Rapid Assault
Attack
AoE, Melee, Strike, Physical, Duration
Tier: 5
Level:
Quality:
%
Cost: 10 Mana11 Mana13 Mana15 Mana17 Mana19 Mana21 Mana24 Mana26 Mana29 Mana32 Mana35 Mana38 Mana42 Mana46 Mana50 Mana54 Mana59 Mana63 Mana69 Mana74 Mana80 Mana86 Mana93 Mana99 Mana107 Mana115 Mana123 Mana132 Mana141 Mana151 Mana161 Mana172 Mana184 Mana196 Mana209 Mana223 Mana237 Mana253 Mana269 Mana
Requires: Level 0, 4 DexLevel 3, 9 DexLevel 6, 14 DexLevel 10, 21 DexLevel 14, 28 DexLevel 18, 35 DexLevel 22, 41 DexLevel 26, 48 DexLevel 31, 57 DexLevel 36, 65 DexLevel 41, 74 DexLevel 46, 82 DexLevel 52, 92 DexLevel 58, 103 DexLevel 64, 113 DexLevel 66, 116 DexLevel 72, 126 DexLevel 78, 137 DexLevel 84, 147 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 Dex
Requires: Spears
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Normal Strikes
Deals 25% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 110% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 175% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 27% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 110% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 193% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 30% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 121% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 212% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 33% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 132% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 231% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 36% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 142% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 249% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 38% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 153% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 268% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 41% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 164% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 287% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 43% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 174% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 304% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 46% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 182% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 319% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 48% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 191% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 335% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 50% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 201% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 352% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 53% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 211% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 369% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 55% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 222% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 388% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 58% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 233% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 407% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 61% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 244% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 428% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 64% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 257% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 449% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 67% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 269% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 471% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 71% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 283% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 495% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 74% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 297% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 520% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 78% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 312% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 546% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 82% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 327% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 573% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 86% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 344% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 602% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 90% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 361% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 632% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 95% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 379% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 663% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 95% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 398% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 697% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 104% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 418% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 731% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 110% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 439% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 768% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 115% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 461% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 806% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 121% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 484% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 847% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 127% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 508% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 889% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 133% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 533% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 934% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 140% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 560% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 980% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 147% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 588% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 1029% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 154% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 618% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 1081% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 162% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 648% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 1135% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 170% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 681% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 1191% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 179% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 715% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 1251% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 188% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 751% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 1314% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 197% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 788% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 1379% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Normal Strikes
Deals 207% of Base Damage
+0.6 metres to Melee Strike Range
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
(0—40)% more Magnitude of Bleeding inflicted
Final Strike
Deals 828% of Base Damage
Limit 5 Spearheads stuck in each Target
+1.2 metres to Melee Strike Range
Inflicts Bleeding on Hit
Knocks Back Enemies
Spearhead duration is 30 seconds
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Explosion
Deals 1448% of Base Damage
Inflicts Bleeding on Hit
Explosion radius is 2.4 metres
Additional Effects From Quality:
(0—20)% chance to leave an additional spearhead in the target
Skills can be managed in the Skills Panel.