Shockburst Rounds
Attack
AoE, Ammunition, Projectile, Lightning, Payoff
Tier: 11
Level:
Quality:
%
Cost: 14 Mana17 Mana19 Mana22 Mana25 Mana28 Mana31 Mana35 Mana38 Mana42 Mana46 Mana51 Mana56 Mana61 Mana67 Mana72 Mana79 Mana85 Mana92 Mana100 Mana108 Mana116 Mana125 Mana134 Mana144 Mana155 Mana166 Mana178 Mana191 Mana204 Mana219 Mana234 Mana250 Mana266 Mana284 Mana303 Mana323 Mana344 Mana366 Mana390 Mana
Requires: Level 0, 4 Str, 4 DexLevel 3, 7 Str, 7 DexLevel 6, 9 Str, 9 DexLevel 10, 13 Str, 13 DexLevel 14, 17 Str, 17 DexLevel 18, 20 Str, 20 DexLevel 22, 24 Str, 24 DexLevel 26, 28 Str, 28 DexLevel 31, 32 Str, 32 DexLevel 36, 37 Str, 37 DexLevel 41, 41 Str, 41 DexLevel 46, 46 Str, 46 DexLevel 52, 51 Str, 51 DexLevel 58, 57 Str, 57 DexLevel 64, 62 Str, 62 DexLevel 66, 64 Str, 64 DexLevel 72, 70 Str, 70 DexLevel 78, 75 Str, 75 DexLevel 84, 80 Str, 80 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 DexLevel 90, 86 Str, 86 Dex
Requires: Crossbows
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Ammunition
20% less reload speed
10 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 10% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 30% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
10 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 11% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 33% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
11 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 12% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 36% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
11 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 13% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 40% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
12 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 14% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 43% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
12 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 15% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 46% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
13 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 17% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 50% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
13 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 18% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 53% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
14 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 19% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 56% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
14 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 20% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 59% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
15 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 21% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 63% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
15 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 22% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 66% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
16 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 23% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 70% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
16 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 25% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 75% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
17 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 26% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 79% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
17 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 28% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 84% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
18 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 30% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 90% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
18 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 32% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 96% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
19 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 34% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 102% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
19 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 36% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 109% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
20 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 39% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 116% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
20 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 41% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 124% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
21 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 44% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 132% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
21 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 47% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 141% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
22 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 50% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 150% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
22 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 53% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 160% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
23 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 57% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 171% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
23 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 61% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 182% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
24 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 65% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 194% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
24 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 69% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 207% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
25 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 74% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 221% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
25 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 79% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 236% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
26 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 84% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 251% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
26 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 89% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 268% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
27 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 95% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 286% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
27 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 102% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 305% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
28 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 108% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 325% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
28 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 116% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 347% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
29 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 123% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 370% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Ammunition
20% less reload speed
29 Bolts loaded per clip
Additional Effects From Quality:
(0—4) Bolts loaded per clip
Projectile
Deals 132% of Base Damage
Converts 40% of Physical damage to Lightning damage
Pulse
Deals 395% of Base Damage
Converts 100% of Physical damage to Lightning damage
Pulse radius is 1.8 metres
Additional Effects From Quality:
(0—30)% more Area of Effect
Skills can be managed in the Skills Panel.