Lightning Spear
Attack
AoE, Projectile, Lightning, Repeatable
Tier: 3
Level:
Quality:
%
Cost: 6 Mana7 Mana9 Mana10 Mana11 Mana12 Mana14 Mana16 Mana17 Mana19 Mana21 Mana23 Mana25 Mana28 Mana30 Mana33 Mana36 Mana39 Mana42 Mana46 Mana49 Mana53 Mana57 Mana62 Mana66 Mana71 Mana76 Mana82 Mana88 Mana94 Mana100 Mana107 Mana114 Mana122 Mana130 Mana139 Mana148 Mana158 Mana168 Mana179 Mana
Requires: Level 0, 4 DexLevel 3, 9 DexLevel 6, 14 DexLevel 10, 21 DexLevel 14, 28 DexLevel 18, 35 DexLevel 22, 41 DexLevel 26, 48 DexLevel 31, 57 DexLevel 36, 65 DexLevel 41, 74 DexLevel 46, 82 DexLevel 52, 92 DexLevel 58, 103 DexLevel 64, 113 DexLevel 66, 116 DexLevel 72, 126 DexLevel 78, 137 DexLevel 84, 147 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 Dex
Requires: Spears
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Spear
Deals 110% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 75% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 121% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 82% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 133% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 91% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 145% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 99% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 157% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 107% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 168% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 115% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 180% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 123% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 191% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 130% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 201% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 137% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 211% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 144% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 221% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 151% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 232% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 158% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 244% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 166% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 256% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 175% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 269% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 183% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 282% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 192% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 296% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 202% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 311% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 212% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 327% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 223% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 343% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 234% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 360% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 246% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 378% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 258% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 397% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 271% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 417% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 284% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 438% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 299% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 460% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 313% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 483% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 329% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 507% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 346% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 532% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 363% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 559% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 381% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 587% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 400% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 616% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 420% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 647% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 441% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 679% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 463% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 713% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 486% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 749% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 511% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 786% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 536% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 826% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 563% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 867% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 591% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Spear
Deals 910% of Base Damage
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Additional Effects From Quality:
Fires (0—2) Projectiles
Benefits from consuming Charges have (0—20)% chance to be doubled
Lightning Bolts
Deals 621% of Base Damage
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Additional Effects From Quality:
Fires (0—2) Projectiles
Fires (0—2) bolts
Skills can be managed in the Skills Panel.