Killing Palm
Attack
AoE, Melee, Strike, Physical
Tier: 1
Level:
Quality:
%
Cost: 6 Mana7 Mana8 Mana9 Mana10 Mana11 Mana13 Mana14 Mana16 Mana17 Mana19 Mana21 Mana23 Mana25 Mana28 Mana30 Mana33 Mana36 Mana38 Mana42 Mana45 Mana49 Mana52 Mana56 Mana60 Mana65 Mana70 Mana75 Mana80 Mana86 Mana92 Mana98 Mana105 Mana112 Mana119 Mana127 Mana136 Mana144 Mana154 Mana164 Mana
Requires: Level 0, 4 Dex, 4 IntLevel 3, 7 Dex, 7 IntLevel 6, 9 Dex, 9 IntLevel 10, 13 Dex, 13 IntLevel 14, 17 Dex, 17 IntLevel 18, 20 Dex, 20 IntLevel 22, 24 Dex, 24 IntLevel 26, 28 Dex, 28 IntLevel 31, 32 Dex, 32 IntLevel 36, 37 Dex, 37 IntLevel 41, 41 Dex, 41 IntLevel 46, 46 Dex, 46 IntLevel 52, 51 Dex, 51 IntLevel 58, 57 Dex, 57 IntLevel 64, 62 Dex, 62 IntLevel 66, 64 Dex, 64 IntLevel 72, 70 Dex, 70 IntLevel 78, 75 Dex, 75 IntLevel 84, 80 Dex, 80 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 Int
Requires: Quarterstaves
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Deals 90% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 99% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 109% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 119% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 128% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 138% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 147% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 156% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 164% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 172% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 181% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 190% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 199% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 209% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 220% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 231% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 242% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 255% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 267% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 281% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 295% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 309% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 325% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 341% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 358% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 376% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 395% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 415% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 435% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 457% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 480% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 504% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 529% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 556% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 584% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 613% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 643% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 676% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 709% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Deals 745% of Base Damage
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From Quality:
Recover (0—4)% of maximum Mana over four seconds on Culling an Enemy
Recover (0—10)% of maximum Life over four seconds on Culling an Enemy
Skills can be managed in the Skills Panel.