Falling Thunder
Attack
AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level:
Quality:
%
Cost: 11 Mana13 Mana14 Mana17 Mana19 Mana21 Mana24 Mana26 Mana29 Mana32 Mana35 Mana39 Mana42 Mana46 Mana51 Mana55 Mana60 Mana65 Mana70 Mana76 Mana82 Mana88 Mana95 Mana102 Mana110 Mana118 Mana127 Mana136 Mana146 Mana156 Mana167 Mana178 Mana190 Mana203 Mana217 Mana231 Mana246 Mana262 Mana279 Mana297 Mana
Requires: Level 0, 4 Dex, 4 IntLevel 3, 7 Dex, 7 IntLevel 6, 9 Dex, 9 IntLevel 10, 13 Dex, 13 IntLevel 14, 17 Dex, 17 IntLevel 18, 20 Dex, 20 IntLevel 22, 24 Dex, 24 IntLevel 26, 28 Dex, 28 IntLevel 31, 32 Dex, 32 IntLevel 36, 37 Dex, 37 IntLevel 41, 41 Dex, 41 IntLevel 46, 46 Dex, 46 IntLevel 52, 51 Dex, 51 IntLevel 58, 57 Dex, 57 IntLevel 64, 62 Dex, 62 IntLevel 66, 64 Dex, 64 IntLevel 72, 70 Dex, 70 IntLevel 78, 75 Dex, 75 IntLevel 84, 80 Dex, 80 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 Int
Requires: Quarterstaves
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Melee
Deals 140% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 154% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 169% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 185% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 199% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 214% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 229% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 243% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 255% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 268% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 281% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 296% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 310% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 326% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 342% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 359% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 377% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 396% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 416% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 437% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 458% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 481% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 505% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 531% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 557% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 585% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 614% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 645% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 677% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 711% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 747% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 784% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 823% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 865% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 908% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 953% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 1001% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 1051% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 1103% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Melee
Deals 1159% of Base Damage
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
Projectile
Converts 100% of Physical damage to Lightning damage
Pierces all Targets
50% more Damage per Power Charge Consumed
100% more Damage if a Power Charge was Consumed
Fires 3 Projectiles per Power Charge Consumed
Additional Effects From Quality:
(0—20)% more Damage per Power Charge Consumed
(0—20)% chance to not remove Charges on use
Skills can be managed in the Skills Panel.