Mana165 Mana177 Mana190 Mana203 Mana217 Mana232 Mana248 Mana265 Mana282 Mana301 Mana321 Mana342 Mana364 Mana387 Mana
Requires: Level 0, 4 Str, 4 DexLevel 3, 7 Str, 7 DexLevel 6, 9 Str, 9 DexLevel 10, 13 Str, 13 DexLevel 14, 17 Str, 17 DexLevel 18, 20 Str, 20 DexLevel 22, 24 Str, 24 DexLevel 26, 28 Str, 28 DexLevel 31, 32 Str, 32 DexLevel 36, 37 Str, 37 DexLevel 41, 41 Str, 41 DexLevel 46, 46 Str, 46 DexLevel 52, 51 Str, 51 DexLevel 58, 57 Str, 57 DexLevel 64, 62 Str, 62 DexLevel 66, 64 Str, 64 DexLevel 72, 70 Str, 70 DexLevel 78, 75 Str, 75 DexLevel 84, 80 Str, 80 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 Dex
Requires: Crossbows
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Primary Grenade
Deals 120% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 70% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 132% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 77% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 146% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 85% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 160% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 93% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 174% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 102% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 189% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 110% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 204% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 119% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 218% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 127% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 232% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 135% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 246% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 144% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 262% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 153% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 280% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 163% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 299% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 174% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 319% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 186% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 342% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 199% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 367% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 214% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 393% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 229% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 423% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 247% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 455% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 265% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 490% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 286% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 528% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 308% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 569% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 332% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 613% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 357% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 660% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 385% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 711% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 415% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 766% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 447% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 825% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 481% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 889% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 518% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 958% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 559% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 1032% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 602% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 1111% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 648% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 1197% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 698% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 1290% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 752% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 1389% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 810% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 1497% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 873% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 1612% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 941% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 1737% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 1013% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 1871% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 1092% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 2016% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 1176% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Primary Grenade
Deals 2172% of Base Damage
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
(0—40)% reduced Detonation Time
Mini Grenades
Deals 1267% of Base Damage
Detonation Time is 3 seconds
Converts 40% of Physical damage to Fire damage
Number of Projectiles cannot be modified
Fires 18 Projectiles
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.