Tempest Bell
Melee
Attack, AoE, Sustained, Duration, Conditional
Tier: 3
Level:
Quality:
%
Cost: 14 Mana16 Mana19 Mana21 Mana24 Mana27 Mana31 Mana34 Mana38 Mana42 Mana46 Mana50 Mana55 Mana60 Mana66 Mana71 Mana77 Mana84 Mana91 Mana98 Mana106 Mana114 Mana123 Mana132 Mana142 Mana153 Mana164 Mana176 Mana188 Mana201 Mana215 Mana230 Mana246 Mana263 Mana280 Mana299 Mana318 Mana339 Mana361 Mana384 Mana
Requires: Level 0, 4 Dex, 4 IntLevel 3, 7 Dex, 7 IntLevel 6, 9 Dex, 9 IntLevel 10, 13 Dex, 13 IntLevel 14, 17 Dex, 17 IntLevel 18, 20 Dex, 20 IntLevel 22, 24 Dex, 24 IntLevel 26, 28 Dex, 28 IntLevel 31, 32 Dex, 32 IntLevel 36, 37 Dex, 37 IntLevel 41, 41 Dex, 41 IntLevel 46, 46 Dex, 46 IntLevel 52, 51 Dex, 51 IntLevel 58, 57 Dex, 57 IntLevel 64, 62 Dex, 62 IntLevel 66, 64 Dex, 64 IntLevel 72, 70 Dex, 70 IntLevel 78, 75 Dex, 75 IntLevel 84, 80 Dex, 80 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 Int
Requires: Quarterstaves
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 110% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 45% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 110% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 49% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 122% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 54% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 133% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 59% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 145% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 63% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 157% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 68% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 170% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 72% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 182% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 76% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 193% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 79% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 205% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 83% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 219% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 86% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 233% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 89% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 249% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 93% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 266% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 96% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 285% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 96% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 305% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 104% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 328% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 107% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 352% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 111% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 379% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 115% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 408% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 119% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 440% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 123% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 474% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 127% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 510% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 131% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 550% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 135% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 592% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 140% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 638% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 144% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 688% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 149% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 741% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 154% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 798% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 159% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 860% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 164% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 926% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 170% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 998% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 176% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 1075% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 181% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 1158% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 187% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 1247% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 194% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 1344% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 200% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 1448% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 207% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 1559% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 214% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 1680% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 221% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Limit 4 Bells
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Bell is destroyed after (0—10) Hits
Impact
Deals 1810% of Base Damage
Impact radius is 2.1 metres
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Shockwave
Deals 228% of Base Damage
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Skills can be managed in the Skills Panel.