Galvanic Shards
Attack
Ammunition, Projectile, Lightning, Chaining, Merging
Tier: 5
Level:
Quality:
%
Cost: 6 Mana7 Mana8 Mana10 Mana11 Mana12 Mana14 Mana15 Mana17 Mana19 Mana21 Mana23 Mana25 Mana27 Mana30 Mana32 Mana35 Mana38 Mana41 Mana44 Mana48 Mana52 Mana56 Mana60 Mana64 Mana69 Mana74 Mana80 Mana85 Mana91 Mana98 Mana104 Mana112 Mana119 Mana127 Mana136 Mana145 Mana154 Mana164 Mana175 Mana
Requires: Level 0, 4 Str, 4 DexLevel 3, 7 Str, 7 DexLevel 6, 9 Str, 9 DexLevel 10, 13 Str, 13 DexLevel 14, 17 Str, 17 DexLevel 18, 20 Str, 20 DexLevel 22, 24 Str, 24 DexLevel 26, 28 Str, 28 DexLevel 31, 32 Str, 32 DexLevel 36, 37 Str, 37 DexLevel 41, 41 Str, 41 DexLevel 46, 46 Str, 46 DexLevel 52, 51 Str, 51 DexLevel 58, 57 Str, 57 DexLevel 64, 62 Str, 62 DexLevel 66, 64 Str, 64 DexLevel 72, 70 Str, 70 DexLevel 78, 75 Str, 75 DexLevel 84, 80 Str, 80 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 Dex
Requires: Crossbows
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 15% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 75% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 16% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 82% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 18% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 91% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 20% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 99% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 21% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 107% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 23% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 116% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 25% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 125% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 27% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 133% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 28% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 140% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 30% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 148% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 31% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 157% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 33% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 166% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 35% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 176% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 37% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 187% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 40% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 198% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 42% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 211% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 45% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 224% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 48% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 239% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 51% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 255% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 54% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 272% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 58% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 290% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 62% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 309% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 66% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 330% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 70% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 352% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 75% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 375% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 80% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 400% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 85% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 427% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 91% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 455% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 97% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 485% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 104% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 518% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 110% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 552% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 118% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 589% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 126% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 628% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 134% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 670% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 143% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 715% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 152% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 762% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 163% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 813% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 173% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 867% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 185% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 925% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Ammunition
1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 197% of Base Damage
Converts 60% of Physical damage to Lightning damage
Fires 8 fragments per shot
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Beam
Deals 987% of Base Damage
Converts 100% of Physical damage to Lightning damage
Beam Chains to 1 enemy
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) fragments per shot
Skills can be managed in the Skills Panel.