Entangle
Spell
AoE, Sustained, Physical, Duration, Repeatable, Plant
Tier: 1
Level:
Quality:
%
Cost: 9 Mana11 Mana12 Mana15 Mana17 Mana19 Mana22 Mana25 Mana29 Mana32 Mana36 Mana41 Mana46 Mana51 Mana57 Mana63 Mana70 Mana78 Mana86 Mana95 Mana105 Mana116 Mana127 Mana140 Mana154 Mana169 Mana185 Mana203 Mana222 Mana243 Mana266 Mana290 Mana317 Mana346 Mana377 Mana411 Mana448 Mana487 Mana530 Mana577 Mana
Requires: Level 0, 4 Str, 4 IntLevel 3, 7 Str, 7 IntLevel 6, 9 Str, 9 IntLevel 10, 13 Str, 13 IntLevel 14, 17 Str, 17 IntLevel 18, 20 Str, 20 IntLevel 22, 24 Str, 24 IntLevel 26, 28 Str, 28 IntLevel 31, 32 Str, 32 IntLevel 36, 37 Str, 37 IntLevel 41, 41 Str, 41 IntLevel 46, 46 Str, 46 IntLevel 52, 51 Str, 51 IntLevel 58, 57 Str, 57 IntLevel 64, 62 Str, 62 IntLevel 66, 64 Str, 64 IntLevel 72, 70 Str, 70 IntLevel 78, 75 Str, 75 IntLevel 84, 80 Str, 80 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 IntLevel 90, 86 Str, 86 Int
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
Fissures
Deals 4 to 6 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 4 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 1 to 1 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 5 to 8 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 4 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 1 to 2 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 7 to 10 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 4 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 2 to 2 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 9 to 13 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 4 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 2 to 3 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 11 to 17 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 5 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 3 to 4 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 14 to 21 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 5 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 3 to 5 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 17 to 25 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 5 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 4 to 6 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 20 to 30 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 5 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 5 to 7 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 24 to 36 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 6 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 6 to 8 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 28 to 42 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 6 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 7 to 10 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 32 to 49 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 6 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 8 to 12 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 38 to 57 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 6 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 9 to 14 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 44 to 65 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 7 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 11 to 16 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 50 to 75 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 7 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 12 to 18 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 58 to 86 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 7 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 14 to 21 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 66 to 99 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 7 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 16 to 24 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 75 to 113 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 8 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 19 to 28 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 86 to 129 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 8 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 22 to 33 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 98 to 147 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 8 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 25 to 37 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 111 to 167 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 8 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 29 to 43 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 127 to 190 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 9 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 33 to 49 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 144 to 216 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 9 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 38 to 57 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 164 to 246 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 9 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 43 to 65 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 186 to 279 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 9 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 50 to 75 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 211 to 317 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 10 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 57 to 86 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 240 to 360 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 10 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 66 to 99 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 272 to 408 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 10 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 76 to 114 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 309 to 464 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 10 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 87 to 131 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 351 to 527 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 11 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 100 to 150 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 400 to 599 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 11 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 116 to 173 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 454 to 682 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 11 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 133 to 200 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 517 to 776 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 11 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 154 to 230 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 589 to 883 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 12 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 177 to 266 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 671 to 1006 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 12 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 205 to 308 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 765 to 1148 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 12 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 237 to 356 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 873 to 1310 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 12 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 275 to 412 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 997 to 1496 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 13 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 319 to 478 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 1140 to 1710 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 13 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 370 to 555 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 1305 to 1957 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 13 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 430 to 645 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Fissures
Deals 1494 to 2241 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 13 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 25% slower
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
(0—4) to Fissure Limit
Vines
Deals 501 to 751 Physical Damage
Vines can stretch to a 2 metre length before breaking
Each attached Vine Slows enemy by 15%
Vines remain attached for up to 1 second
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 3 additional Vines
Additional Effects From Quality:
(0—20)% chance to create an additional Fissure
Skills can be managed in the Skills Panel.