Supercharged Slam
Attack
AoE, Melee, Slam, Channelling, Staged
Tier: 11
Level:
Quality:
%
Cost: 474 Mana / min548 Mana / min628 Mana / min713 Mana / min805 Mana / min903 Mana / min1008 Mana / min1120 Mana / min1239 Mana / min1367 Mana / min1503 Mana / min1648 Mana / min1803 Mana / min1968 Mana / min2143 Mana / min2330 Mana / min2529 Mana / min2740 Mana / min2964 Mana / min3203 Mana / min3456 Mana / min3725 Mana / min4011 Mana / min4314 Mana / min4635 Mana / min4976 Mana / min5337 Mana / min5719 Mana / min6125 Mana / min6554 Mana / min7009 Mana / min7490 Mana / min7999 Mana / min8538 Mana / min9108 Mana / min9711 Mana / min10348 Mana / min11022 Mana / min11734 Mana / min12487 Mana / min
Requires: Level 0, 4 StrLevel 3, 9 StrLevel 6, 14 StrLevel 10, 21 StrLevel 14, 28 StrLevel 18, 35 StrLevel 22, 41 StrLevel 26, 48 StrLevel 31, 57 StrLevel 36, 65 StrLevel 41, 74 StrLevel 46, 82 StrLevel 52, 92 StrLevel 58, 103 StrLevel 64, 113 StrLevel 66, 116 StrLevel 72, 126 StrLevel 78, 137 StrLevel 84, 147 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 StrLevel 90, 157 Str
Requires: Two Hand Maces
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
Impact
Deals 70% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 77% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 85% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 93% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 93% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 108% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 116% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 124% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 131% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 138% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 146% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 155% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 164% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 174% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 185% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 197% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 209% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 223% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 238% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 254% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 270% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 288% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 308% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 328% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 350% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 373% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 398% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 425% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 453% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 483% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 515% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 550% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 586% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 625% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 667% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 712% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 759% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 809% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 863% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Impact
Deals 921% of Base Damage
Impact radius is 1.6 metres
40% more Damage with Hits for each stage
Maximum 3 Stages
Channelling ends 1 second after reaching maximum Stages
Releases 1 Aftershock per Stage
Additional Effects From Quality:
(0—1) maximum Stages
(0—300)% more Stun buildup
Aftershock
Aftershock radius is 2.8 metres
Each successive aftershock gains +0.4 metres to radius, up to 3 metres
40% more damage with Hits for each stage
Skills can be managed in the Skills Panel.