Shield Charge
Attack
AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level:
Quality:
%
Cost: 432 Mana / min500 Mana / min573 Mana / min651 Mana / min734 Mana / min823 Mana / min919 Mana / min1021 Mana / min1130 Mana / min1246 Mana / min1371 Mana / min1503 Mana / min1644 Mana / min1795 Mana / min1955 Mana / min2125 Mana / min2306 Mana / min2499 Mana / min2704 Mana / min2921 Mana / min3152 Mana / min3398 Mana / min3658 Mana / min3934 Mana / min4227 Mana / min4538 Mana / min4867 Mana / min5216 Mana / min5586 Mana / min5978 Mana / min6392 Mana / min6831 Mana / min7296 Mana / min7787 Mana / min8307 Mana / min8857 Mana / min9438 Mana / min10053 Mana / min10702 Mana / min11389 Mana / min
Requires: Level 0, 4 StrLevel 3, 9 StrLevel 6, 14 StrLevel 10, 21 StrLevel 14, 28 StrLevel 18, 35 StrLevel 22, 41 StrLevel 26, 48 StrLevel 31, 57 StrLevel 36, 65 StrLevel 41, 74 StrLevel 46, 82 StrLevel 52, 92 StrLevel 58, 103 StrLevel 64, 113 StrLevel 66, 116 StrLevel 72, 126 StrLevel 78, 137 StrLevel 84, 147 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 Str
Requires: Shields
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Area of Effect
Deals 30% of Base Damage
3 to 5 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 70% of Base Damage
3 to 5 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 33% of Base Damage
5 to 8 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 77% of Base Damage
5 to 8 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 36% of Base Damage
8 to 12 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 85% of Base Damage
8 to 12 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 40% of Base Damage
11 to 17 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 93% of Base Damage
11 to 17 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 43% of Base Damage
14 to 21 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 93% of Base Damage
14 to 21 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 46% of Base Damage
18 to 26 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 108% of Base Damage
18 to 26 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 49% of Base Damage
21 to 32 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 116% of Base Damage
21 to 32 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 52% of Base Damage
25 to 37 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 124% of Base Damage
25 to 37 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 55% of Base Damage
29 to 43 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 131% of Base Damage
29 to 43 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 57% of Base Damage
33 to 50 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 138% of Base Damage
33 to 50 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 60% of Base Damage
37 to 56 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 146% of Base Damage
37 to 56 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 63% of Base Damage
42 to 63 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 155% of Base Damage
42 to 63 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 66% of Base Damage
47 to 70 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 164% of Base Damage
47 to 70 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 70% of Base Damage
52 to 78 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 174% of Base Damage
52 to 78 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 73% of Base Damage
57 to 85 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 185% of Base Damage
57 to 85 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 77% of Base Damage
62 to 93 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 197% of Base Damage
62 to 93 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 81% of Base Damage
68 to 101 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 209% of Base Damage
68 to 101 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 85% of Base Damage
73 to 110 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 223% of Base Damage
73 to 110 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 89% of Base Damage
79 to 119 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 238% of Base Damage
79 to 119 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 94% of Base Damage
85 to 128 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 254% of Base Damage
85 to 128 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 98% of Base Damage
92 to 137 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 270% of Base Damage
92 to 137 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 103% of Base Damage
98 to 147 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 288% of Base Damage
98 to 147 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 108% of Base Damage
105 to 157 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 308% of Base Damage
105 to 157 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 114% of Base Damage
112 to 167 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 328% of Base Damage
112 to 167 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 119% of Base Damage
119 to 178 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 350% of Base Damage
119 to 178 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 125% of Base Damage
126 to 189 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 373% of Base Damage
126 to 189 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 132% of Base Damage
133 to 200 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 398% of Base Damage
133 to 200 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 138% of Base Damage
141 to 211 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 425% of Base Damage
141 to 211 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 145% of Base Damage
149 to 223 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 453% of Base Damage
149 to 223 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 152% of Base Damage
157 to 235 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 483% of Base Damage
157 to 235 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 160% of Base Damage
165 to 247 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 515% of Base Damage
165 to 247 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 168% of Base Damage
173 to 260 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 550% of Base Damage
173 to 260 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 176% of Base Damage
182 to 273 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 586% of Base Damage
182 to 273 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 185% of Base Damage
191 to 286 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 625% of Base Damage
191 to 286 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 195% of Base Damage
200 to 299 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 667% of Base Damage
200 to 299 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 204% of Base Damage
209 to 313 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 712% of Base Damage
209 to 313 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 214% of Base Damage
218 to 327 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 759% of Base Damage
218 to 327 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 225% of Base Damage
228 to 342 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 809% of Base Damage
228 to 342 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 236% of Base Damage
237 to 356 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 863% of Base Damage
237 to 356 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Area of Effect
Deals 248% of Base Damage
247 to 371 Base Off Hand Physical Damage
3 to 5 Added Physical Damage per 15 Armour on Shield
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
(0—30)% increased maximum travel distance
Collision
Deals 921% of Base Damage
247 to 371 Base Off Hand Physical Damage
Knocks Back Enemies
6 to 8 Added Physical Damage per 15 Armour on Shield
50% more Stun buildup
Deals up to an additional +100% more Damage, based on the distance travelled
Run speed is affected by movement speed modifiers instead of Attack speed modifiers
Impact radius is 2.4 metres
Additional Effects From Quality:
Deals up to an additional (0—40)% more Damage, based on the distance travelled
Skills can be managed in the Skills Panel.