Explosive Shot
Attack
AoE, Ammunition, Projectile, Fire, Detonator
Tier: 7
Level:
Quality:
%
Cost: 9 Mana10 Mana12 Mana14 Mana16 Mana18 Mana20 Mana22 Mana24 Mana27 Mana30 Mana33 Mana36 Mana39 Mana42 Mana46 Mana50 Mana54 Mana59 Mana64 Mana69 Mana74 Mana80 Mana86 Mana92 Mana99 Mana106 Mana114 Mana122 Mana131 Mana140 Mana149 Mana160 Mana170 Mana182 Mana194 Mana207 Mana220 Mana234 Mana250 Mana
Requires: Level 0, 4 Str, 4 DexLevel 3, 7 Str, 7 DexLevel 6, 9 Str, 9 DexLevel 10, 13 Str, 13 DexLevel 14, 17 Str, 17 DexLevel 18, 20 Str, 20 DexLevel 22, 24 Str, 24 DexLevel 26, 28 Str, 28 DexLevel 31, 32 Str, 32 DexLevel 36, 37 Str, 37 DexLevel 41, 41 Str, 41 DexLevel 46, 46 Str, 46 DexLevel 52, 51 Str, 51 DexLevel 58, 57 Str, 57 DexLevel 64, 62 Str, 62 DexLevel 66, 64 Str, 64 DexLevel 72, 70 Str, 70 DexLevel 78, 75 Str, 75 DexLevel 84, 80 Str, 80 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 Dex
Requires: Crossbows
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 130% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 143% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 157% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 171% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.5 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 185% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.5 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 199% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.5 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 213% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.6 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 226% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.6 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 237% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.6 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 249% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.7 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 261% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.7 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 274% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.7 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 288% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.8 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 303% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.8 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 318% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.8 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 334% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.9 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 350% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.9 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 368% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 2.9 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 386% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 405% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 426% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 447% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.1 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 469% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.1 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 493% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.1 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 517% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.2 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 543% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.2 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 571% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.2 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 599% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.3 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 629% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.3 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 660% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.3 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 693% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.4 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 728% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.4 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 765% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.4 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 803% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.5 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 843% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.5 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 885% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.5 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 929% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.6 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 976% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.6 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 1025% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.6 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Ammunition
30% less reload speed
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 1076% of Base Damage
Converts 30% of Physical damage to Fire damage
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Explosion
Converts 80% of Physical damage to Fire damage
Explosion radius is 3.7 metres
Additional Effects From Quality:
(0—30)% more Ignite Magnitude
Skills can be managed in the Skills Panel.