Longshot II
Support
Trade Build Pin
Attack
Tier: 3
Level: (1—20)
Requires: Level (1—90), (4—157) Dex
Supported Skills deal 35% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer
Recommended For 15

Skills that recommend this support gem.

Detonating Arrow
Detonating Arrow
Attack · AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Requires: Level (1—90), (4—157) Dex
Modifers to Attack speed also affect this skill's cost
Gain 120% of Damage as extra Fire Damage per Stage Maximum 4 Stages
Modifers to Attack speed also affect this skill's cost
Explosion radius is 2.4 metres
Elemental Surge
Elemental Surge
Attack · AoE, Trigger, Lightning, Cold, Fire
Requires: Level (1—90)
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Fire damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Converts 100% of Physical damage to Lightning damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Explosive Shot
Explosive Shot
Attack · AoE, Ammunition, Projectile, Fire, Detonator
Requires: Level (1—90), (2—79) Str, (2—79) Dex
30% less reload speed
+1 Bolt loaded per clip
Converts 30% of Physical damage to Fire damage
Converts 80% of Physical damage to Fire damage
Explosion radius is (2.4—3) metres
Glacial Cascade
Glacial Cascade
Attack · AoE, Melee, Cold, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
Burst radius is 0.6 metres
Wave length is 4.8 metres
Causes 8 Bursts
Converts 100% of Physical damage to Cold damage
Consumes Freeze on Non-Unique enemies to deal 250% more Damage
Consumes Freeze on Unique enemies to deal 425% more Damage
Cannot Knock Enemies Back
Burst radius is 0.9 metres
Grenade
Grenade
Attack · AoE, Projectile, Grenade, Physical, Duration
Requires: Level (1—90)
Detonation Time is 1.5 seconds
Explosion radius is 1.5 metres
Projectiles cannot Fork
High Velocity Rounds
High Velocity Rounds
Attack · Ammunition, Projectile, Physical, Duration, Payoff
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Bolts Pierce 6 Targets
Bolts Pierce 6 Targets
Applies Riven Armour on Hit Riven Armour has 5 second duration, or until Fully Broken Armour is removed
Lightning Spear
Lightning Spear
Attack · AoE, Projectile, Lightning, Repeatable
Requires: Level (1—90), (4—157) Dex
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Projectiles cannot Fork
Converts 100% of Physical damage to Lightning damage
200% more chance to Shock
Fires lightning bolts at targets within 5 metre radius
Fires 5 bolts
Rain of Arrows
Rain of Arrows
Attack · AoE, Projectile, Sustained
Requires: Level (1—90), (4—157) Dex
Fires (30—39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Rain of Blades
Rain of Blades
Buff · Attack, AoE, Trigger, Duration
Requires: Level (1—90)
Buff duration is 5 seconds
Hits are Pinning
Impact radius is 1.2 metres
Shattering Spite
Shattering Spite
Attack · AoE, Physical, Lightning, Fire
Requires: Level (1—90)
Converts 40% of Physical damage to Fire damage
Converts 40% of Physical damage to Lightning damage
+0.35 seconds to Total Attack Time
50% less Magnitude of Damaging Ailments inflicted
Cannot inflict Bloodstone Lances
Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
Explosion radius is 1.5 metres
Explosions deal 20% more Damage per Bloodstone Lance
Explosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone Lance
Leech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
Bloodstone Lances are shattered based on 200% of your Presence area
Staggering Palm
Staggering Palm
Attack · Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targets
Pierces all Targets
Starborn Onslaught
Starborn Onslaught
Attack · AoE, Melee, Slam, Physical, Cold, Duration
Requires: Level (1—90)
Converts 70% of Physical damage to Cold damage
Creates 3 fissures
Requires 20 Glory to use
+1.2 seconds to Total Attack Time
Impact radius is 2.5 metres
+8 seconds to Fissure duration
Calls down 20 Stars
Limit 8 Fissures
Fissures branch 2 times
Converts 100% of Physical damage to Cold damage
Impact radius is 2 metres
+3 more
Toxic Growth
Toxic Growth
Attack · AoE, Projectile, Chaos, Repeatable, Plant
Requires: Level (1—90), (4—157) Dex
Detonation Time is 15 seconds
Fires 5 Pustules
Limit 5 pustules
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Always Poisons on Hit
Explosion radius is 0.8 metres
Pustules store expected damage of Poisons inflicted on them
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Overgrown Pustules grow as though dealt (0.4—194.2) Poison damage per second
Twister
Twister
Attack · AoE, Projectile, Duration, Repeatable, Wind
Requires: Level (1—90), (4—157) Dex
Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds
Voltaic Barrier
Voltaic Barrier
Attack · AoE, Trigger, Lightning, Chaining
Requires: Level (1—90)
Converts 100% of Physical damage to Lightning damage
300% more Electrocution buildup
Lightning damage from this skill Contributes to Electrocution Buildup
Wall length is 6 metres
Wall duration is 6 seconds
Wall Hits enemies every 0.25 seconds
Cannot Shock
Converts 100% of Physical damage to Lightning damage
Chains 3 times
Beam targeting radius is 2 metres
Fires beams at up to 3 additional Enemies near the target