Mirror of Refraction
Buff
Persistent, Duration
Level:
Quality:
%
Requires: Level 0, 4 IntLevel 3, 9 IntLevel 6, 14 IntLevel 10, 21 IntLevel 14, 28 IntLevel 18, 35 IntLevel 22, 41 IntLevel 26, 48 IntLevel 31, 57 IntLevel 36, 65 IntLevel 41, 74 IntLevel 46, 82 IntLevel 52, 92 IntLevel 58, 103 IntLevel 64, 113 IntLevel 66, 116 IntLevel 72, 126 IntLevel 78, 137 IntLevel 84, 147 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 IntLevel 90, 157 Int
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
A Mirror appears in your Presence every 3.9 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 3.8 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 3.7 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 3.6 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 3.5 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 3.4 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 3.3 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 3.2 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 3.1 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 3 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2.9 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2.8 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2.7 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2.6 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2.5 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2.4 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2.3 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2.2 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2.1 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 2 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1.9 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1.8 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1.7 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1.6 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1.5 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1.4 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1.3 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1.2 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1.1 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 1 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.95 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.9 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.85 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.8 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.75 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.7 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.65 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.6 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.55 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
A Mirror appears in your Presence every 0.5 seconds
Limit 4 Mirrors of Refraction
Projectiles which shatter Mirrors are copied 7 times
Mirrors persist for 8 second duration
Modifiers to Cooldown Recovery Rate also apply to
Mirror appearance frequency
Additional Effects From Quality:
Projectiles which shatter Mirrors are copied (0—2) times
Skills can be managed in the Skills Panel.