Electrocuting Arrow
Attack
AoE, Projectile, Lightning, Duration, Repeatable
Tier: 5
Level:
Quality:
%
Cost: 6 Mana7 Mana9 Mana10 Mana11 Mana12 Mana14 Mana16 Mana17 Mana19 Mana21 Mana23 Mana25 Mana28 Mana30 Mana33 Mana36 Mana39 Mana42 Mana46 Mana49 Mana53 Mana57 Mana62 Mana66 Mana71 Mana76 Mana82 Mana88 Mana94 Mana100 Mana107 Mana114 Mana122 Mana130 Mana139 Mana148 Mana158 Mana168 Mana179 Mana
Requires: Level 0, 4 DexLevel 3, 9 DexLevel 6, 14 DexLevel 10, 21 DexLevel 14, 28 DexLevel 18, 35 DexLevel 22, 41 DexLevel 26, 48 DexLevel 31, 57 DexLevel 36, 65 DexLevel 41, 74 DexLevel 46, 82 DexLevel 52, 92 DexLevel 58, 103 DexLevel 64, 113 DexLevel 66, 116 DexLevel 72, 126 DexLevel 78, 137 DexLevel 84, 147 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 Dex
Requires: Bows
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Deals 80% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 88% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 97% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 106% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 114% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 122% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 131% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 139% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 146% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 153% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 161% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 169% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 177% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 186% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 196% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 205% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 216% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 226% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 238% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 250% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 262% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 275% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 289% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 303% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 318% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 334% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 351% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 369% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 387% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 406% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 427% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 448% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 470% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 494% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 519% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 545% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 572% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 600% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 631% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Deals 662% of Base Damage
Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From Quality:
Hits against targets with attached Rods gain (0—10)% of Damage as extra Lightning Damage
Targets with attached Rods take (0—20)% increased damage
Skills can be managed in the Skills Panel.