Elemental Sundering
Attack
AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Tier: 11
Level:
Quality:
%
Cost: 7 Mana8 Mana9 Mana11 Mana12 Mana14 Mana15 Mana17 Mana19 Mana21 Mana23 Mana25 Mana28 Mana30 Mana33 Mana36 Mana39 Mana42 Mana46 Mana50 Mana54 Mana58 Mana62 Mana67 Mana72 Mana78 Mana83 Mana89 Mana96 Mana102 Mana109 Mana117 Mana125 Mana133 Mana142 Mana152 Mana162 Mana172 Mana184 Mana195 Mana
Requires: Level 0, 4 DexLevel 3, 9 DexLevel 6, 14 DexLevel 10, 21 DexLevel 14, 28 DexLevel 18, 35 DexLevel 22, 41 DexLevel 26, 48 DexLevel 31, 57 DexLevel 36, 65 DexLevel 41, 74 DexLevel 46, 82 DexLevel 52, 92 DexLevel 58, 103 DexLevel 64, 113 DexLevel 66, 116 DexLevel 72, 126 DexLevel 78, 137 DexLevel 84, 147 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 Dex
Requires: Spears
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 350% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 125% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 140% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 386% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 138% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 154% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 426% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 152% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 171% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 467% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 167% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 187% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 508% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 181% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 203% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 550% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 196% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 220% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 594% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 212% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 238% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 636% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 227% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 254% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 676% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 241% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 270% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 719% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 257% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 287% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 765% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 273% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 306% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 816% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 292% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 326% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 872% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 311% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 349% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 932% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 333% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 373% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 997% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 356% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 399% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 1069% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 382% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 428% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 1147% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 410% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 459% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 1233% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 440% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 493% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 1326% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 474% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 531% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 1429% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 510% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 572% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 1539% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 550% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 616% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 1658% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 592% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 663% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 1787% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 638% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 715% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 1925% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 687% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 770% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 2073% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 741% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 829% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 2234% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 798% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 893% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 2406% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 859% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 963% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 2592% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 926% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 1037% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 2793% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 997% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 1117% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 3009% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 1075% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 1203% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 3241% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 1158% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 1296% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 3492% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 1247% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 1397% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 3762% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 1343% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 1505% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 4052% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 1447% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 1621% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 4366% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 1559% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 1746% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 4703% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 1680% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 1881% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 5066% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 1809% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 2027% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 5458% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 1949% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 2183% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 5880% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 2100% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 2352% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Pulse
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From Quality:
(0—0.2) metres to Pulse radius
(0—20)% more Critical Hit Chance
Cold
Deals 6334% of Base Damage
Converts 100% of Physical damage to Cold damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
50% more damage with Hits for pulses originating
from a Unique enemy
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Fire
Deals 2262% of Base Damage
Converts 100% of Physical damage to Fire damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Lightning
Deals 2534% of Base Damage
Converts 100% of Physical damage to Lightning damage
Cannot inflict Freeze, Shock or Ignite
Explosion radius is 1.6 metres
Additional Effects From Quality:
(0—0.2) metres to Explosion radius
Skills can be managed in the Skills Panel.