Disengage
Attack
AoE, Melee, Strike, Travel
Tier: 1
Level:
Quality:
%
Cost: 5 Mana6 Mana7 Mana8 Mana9 Mana10 Mana11 Mana12 Mana14 Mana15 Mana17 Mana18 Mana20 Mana22 Mana24 Mana26 Mana28 Mana31 Mana33 Mana36 Mana39 Mana42 Mana45 Mana49 Mana52 Mana56 Mana60 Mana65 Mana69 Mana74 Mana79 Mana85 Mana91 Mana97 Mana103 Mana110 Mana117 Mana125 Mana133 Mana142 Mana
Requires: Level 0, 4 DexLevel 3, 9 DexLevel 6, 14 DexLevel 10, 21 DexLevel 14, 28 DexLevel 18, 35 DexLevel 22, 41 DexLevel 26, 48 DexLevel 31, 57 DexLevel 36, 65 DexLevel 41, 74 DexLevel 46, 82 DexLevel 52, 92 DexLevel 58, 103 DexLevel 64, 113 DexLevel 66, 116 DexLevel 72, 126 DexLevel 78, 137 DexLevel 84, 147 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 Dex
Requires: Spears
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Initial Strike
Deals 85% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 120% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 93% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 132% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 103% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 146% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 112% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 160% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 122% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 174% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 131% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 189% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 141% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 204% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 150% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 218% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 159% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 232% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 168% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 246% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 178% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 262% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 188% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 280% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 200% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 299% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 212% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 319% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 225% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 342% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 239% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 367% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 254% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 393% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 271% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 423% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 289% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 455% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 308% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 490% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 328% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 528% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 350% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 569% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 374% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 613% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 398% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 660% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 425% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 711% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 453% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 766% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 484% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 825% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 516% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 889% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 550% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 958% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 587% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 1032% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 626% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 1111% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 668% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 1197% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 712% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 1290% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 759% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 1389% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 810% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 1497% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 864% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 1612% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 922% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 1737% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 983% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 1871% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 1048% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 2016% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Initial Strike
Deals 1118% of Base Damage
+0.2 seconds to Total Attack Time
+2.5 metres to Melee Strike Range
Grants 3 Frenzy Charges on Parried Consumption
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
(0—1) metres to Melee Strike Range
Shockwave
Deals 2172% of Base Damage
Shockwave radius is 2 metres
Additional Effects From Quality:
(0—20)% chance for an additional Shockwave
Skills can be managed in the Skills Panel.