Shockchain Arrow
Attack
AoE, Projectile, Lightning, Chaining, Payoff, Repeatable
Tier: 11
Level:
Quality:
%
Cost: 10 Mana11 Mana13 Mana15 Mana17 Mana19 Mana21 Mana23 Mana26 Mana29 Mana32 Mana35 Mana38 Mana42 Mana45 Mana49 Mana54 Mana58 Mana63 Mana68 Mana73 Mana79 Mana85 Mana92 Mana99 Mana106 Mana114 Mana122 Mana130 Mana140 Mana149 Mana160 Mana170 Mana182 Mana194 Mana207 Mana221 Mana235 Mana250 Mana266 Mana
Requires: Level 0, 4 DexLevel 3, 9 DexLevel 6, 14 DexLevel 10, 21 DexLevel 14, 28 DexLevel 18, 35 DexLevel 22, 41 DexLevel 26, 48 DexLevel 31, 57 DexLevel 36, 65 DexLevel 41, 74 DexLevel 46, 82 DexLevel 52, 92 DexLevel 58, 103 DexLevel 64, 113 DexLevel 66, 116 DexLevel 72, 126 DexLevel 78, 137 DexLevel 84, 147 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 Dex
Requires: Bows
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
Projectile
Deals 70% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 140% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 77% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 154% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 85% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 170% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 92% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 185% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 92% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 200% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 107% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 216% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 115% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 232% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 122% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 248% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 128% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 262% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 134% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 277% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 141% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 293% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 148% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 310% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 155% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 329% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 163% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 349% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 171% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 371% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 180% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 394% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 189% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 419% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 198% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 446% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 208% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 475% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 218% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 507% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 229% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 541% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 241% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 577% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 253% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 615% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 265% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 656% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 279% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 700% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 293% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 747% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 307% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 796% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 323% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 849% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 339% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 906% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 356% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 966% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 373% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1031% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 392% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1099% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 412% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1173% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 432% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1251% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 454% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1334% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 477% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1423% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 500% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1518% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 525% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1619% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 552% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1727% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Projectile
Deals 579% of Base Damage
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
(0—20)% more Attack Speed
Shockwave
Deals 1842% of Base Damage
Converts 100% of Physical damage to Lightning damage
Shockwave radius is 2.5 metres
Cannot Shock
Additional Effects From Quality:
(0—20)% more Lightning Damage
Skills can be managed in the Skills Panel.