Rolling Slam
Attack
AoE, Melee, Slam
Tier: 1
Level:
Quality:
%
Cost: 14 Mana16 Mana18 Mana21 Mana24 Mana27 Mana30 Mana33 Mana37 Mana41 Mana45 Mana49 Mana54 Mana59 Mana64 Mana70 Mana76 Mana82 Mana89 Mana96 Mana104 Mana112 Mana121 Mana130 Mana140 Mana150 Mana161 Mana172 Mana185 Mana198 Mana211 Mana226 Mana241 Mana258 Mana275 Mana293 Mana312 Mana333 Mana354 Mana377 Mana
Requires: Level 0, 4 StrLevel 3, 9 StrLevel 6, 14 StrLevel 10, 21 StrLevel 14, 28 StrLevel 18, 35 StrLevel 22, 41 StrLevel 26, 48 StrLevel 31, 57 StrLevel 36, 65 StrLevel 41, 74 StrLevel 46, 82 StrLevel 52, 92 StrLevel 58, 103 StrLevel 64, 113 StrLevel 66, 116 StrLevel 72, 126 StrLevel 78, 137 StrLevel 84, 147 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 Str
Requires: Maces
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 75% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 150% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 82% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 165% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 91% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 182% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 99% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 198% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 107% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 215% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 116% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 232% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 125% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 249% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 133% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 265% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 140% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 280% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 148% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 296% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 157% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 314% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 166% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 332% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 176% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 352% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 187% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 374% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 198% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 397% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 211% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 422% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 224% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 449% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 239% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 478% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 255% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 509% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 272% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 543% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 290% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 579% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 309% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 618% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 330% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 659% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 352% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 703% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 375% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 750% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 400% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 800% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 427% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 853% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 455% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 910% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 485% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 971% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 518% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1035% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 552% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1104% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 589% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1178% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 628% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1256% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 670% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1340% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 715% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1429% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 762% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1525% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 813% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1626% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 867% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1735% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 925% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1850% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Break Armour equal to (0—40)% of Physical damage dealt
First Slam
Deals 987% of Base Damage
+1 second to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Second Slam
Deals 1973% of Base Damage
+1 second to Total Attack Time
50% more Damage against Heavy Stunned Enemies
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Additional Effects From Quality:
(0—100)% increased Stun Threshold while using Skill
Skills can be managed in the Skills Panel.