Glacial Bolt
Attack
AoE, Ammunition, Projectile, Cold, Duration
Tier: 7
Level:
Quality:
%
Cost: 7 Mana8 Mana9 Mana11 Mana12 Mana13 Mana15 Mana17 Mana19 Mana21 Mana23 Mana25 Mana27 Mana30 Mana33 Mana35 Mana39 Mana42 Mana45 Mana49 Mana53 Mana57 Mana61 Mana66 Mana71 Mana76 Mana82 Mana88 Mana94 Mana101 Mana108 Mana115 Mana123 Mana131 Mana140 Mana149 Mana159 Mana170 Mana181 Mana192 Mana
Requires: Level 0, 4 Str, 4 DexLevel 3, 7 Str, 7 DexLevel 6, 9 Str, 9 DexLevel 10, 13 Str, 13 DexLevel 14, 17 Str, 17 DexLevel 18, 20 Str, 20 DexLevel 22, 24 Str, 24 DexLevel 26, 28 Str, 28 DexLevel 31, 32 Str, 32 DexLevel 36, 37 Str, 37 DexLevel 41, 41 Str, 41 DexLevel 46, 46 Str, 46 DexLevel 52, 51 Str, 51 DexLevel 58, 57 Str, 57 DexLevel 64, 62 Str, 62 DexLevel 66, 64 Str, 64 DexLevel 72, 70 Str, 70 DexLevel 78, 75 Str, 75 DexLevel 84, 80 Str, 80 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 Dex
Requires: Crossbows
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 40% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 60% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 36 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 44% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 66% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 64 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 48% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 73% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 108 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 53% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 80% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 164 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 57% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 87% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 240 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 62% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 94% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 334 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 66% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 102% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 460 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 71% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 109% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 624 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 75% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 116% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 832 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 79% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 123% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 1100 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 84% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 131% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 1438 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 89% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 140% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 1866 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 94% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 149% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 2408 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 94% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 160% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 3086 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 106% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 171% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 3940 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 113% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 183% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 5016 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 120% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 197% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 6362 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 127% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 211% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 8032 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 136% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 227% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 10118 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 145% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 245% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 12714 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 155% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 264% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 13350 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 165% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 284% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 14017 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 176% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 306% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 14718 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 188% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 330% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 15454 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 200% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 355% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 16227 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 213% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 383% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 17038 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 228% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 413% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 17890 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 243% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 444% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 18784 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 259% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 479% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 19724 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 276% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 516% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 20710 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 295% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 556% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 21745 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 314% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 599% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 22833 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 335% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 645% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 23974 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 357% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 695% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 25173 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 381% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 748% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 26431 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 407% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 806% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 27753 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 434% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 869% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 29141 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 463% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 936% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 30598 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 493% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 1008% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 32128 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Ammunition
+1 Bolt loaded per clip
Additional Effects From Quality:
(0—2) Bolts loaded per clip
Projectile
Deals 526% of Base Damage
Converts 60% of Physical damage to Cold damage
Wall
Deals 1086% of Base Damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have 33734 maximum Life
Additional Effects From Quality:
Explosion radius is (0—1) metres
Skills can be managed in the Skills Panel.