His Foul Emergence
Spell
AoE, Physical, Chaos, Duration, Repeatable
Level:
Quality:
%
Requires: Level 0, 4 IntLevel 3, 9 IntLevel 6, 14 IntLevel 10, 21 IntLevel 14, 28 IntLevel 18, 35 IntLevel 22, 41 IntLevel 26, 48 IntLevel 31, 57 IntLevel 36, 65 IntLevel 41, 74 IntLevel 46, 82 IntLevel 52, 92 IntLevel 58, 103 IntLevel 64, 113 IntLevel 66, 116 IntLevel 72, 126 IntLevel 78, 137 IntLevel 84, 147 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 Int
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
Deals 12 to 19 Physical Damage
Deals 22 to 40 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 17 to 25 Physical Damage
Deals 29 to 55 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 23 to 34 Physical Damage
Deals 40 to 75 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 30 to 45 Physical Damage
Deals 53 to 98 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 38 to 57 Physical Damage
Deals 67 to 124 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 47 to 71 Physical Damage
Deals 82 to 153 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 57 to 86 Physical Damage
Deals 100 to 187 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 69 to 104 Physical Damage
Deals 121 to 225 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 82 to 123 Physical Damage
Deals 144 to 268 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 97 to 146 Physical Damage
Deals 170 to 316 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 114 to 172 Physical Damage
Deals 200 to 372 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 134 to 201 Physical Damage
Deals 234 to 435 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 156 to 234 Physical Damage
Deals 273 to 507 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 181 to 271 Physical Damage
Deals 317 to 588 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 209 to 314 Physical Damage
Deals 367 to 681 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 242 to 363 Physical Damage
Deals 423 to 786 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 279 to 419 Physical Damage
Deals 488 to 907 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 321 to 482 Physical Damage
Deals 562 to 1044 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 370 to 555 Physical Damage
Deals 647 to 1202 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 425 to 638 Physical Damage
Deals 744 to 1381 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 488 to 733 Physical Damage
Deals 855 to 1587 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 561 to 841 Physical Damage
Deals 982 to 1823 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 644 to 966 Physical Damage
Deals 1127 to 2094 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 740 to 1110 Physical Damage
Deals 1295 to 2405 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 850 to 1275 Physical Damage
Deals 1487 to 2762 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 977 to 1465 Physical Damage
Deals 1709 to 3174 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 1123 to 1684 Physical Damage
Deals 1965 to 3648 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 1291 to 1937 Physical Damage
Deals 2260 to 4196 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 1486 to 2229 Physical Damage
Deals 2600 to 4829 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 1711 to 2567 Physical Damage
Deals 2995 to 5562 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 1973 to 2959 Physical Damage
Deals 3452 to 6411 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 2276 to 3414 Physical Damage
Deals 3983 to 7396 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 2628 to 3942 Physical Damage
Deals 4599 to 8540 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 3037 to 4556 Physical Damage
Deals 5316 to 9872 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 3515 to 5272 Physical Damage
Deals 6151 to 11423 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 4071 to 6107 Physical Damage
Deals 7125 to 13232 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 4722 to 7083 Physical Damage
Deals 8263 to 15346 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 5483 to 8224 Physical Damage
Deals 9595 to 17819 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 6374 to 9561 Physical Damage
Deals 11155 to 20716 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Deals 7420 to 11131 Physical Damage
Deals 12986 to 24116 Chaos Damage
Withered lasts 10 seconds
+1 second to Total Cast Time
Emergence radius is 2.8 metres
Withering Ground duration is 8 seconds
Additional Effects From Quality:
Withering Ground duration is (0—1) seconds
Skills can be managed in the Skills Panel.