Eternal March
Spell
Minion
Level:
Quality:
%
Requires: Level 0Level 3Level 6Level 10Level 14Level 18Level 22Level 26Level 31Level 36Level 41Level 46Level 52Level 58Level 64Level 66Level 72Level 78Level 84Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90Level 90
Spend Runic Ward to instantly Revive your Minions. Prioritises the most powerful minions first.
Spends up to 19 Runic Ward to Revive Minions with total maximum Life equal to 3 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 33 Runic Ward to Revive Minions with total maximum Life equal to 3 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 51 Runic Ward to Revive Minions with total maximum Life equal to 4 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 71 Runic Ward to Revive Minions with total maximum Life equal to 4 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 94 Runic Ward to Revive Minions with total maximum Life equal to 4 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 119 Runic Ward to Revive Minions with total maximum Life equal to 5 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 146 Runic Ward to Revive Minions with total maximum Life equal to 5 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 176 Runic Ward to Revive Minions with total maximum Life equal to 6 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 208 Runic Ward to Revive Minions with total maximum Life equal to 7 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 244 Runic Ward to Revive Minions with total maximum Life equal to 7 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 283 Runic Ward to Revive Minions with total maximum Life equal to 8 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 326 Runic Ward to Revive Minions with total maximum Life equal to 9 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 373 Runic Ward to Revive Minions with total maximum Life equal to 10 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 424 Runic Ward to Revive Minions with total maximum Life equal to 11 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 481 Runic Ward to Revive Minions with total maximum Life equal to 12 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 542 Runic Ward to Revive Minions with total maximum Life equal to 13 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 610 Runic Ward to Revive Minions with total maximum Life equal to 15 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 684 Runic Ward to Revive Minions with total maximum Life equal to 16 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 764 Runic Ward to Revive Minions with total maximum Life equal to 18 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 853 Runic Ward to Revive Minions with total maximum Life equal to 20 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 950 Runic Ward to Revive Minions with total maximum Life equal to 21 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 1057 Runic Ward to Revive Minions with total maximum Life equal to 21 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 1173 Runic Ward to Revive Minions with total maximum Life equal to 22 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 1301 Runic Ward to Revive Minions with total maximum Life equal to 23 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 1442 Runic Ward to Revive Minions with total maximum Life equal to 23 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 1596 Runic Ward to Revive Minions with total maximum Life equal to 24 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 1765 Runic Ward to Revive Minions with total maximum Life equal to 25 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 1952 Runic Ward to Revive Minions with total maximum Life equal to 26 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 2157 Runic Ward to Revive Minions with total maximum Life equal to 26 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 2382 Runic Ward to Revive Minions with total maximum Life equal to 27 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 2630 Runic Ward to Revive Minions with total maximum Life equal to 28 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 2903 Runic Ward to Revive Minions with total maximum Life equal to 29 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 3204 Runic Ward to Revive Minions with total maximum Life equal to 30 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 3536 Runic Ward to Revive Minions with total maximum Life equal to 31 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 3902 Runic Ward to Revive Minions with total maximum Life equal to 32 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 4307 Runic Ward to Revive Minions with total maximum Life equal to 33 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 4753 Runic Ward to Revive Minions with total maximum Life equal to 34 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 5247 Runic Ward to Revive Minions with total maximum Life equal to 35 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 5793 Runic Ward to Revive Minions with total maximum Life equal to 36 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Spends up to 6397 Runic Ward to Revive Minions with total maximum Life equal to 37 times the Runic Ward spent
Additional Effects From Quality:
Spends up to (0—200) Runic Ward to Revive Minions with total maximum Life equal to times the Runic Ward spent
(0—40)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.