Earthshatter
Attack
AoE, Melee, Slam, Duration
Tier: 7
Level:
Quality:
%
Cost: 7 Mana8 Mana10 Mana11 Mana12 Mana14 Mana16 Mana17 Mana19 Mana21 Mana24 Mana26 Mana28 Mana31 Mana34 Mana37 Mana40 Mana44 Mana47 Mana51 Mana55 Mana59 Mana64 Mana69 Mana74 Mana79 Mana85 Mana91 Mana98 Mana105 Mana112 Mana120 Mana128 Mana137 Mana146 Mana155 Mana166 Mana177 Mana188 Mana200 Mana
Requires: Level 0, 4 StrLevel 3, 9 StrLevel 6, 14 StrLevel 10, 21 StrLevel 14, 28 StrLevel 18, 35 StrLevel 22, 41 StrLevel 26, 48 StrLevel 31, 57 StrLevel 36, 65 StrLevel 41, 74 StrLevel 46, 82 StrLevel 52, 92 StrLevel 58, 103 StrLevel 64, 113 StrLevel 66, 116 StrLevel 72, 126 StrLevel 78, 137 StrLevel 84, 147 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 Str
Requires: Maces
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Slam
Deals 45% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 140% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 49% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 154% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 54% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 170% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 59% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 185% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 64% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 200% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 69% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 216% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 74% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 232% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 78% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 248% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 82% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 262% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 86% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 277% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 90% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 293% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 95% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 310% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 95% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 329% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 105% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 349% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 110% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 371% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 115% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 394% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 121% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 419% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 127% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 446% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 134% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 475% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 140% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 507% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 147% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 541% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 155% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 577% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 162% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 615% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 171% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 656% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 179% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 700% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 188% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 747% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 197% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 796% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 207% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 849% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 218% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 906% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 229% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 966% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 240% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1031% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 252% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1099% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 265% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1173% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 278% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1251% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 292% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1334% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 306% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1423% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 322% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1518% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 338% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1619% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 355% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1727% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Slam
Deals 372% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Deals damage along the fissure's path and in a
1 metre radius around the emerging spike
Spike duration is 6 seconds
Limit 6 Spikes
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
(0—20)% chance to cause an additional Aftershock
Explosion
Deals 1842% of Base Damage
While Dual Wielding, both weapons hit with
30% less attack speed
Explosion radius is 2 metres
Additional Effects From Quality:
(0—6)% more Damage with Hits for each Spike
Skills can be managed in the Skills Panel.