Plasma Blast
Attack
AoE, Ammunition, Projectile, Lightning, Channelling
Tier: 13
Level:
Quality:
%
Cost: 18 Mana21 Mana24 Mana27 Mana30 Mana34 Mana38 Mana42 Mana47 Mana52 Mana57 Mana63 Mana69 Mana75 Mana82 Mana89 Mana96 Mana104 Mana113 Mana122 Mana132 Mana142 Mana153 Mana165 Mana177 Mana190 Mana204 Mana218 Mana234 Mana250 Mana268 Mana286 Mana306 Mana326 Mana348 Mana371 Mana396 Mana421 Mana449 Mana477 Mana
Requires: Level 0, 4 Str, 4 DexLevel 3, 7 Str, 7 DexLevel 6, 9 Str, 9 DexLevel 10, 13 Str, 13 DexLevel 14, 17 Str, 17 DexLevel 18, 20 Str, 20 DexLevel 22, 24 Str, 24 DexLevel 26, 28 Str, 28 DexLevel 31, 32 Str, 32 DexLevel 36, 37 Str, 37 DexLevel 41, 41 Str, 41 DexLevel 46, 46 Str, 46 DexLevel 52, 51 Str, 51 DexLevel 58, 57 Str, 57 DexLevel 64, 62 Str, 62 DexLevel 66, 64 Str, 64 DexLevel 72, 70 Str, 70 DexLevel 78, 75 Str, 75 DexLevel 84, 80 Str, 80 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 Dex
Requires: Crossbows
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Ammunition
1 Bolt loaded per clip
Projectile
Deals 830% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 300% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 915% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 331% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1011% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 365% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1108% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 400% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1204% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 435% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1304% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 471% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1408% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 509% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1508% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 545% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1602% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 579% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1704% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 616% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1815% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 656% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 1936% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 700% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 2067% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 747% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 2210% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 799% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 2365% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 855% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 2535% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 916% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 2721% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 983% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 2924% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 1057% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 3146% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 1137% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 3389% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 1225% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 3651% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 1320% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 3933% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 1422% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 4237% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 1531% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 4564% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 1650% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 4917% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 1777% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 5297% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 1915% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 5707% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 2063% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 6148% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 2222% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 6623% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 2394% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 7135% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 2579% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 7686% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 2778% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 8280% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 2993% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 8920% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 3224% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 9610% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 3473% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 10353% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 3742% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 11153% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 4031% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 12015% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 4343% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 12943% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 4678% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 13944% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 5040% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Ammunition
1 Bolt loaded per clip
Projectile
Deals 15022% of Base Damage
Converts 80% of Physical damage to Lightning damage
+2 seconds to Total Attack Time
Pierces all Targets
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Fires (0—2) Projectiles
Explosion
Deals 5429% of Base Damage
Converts 100% of Physical damage to Lightning damage
Explosion radius is 3.2 metres
50% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—30)% more Shock duration
Skills can be managed in the Skills Panel.