Sunder
Attack
AoE, Melee, Slam, Duration, Payoff
Tier: 9
Level:
Quality:
%
Cost: 15 Mana18 Mana20 Mana23 Mana26 Mana29 Mana33 Mana37 Mana41 Mana45 Mana49 Mana54 Mana59 Mana65 Mana71 Mana77 Mana83 Mana90 Mana98 Mana106 Mana114 Mana123 Mana133 Mana143 Mana153 Mana165 Mana177 Mana189 Mana203 Mana217 Mana232 Mana248 Mana265 Mana283 Mana302 Mana322 Mana343 Mana365 Mana389 Mana414 Mana
Requires: Level 0, 4 StrLevel 3, 9 StrLevel 6, 14 StrLevel 10, 21 StrLevel 14, 28 StrLevel 18, 35 StrLevel 22, 41 StrLevel 26, 48 StrLevel 31, 57 StrLevel 36, 65 StrLevel 41, 74 StrLevel 46, 82 StrLevel 52, 92 StrLevel 58, 103 StrLevel 64, 113 StrLevel 66, 116 StrLevel 72, 126 StrLevel 78, 137 StrLevel 84, 147 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 Str
Requires: Maces
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Wave
Deals 160% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 65% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 176% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 72% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 195% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 79% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 214% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 87% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 232% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 94% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 251% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 102% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 271% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 110% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 291% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 118% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 309% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 125% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 329% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 133% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 350% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 142% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 373% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 152% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 398% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 162% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 426% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 173% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 456% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 185% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 489% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 199% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 524% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 213% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 564% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 229% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 606% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 246% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 653% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 265% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 704% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 286% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 758% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 308% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 817% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 332% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 880% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 357% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 948% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 385% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1021% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 415% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1100% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 447% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1185% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 481% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1277% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 519% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1375% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 559% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1482% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 602% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1596% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 648% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1720% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 699% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1852% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 753% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 1996% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 811% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 2150% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 873% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 2316% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 941% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 2495% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 1014% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 2688% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 1092% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Wave
Deals 2896% of Base Damage
+0.2 metres to wave length for each wave in the Sequence
While Dual Wielding, both weapons hit with 30% less damage
Wave length is 0.9 metres
Wave causes Shockwaves from up to 7 Enemies in each Area
Inflicts Sundered Armour on hitting
Fully Armour Broken targets, causing 20% additional
increased Physical damage taken
Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
(0—20)% more Attack Speed
Shockwave
Deals 1176% of Base Damage
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 1.2 metres
Additional Effects From Quality:
(0—50)% reduced Accuracy penalty based on distance
Skills can be managed in the Skills Panel.