Coiling Bolts
Projectile
Spell, Chaos, Repeatable
Level:
Quality:
%
Requires: Level 0, 4 IntLevel 3, 9 IntLevel 6, 14 IntLevel 10, 21 IntLevel 14, 28 IntLevel 18, 35 IntLevel 22, 41 IntLevel 26, 48 IntLevel 31, 57 IntLevel 36, 65 IntLevel 41, 74 IntLevel 46, 82 IntLevel 52, 92 IntLevel 58, 103 IntLevel 64, 113 IntLevel 66, 116 IntLevel 72, 126 IntLevel 78, 137 IntLevel 84, 147 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 Int
Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.
Physical
Deals 9 to 14 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 8 to 15 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 13 to 19 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 11 to 20 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 17 to 26 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 15 to 28 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 22 to 33 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 19 to 36 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 28 to 42 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 25 to 46 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 35 to 52 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 30 to 56 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 42 to 63 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 37 to 68 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 50 to 75 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 44 to 81 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 59 to 89 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 52 to 96 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 70 to 104 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 61 to 113 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 81 to 122 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 71 to 132 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 94 to 141 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 82 to 153 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 109 to 163 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 95 to 177 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 125 to 188 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 110 to 204 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 144 to 216 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 126 to 234 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 165 to 247 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 144 to 268 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 188 to 283 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 165 to 306 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 215 to 322 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 188 to 349 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 245 to 367 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 214 to 398 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 279 to 418 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 244 to 453 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 317 to 476 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 277 to 515 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 360 to 540 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 315 to 585 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 409 to 614 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 358 to 665 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 465 to 697 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 407 to 755 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 528 to 792 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 462 to 858 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 599 to 899 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 525 to 974 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 681 to 1021 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 596 to 1106 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 773 to 1160 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 677 to 1257 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 879 to 1318 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 769 to 1428 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 999 to 1498 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 874 to 1623 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 1136 to 1704 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 994 to 1846 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 1293 to 1939 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 1131 to 2101 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 1472 to 2208 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 1288 to 2392 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 1677 to 2516 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 1468 to 2726 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 1913 to 2869 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 1674 to 3108 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 2183 to 3274 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 1910 to 3547 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 2493 to 3740 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 2181 to 4051 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 2850 to 4275 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 2494 to 4631 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 3261 to 4892 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 2854 to 5300 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Physical
Deals 3735 to 5603 Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Chaos
Deals 3269 to 6070 Chaos Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards 2 targets
Can Chain from any number of Cursed targets
50% increased Chaining range
Additional Effects From Quality:
Projectiles Split towards (0—2) targets
Skills can be managed in the Skills Panel.