Flash Grenade
Attack
AoE, Projectile, Grenade
Tier: 3
Level:
Quality:
%
Cost: 7 Mana9 Mana10 Mana11 Mana13 Mana15 Mana16 Mana18 Mana20 Mana22 Mana25 Mana27 Mana30 Mana32 Mana35 Mana38 Mana42 Mana45 Mana49 Mana53 Mana57 Mana62 Mana66 Mana71 Mana77 Mana82 Mana88 Mana95 Mana102 Mana109 Mana116 Mana124 Mana133 Mana142 Mana151 Mana161 Mana172 Mana183 Mana195 Mana208 Mana
Requires: Level 0, 4 Str, 4 DexLevel 3, 7 Str, 7 DexLevel 6, 9 Str, 9 DexLevel 10, 13 Str, 13 DexLevel 14, 17 Str, 17 DexLevel 18, 20 Str, 20 DexLevel 22, 24 Str, 24 DexLevel 26, 28 Str, 28 DexLevel 31, 32 Str, 32 DexLevel 36, 37 Str, 37 DexLevel 41, 41 Str, 41 DexLevel 46, 46 Str, 46 DexLevel 52, 51 Str, 51 DexLevel 58, 57 Str, 57 DexLevel 64, 62 Str, 62 DexLevel 66, 64 Str, 64 DexLevel 72, 70 Str, 70 DexLevel 78, 75 Str, 75 DexLevel 84, 80 Str, 80 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 Dex
Requires: Crossbows
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Deals 110% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 110% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 122% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 133% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 145% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 157% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.8 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 170% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.8 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 182% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.9 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 193% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.9 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 205% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 2.9 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 219% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 233% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 249% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 266% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.1 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 285% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.1 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 305% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 328% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 352% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.2 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 379% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 408% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 440% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.3 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 474% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 510% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 550% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.4 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 592% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 638% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.5 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 688% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 741% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 798% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.6 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 860% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 926% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 998% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 1075% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 1158% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.7 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 1247% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.8 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 1344% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.8 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 1448% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.8 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 1559% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.8 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 1680% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.8 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Deals 1810% of Base Damage
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is 3.9 metres
Projectiles cannot Fork
Additional Effects From Quality:
(0—20)% increased Cooldown Recovery Rate
Gain (0—10)% damage as Extra Lightning Damage
Skills can be managed in the Skills Panel.