Embitter
Support
Trade Build Pin
Cold
Tier: 2
Level: (1—20)
Requires: Level (1—90), (4—157) Int
If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead
Recommended For 16

Skills that recommend this support gem.

Bitter Dead
Bitter Dead
Spell · AoE, Cold, Repeatable
Requires: Level (1—90)
Transformation radius is 3.5 metres
Transforms up to 7 Corpses
Core duration is 5 seconds
Deals (9—319) to (14—478) Cold damage
Explosion radius is 2 metres
Chills enemies as though dealing (26—888) to (39—1332) Cold damage
Chills enemies within 1.5 metre radius
Deals (6.5—221.4) Cold damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Rune radius is 1.5 metres
Rune duration is 10 seconds
Detonating Arrow
Detonating Arrow
Attack · AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Requires: Level (1—90), (4—157) Dex
Modifers to Attack speed also affect this skill's cost
Gain 120% of Damage as extra Fire Damage per Stage Maximum 4 Stages
Modifers to Attack speed also affect this skill's cost
Explosion radius is 2.4 metres
Eye of Winter
Eye of Winter
Spell · Projectile, Cold
Requires: Level (1—90), (4—157) Int
Deals (1—40) to (2—59) Cold Damage
Fires 30 Shard Projectiles per second
Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb
Each use of this Skill deals 900% more damage with its first Hit against each enemy
Fangs of Frost
Fangs of Frost
Attack · AoE, Melee, Strike, Cold
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
+0.4 metres to Melee Strike Range
(100—157)% more Freeze Buildup
Converts 100% of Physical damage to Cold damage
(200—314)% more Magnitude of Chill inflicted
(200—314)% more Freeze Buildup
Explosion and Chilled Ground radius are 2.2 metres
Freezing Salvo
Freezing Salvo
Projectile · Attack, AoE, Cold, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
(30—68)% more Magnitude of Chill inflicted
(30—68)% more Freeze Buildup
Maximum 10 Seals
Gains a Seal every 0.75 seconds
Impact radius is 1.2 metres
Frostflame Nova
Frostflame Nova
Spell · AoE, Cold, Fire, Nova, Repeatable
Requires: Level (1—90)
Wave radius is 3.5 metres
Deals (2—81) to (3—122) Cold Damage
10% more Freeze Buildup for each 1% of enemy's Ailment Threshold dealt by the affected Ignite per second
Hits enemies every 0.5 seconds until affected Ignite expires
Glacial Bolt
Glacial Bolt
Attack · AoE, Ammunition, Projectile, Cold, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Converts 60% of Physical damage to Cold damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have (36—12714) maximum Life
Glacial Cascade
Glacial Cascade
Attack · AoE, Melee, Cold, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
Burst radius is 0.6 metres
Wave length is 4.8 metres
Causes 8 Bursts
Converts 100% of Physical damage to Cold damage
Consumes Freeze on Non-Unique enemies to deal 250% more Damage
Consumes Freeze on Unique enemies to deal 425% more Damage
Cannot Knock Enemies Back
Burst radius is 0.9 metres
Hailstorm Rounds
Hailstorm Rounds
Attack · AoE, Ammunition, Projectile, Sustained, Cold
Requires: Level (1—90), (2—79) Str, (2—79) Dex
150% more reload speed
Can store up to (32—50) Bolts
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Impact radius is 1 metre
Rain radius is 4 metres
Can Hit each enemy only once every 0.20 seconds
Hollow Resonance
Hollow Resonance
Attack · AoE, Trigger
Requires: Level (1—90)
150% more Stun buildup
Shockwave radius is 2 metres
Ice Shards
Ice Shards
Attack · AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+16 Bolts loaded per clip
Converts 60% of Physical damage to Cold damage
Cannot Chain
Converts 100% of Physical damage to Cold damage
Chills Enemies as though dealing (200—390)% more damage
Explosion radius is 2.5 metres
Shards arm after 1.5 seconds
Shards deal up to 400% more damage 2 seconds after arming
Maximum 16 active shards
Lunar Assault
Lunar Assault
Attack · Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Requires: Level (1—90), (2—79) Str, (2—79) Int
Converts 80% of Physical damage to Cold damage
(240—506)% more Magnitude of Chill inflicted
(240—506)% more Freeze Buildup
+4 more
Lunar Blessing
Lunar Blessing
Warcry · Attack, Shapeshift, Buff, Werewolf, AoE, Trigger, Cold, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Int
Knocks back enemies in a 4 metre radius
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40—59)% of damage Gained as Cold damage
Converts 100% of Physical damage to Cold damage
Impact radius is 1.6 metres
Calls down a Moonbeam on the target Hit and up to (4—5) other targets within 6 metres
Permafrost Bolts
Permafrost Bolts
Attack · AoE, Ammunition, Projectile, Cold, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Converts 80% of Physical damage to Cold damage
(200—504)% more Magnitude of Chill inflicted
Pierces (2—4) targets
(200—504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires +10 fragments per shot
Converts 80% of Physical damage to Cold damage
(200—504)% more Magnitude of Chill inflicted
Pierces (2—4) targets
(200—504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires +10 fragments per shot
Requiem
Requiem
Attack · AoE, Ammunition, Projectile, Cold, Conditional
Requires: Level (1—90)
Requiem lasts for 12 seconds
Requires 100 anguish to use
Accumulates 3.33 anguish per second
Converts 60% of Physical damage to Cold damage
Impact radius is 1.6 metres
Anguish impacts within a 2.4 metre radius of the target
Tempest Bell
Tempest Bell
Melee · Attack, AoE, Sustained, Duration, Conditional
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 3 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Impact radius is 2.1 metres
30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds