Spiral Volley
Attack
Projectile, Sustained
Tier: 13
Level:
Quality:
%
Cost: 6 Mana7 Mana8 Mana10 Mana11 Mana13 Mana15 Mana17 Mana19 Mana22 Mana24 Mana27 Mana31 Mana34 Mana38 Mana42 Mana47 Mana52 Mana58 Mana64 Mana71 Mana78 Mana86 Mana94 Mana103 Mana114 Mana125 Mana136 Mana149 Mana163 Mana179 Mana195 Mana213 Mana233 Mana254 Mana276 Mana301 Mana328 Mana357 Mana388 Mana
Requires: Level 0, 4 DexLevel 3, 9 DexLevel 6, 14 DexLevel 10, 21 DexLevel 14, 28 DexLevel 18, 35 DexLevel 22, 41 DexLevel 26, 48 DexLevel 31, 57 DexLevel 36, 65 DexLevel 41, 74 DexLevel 46, 82 DexLevel 52, 92 DexLevel 58, 103 DexLevel 64, 113 DexLevel 66, 116 DexLevel 72, 126 DexLevel 78, 137 DexLevel 84, 147 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 DexLevel 90, 157 Dex
Requires: Bows
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Deals 66% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 73% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 80% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 87% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 94% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 101% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 108% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 115% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 120% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 126% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 133% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 139% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 146% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 154% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 161% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 169% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 178% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 187% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 196% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 206% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 216% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 227% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 238% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 250% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 263% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 276% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 290% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 304% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 319% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 335% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 352% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 370% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 388% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 408% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 428% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 449% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 472% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 495% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 520% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Deals 546% of Base Damage
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From Quality:
Fires (0—4) Projectiles
Benefits from consuming Charges have (0—30)% chance to be doubled
Skills can be managed in the Skills Panel.