Glacial Lance
Attack
AoE, Projectile, Cold, Duration, Repeatable
Tier: 7
Level:
Quality:
%
Cost: 8 Mana9 Mana10 Mana12 Mana13 Mana15 Mana17 Mana19 Mana21 Mana23 Mana25 Mana28 Mana31 Mana33 Mana37 Mana40 Mana43 Mana47 Mana51 Mana55 Mana59 Mana64 Mana69 Mana74 Mana80 Mana85 Mana92 Mana98 Mana105 Mana113 Mana120 Mana129 Mana138 Mana147 Mana157 Mana167 Mana178 Mana190 Mana202 Mana215 Mana
Requires: Level 0, 4 DexLevel 3, 9 DexLevel 6, 14 DexLevel 10, 21 DexLevel 14, 28 DexLevel 18, 35 DexLevel 22, 41 DexLevel 26, 48 DexLevel 31, 57 DexLevel 36, 65 DexLevel 41, 74 DexLevel 46, 82 DexLevel 52, 92 DexLevel 58, 103 DexLevel 64, 113 DexLevel 66, 116 DexLevel 72, 126 DexLevel 78, 137 DexLevel 84, 147 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 Dex
Requires: Spears
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Spear
Deals 130% of Base Damage
Converts 80% of Physical damage to Cold damage
100% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
100% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 185% of Base Damage
Converts 100% of Physical damage to Cold damage
150% more Magnitude of Chill inflicted
150% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 143% of Base Damage
Converts 80% of Physical damage to Cold damage
103% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
103% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 204% of Base Damage
Converts 100% of Physical damage to Cold damage
153% more Magnitude of Chill inflicted
153% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 157% of Base Damage
Converts 80% of Physical damage to Cold damage
106% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
106% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 224% of Base Damage
Converts 100% of Physical damage to Cold damage
156% more Magnitude of Chill inflicted
156% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 171% of Base Damage
Converts 80% of Physical damage to Cold damage
109% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
109% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 245% of Base Damage
Converts 100% of Physical damage to Cold damage
159% more Magnitude of Chill inflicted
159% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 185% of Base Damage
Converts 80% of Physical damage to Cold damage
112% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
112% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 265% of Base Damage
Converts 100% of Physical damage to Cold damage
162% more Magnitude of Chill inflicted
162% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 199% of Base Damage
Converts 80% of Physical damage to Cold damage
115% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
115% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 286% of Base Damage
Converts 100% of Physical damage to Cold damage
165% more Magnitude of Chill inflicted
165% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 213% of Base Damage
Converts 80% of Physical damage to Cold damage
118% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
118% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 307% of Base Damage
Converts 100% of Physical damage to Cold damage
168% more Magnitude of Chill inflicted
168% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 226% of Base Damage
Converts 80% of Physical damage to Cold damage
121% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
121% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 327% of Base Damage
Converts 100% of Physical damage to Cold damage
171% more Magnitude of Chill inflicted
171% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 237% of Base Damage
Converts 80% of Physical damage to Cold damage
124% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
124% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 346% of Base Damage
Converts 100% of Physical damage to Cold damage
174% more Magnitude of Chill inflicted
174% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 249% of Base Damage
Converts 80% of Physical damage to Cold damage
127% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
127% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 366% of Base Damage
Converts 100% of Physical damage to Cold damage
177% more Magnitude of Chill inflicted
177% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 261% of Base Damage
Converts 80% of Physical damage to Cold damage
130% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
130% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 387% of Base Damage
Converts 100% of Physical damage to Cold damage
180% more Magnitude of Chill inflicted
180% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 274% of Base Damage
Converts 80% of Physical damage to Cold damage
133% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
133% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 410% of Base Damage
Converts 100% of Physical damage to Cold damage
183% more Magnitude of Chill inflicted
183% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 288% of Base Damage
Converts 80% of Physical damage to Cold damage
136% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
136% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 434% of Base Damage
Converts 100% of Physical damage to Cold damage
186% more Magnitude of Chill inflicted
186% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 303% of Base Damage
Converts 80% of Physical damage to Cold damage
139% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
139% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 461% of Base Damage
Converts 100% of Physical damage to Cold damage
189% more Magnitude of Chill inflicted
189% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 318% of Base Damage
Converts 80% of Physical damage to Cold damage
142% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
142% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 490% of Base Damage
Converts 100% of Physical damage to Cold damage
192% more Magnitude of Chill inflicted
192% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 334% of Base Damage
Converts 80% of Physical damage to Cold damage
145% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
145% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 520% of Base Damage
Converts 100% of Physical damage to Cold damage
195% more Magnitude of Chill inflicted
195% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 350% of Base Damage
Converts 80% of Physical damage to Cold damage
148% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
148% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 554% of Base Damage
Converts 100% of Physical damage to Cold damage
198% more Magnitude of Chill inflicted
198% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 368% of Base Damage
Converts 80% of Physical damage to Cold damage
151% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
151% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 590% of Base Damage
Converts 100% of Physical damage to Cold damage
201% more Magnitude of Chill inflicted
201% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 386% of Base Damage
Converts 80% of Physical damage to Cold damage
154% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
154% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 628% of Base Damage
Converts 100% of Physical damage to Cold damage
204% more Magnitude of Chill inflicted
204% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 405% of Base Damage
Converts 80% of Physical damage to Cold damage
157% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
157% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 670% of Base Damage
Converts 100% of Physical damage to Cold damage
207% more Magnitude of Chill inflicted
207% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 426% of Base Damage
Converts 80% of Physical damage to Cold damage
160% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
160% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 715% of Base Damage
Converts 100% of Physical damage to Cold damage
210% more Magnitude of Chill inflicted
210% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 447% of Base Damage
Converts 80% of Physical damage to Cold damage
163% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
163% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 762% of Base Damage
Converts 100% of Physical damage to Cold damage
213% more Magnitude of Chill inflicted
213% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 469% of Base Damage
Converts 80% of Physical damage to Cold damage
166% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
166% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 813% of Base Damage
Converts 100% of Physical damage to Cold damage
216% more Magnitude of Chill inflicted
216% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 493% of Base Damage
Converts 80% of Physical damage to Cold damage
169% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
169% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 867% of Base Damage
Converts 100% of Physical damage to Cold damage
219% more Magnitude of Chill inflicted
219% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 517% of Base Damage
Converts 80% of Physical damage to Cold damage
172% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
172% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 925% of Base Damage
Converts 100% of Physical damage to Cold damage
222% more Magnitude of Chill inflicted
222% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 543% of Base Damage
Converts 80% of Physical damage to Cold damage
175% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
175% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 987% of Base Damage
Converts 100% of Physical damage to Cold damage
225% more Magnitude of Chill inflicted
225% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 571% of Base Damage
Converts 80% of Physical damage to Cold damage
178% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
178% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1052% of Base Damage
Converts 100% of Physical damage to Cold damage
228% more Magnitude of Chill inflicted
228% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 599% of Base Damage
Converts 80% of Physical damage to Cold damage
181% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
181% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1123% of Base Damage
Converts 100% of Physical damage to Cold damage
231% more Magnitude of Chill inflicted
231% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 629% of Base Damage
Converts 80% of Physical damage to Cold damage
184% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
184% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1197% of Base Damage
Converts 100% of Physical damage to Cold damage
234% more Magnitude of Chill inflicted
234% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 660% of Base Damage
Converts 80% of Physical damage to Cold damage
187% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
187% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1277% of Base Damage
Converts 100% of Physical damage to Cold damage
237% more Magnitude of Chill inflicted
237% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 693% of Base Damage
Converts 80% of Physical damage to Cold damage
188% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
188% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1362% of Base Damage
Converts 100% of Physical damage to Cold damage
238% more Magnitude of Chill inflicted
238% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 728% of Base Damage
Converts 80% of Physical damage to Cold damage
190% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
190% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1453% of Base Damage
Converts 100% of Physical damage to Cold damage
240% more Magnitude of Chill inflicted
240% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 765% of Base Damage
Converts 80% of Physical damage to Cold damage
191% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
191% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1550% of Base Damage
Converts 100% of Physical damage to Cold damage
241% more Magnitude of Chill inflicted
241% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 803% of Base Damage
Converts 80% of Physical damage to Cold damage
193% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
193% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1653% of Base Damage
Converts 100% of Physical damage to Cold damage
243% more Magnitude of Chill inflicted
243% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 843% of Base Damage
Converts 80% of Physical damage to Cold damage
194% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
194% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1763% of Base Damage
Converts 100% of Physical damage to Cold damage
244% more Magnitude of Chill inflicted
244% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 885% of Base Damage
Converts 80% of Physical damage to Cold damage
196% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
196% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 1880% of Base Damage
Converts 100% of Physical damage to Cold damage
246% more Magnitude of Chill inflicted
246% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 929% of Base Damage
Converts 80% of Physical damage to Cold damage
197% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
197% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 2006% of Base Damage
Converts 100% of Physical damage to Cold damage
247% more Magnitude of Chill inflicted
247% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 976% of Base Damage
Converts 80% of Physical damage to Cold damage
199% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
199% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 2139% of Base Damage
Converts 100% of Physical damage to Cold damage
249% more Magnitude of Chill inflicted
249% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 1025% of Base Damage
Converts 80% of Physical damage to Cold damage
200% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
200% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 2282% of Base Damage
Converts 100% of Physical damage to Cold damage
250% more Magnitude of Chill inflicted
250% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Spear
Deals 1076% of Base Damage
Converts 80% of Physical damage to Cold damage
202% more Magnitude of Chill inflicted
Number of Projectiles cannot be modified
202% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Fork
Projectiles cannot Split
Additional Effects From Quality:
(0—0.4) metres to Chilling radius
(0—20)% chance to not remove Charges on use
Explosion
Deals 2434% of Base Damage
Converts 100% of Physical damage to Cold damage
252% more Magnitude of Chill inflicted
252% more Freeze Buildup
Explosion length is 2.6 metres
Additional Effects From Quality:
(0—0.4) metres to Explosion length
Skills can be managed in the Skills Panel.