Explosive Grenade
Attack
AoE, Projectile, Grenade, Fire, Detonator
Tier: 1
Level:
Quality:
%
Cost: 10 Mana11 Mana13 Mana15 Mana17 Mana19 Mana21 Mana23 Mana26 Mana29 Mana32 Mana35 Mana38 Mana41 Mana45 Mana49 Mana53 Mana58 Mana63 Mana68 Mana73 Mana79 Mana85 Mana91 Mana98 Mana105 Mana113 Mana121 Mana130 Mana139 Mana149 Mana159 Mana170 Mana181 Mana193 Mana206 Mana220 Mana234 Mana249 Mana265 Mana
Requires: Level 0, 4 Str, 4 DexLevel 3, 7 Str, 7 DexLevel 6, 9 Str, 9 DexLevel 10, 13 Str, 13 DexLevel 14, 17 Str, 17 DexLevel 18, 20 Str, 20 DexLevel 22, 24 Str, 24 DexLevel 26, 28 Str, 28 DexLevel 31, 32 Str, 32 DexLevel 36, 37 Str, 37 DexLevel 41, 41 Str, 41 DexLevel 46, 46 Str, 46 DexLevel 52, 51 Str, 51 DexLevel 58, 57 Str, 57 DexLevel 64, 62 Str, 62 DexLevel 66, 64 Str, 64 DexLevel 72, 70 Str, 70 DexLevel 78, 75 Str, 75 DexLevel 84, 80 Str, 80 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 Dex
Requires: Crossbows
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Deals 215% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 237% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 262% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 287% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.1 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 312% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.1 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 338% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.1 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 365% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.1 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 391% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.1 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 415% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 441% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 470% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 501% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 535% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 572% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 613% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 657% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 705% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 757% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 815% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 878% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 946% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1019% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1097% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1182% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1274% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1372% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1478% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1592% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1716% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1848% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 1991% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 2145% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 2311% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 2489% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 2682% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 2889% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 3112% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 3353% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 3612% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Deals 3891% of Base Damage
Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Fires (0—2) Projectiles
Skills can be managed in the Skills Panel.