Rapid Shot
Attack
Ammunition, Projectile, Fire
Tier: 5
Level:
Quality:
%
Cost: 27 Mana31 Mana36 Mana41 Mana46 Mana52 Mana58 Mana65 Mana72 Mana79 Mana87 Mana95 Mana104 Mana114 Mana124 Mana135 Mana147 Mana159 Mana172 Mana186 Mana201 Mana216 Mana233 Mana251 Mana269 Mana289 Mana310 Mana332 Mana356 Mana381 Mana407 Mana435 Mana465 Mana496 Mana530 Mana565 Mana602 Mana641 Mana682 Mana726 Mana
Requires: Level 0, 4 Str, 4 DexLevel 3, 7 Str, 7 DexLevel 6, 9 Str, 9 DexLevel 10, 13 Str, 13 DexLevel 14, 17 Str, 17 DexLevel 18, 20 Str, 20 DexLevel 22, 24 Str, 24 DexLevel 26, 28 Str, 28 DexLevel 31, 32 Str, 32 DexLevel 36, 37 Str, 37 DexLevel 41, 41 Str, 41 DexLevel 46, 46 Str, 46 DexLevel 52, 51 Str, 51 DexLevel 58, 57 Str, 57 DexLevel 64, 62 Str, 62 DexLevel 66, 64 Str, 64 DexLevel 72, 70 Str, 70 DexLevel 78, 75 Str, 75 DexLevel 84, 80 Str, 80 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 Dex
Requires: Crossbows
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Ammunition
100 Bolts loaded per clip
Projectile
Deals 26% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 26 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 29% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 27 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 31% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 28 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 34% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 29 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 37% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 30 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 40% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 31 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 43% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 32 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 46% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 33 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 49% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 34 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 51% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 35 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 54% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 36 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 58% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 37 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 61% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 38 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 65% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 39 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 69% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 40 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 73% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 41 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 78% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 42 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 83% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 43 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 88% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 44 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 94% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 45 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 94% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 46 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 107% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 47 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 114% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 48 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 122% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 49 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 130% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 50 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 139% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 51 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 148% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 52 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 158% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 53 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 168% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 54 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 179% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 55 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 191% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 56 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 204% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 57 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 218% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 58 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 232% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 59 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 248% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 60 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 264% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 61 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 282% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 62 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 301% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 63 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 321% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 64 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Ammunition
100 Bolts loaded per clip
Projectile
Deals 342% of Base Damage
Converts 60% of Physical damage to Fire damage
Maximum 65 Heat
Cannot fire or reload for 10 seconds on
reaching maximum Heat
Additional Effects From Quality:
(0—15) to Maximum Heat
Maximum (0—30) Heat
Skills can be managed in the Skills Panel.