Tempest Flurry
Attack
AoE, Melee, Strike, Lightning
Tier: 5
Level:
Quality:
%
Cost: 5 Mana6 Mana7 Mana8 Mana9 Mana10 Mana11 Mana13 Mana14 Mana15 Mana17 Mana19 Mana20 Mana22 Mana24 Mana27 Mana29 Mana31 Mana34 Mana37 Mana40 Mana43 Mana46 Mana50 Mana53 Mana57 Mana61 Mana66 Mana71 Mana76 Mana81 Mana86 Mana92 Mana99 Mana105 Mana112 Mana120 Mana128 Mana136 Mana145 Mana
Requires: Level 0, 4 Dex, 4 IntLevel 3, 7 Dex, 7 IntLevel 6, 9 Dex, 9 IntLevel 10, 13 Dex, 13 IntLevel 14, 17 Dex, 17 IntLevel 18, 20 Dex, 20 IntLevel 22, 24 Dex, 24 IntLevel 26, 28 Dex, 28 IntLevel 31, 32 Dex, 32 IntLevel 36, 37 Dex, 37 IntLevel 41, 41 Dex, 41 IntLevel 46, 46 Dex, 46 IntLevel 52, 51 Dex, 51 IntLevel 58, 57 Dex, 57 IntLevel 64, 62 Dex, 62 IntLevel 66, 64 Dex, 64 IntLevel 72, 70 Dex, 70 IntLevel 78, 75 Dex, 75 IntLevel 84, 80 Dex, 80 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 IntLevel 90, 86 Dex, 86 Int
Requires: Quarterstaves
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Normal Strikes
Deals 45% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 135% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 49% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 149% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 54% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 163% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 59% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 178% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 64% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 192% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 69% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 207% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 74% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 221% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 78% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 234% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 82% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 246% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 86% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 258% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 90% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 271% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 95% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 285% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 95% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 299% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 105% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 314% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 110% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 330% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 115% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 346% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 121% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 364% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 127% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 382% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 134% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 401% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 140% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 421% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 147% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 442% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 155% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 464% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 162% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 487% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 171% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 512% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 179% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 537% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 188% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 564% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 197% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 592% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 207% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 622% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 218% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 653% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 229% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 686% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 240% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 720% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 252% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 756% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 265% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 794% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 278% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 834% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 292% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 875% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 306% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 919% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 322% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 965% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 338% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 1013% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 355% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 1064% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Normal Strikes
Deals 372% of Base Damage
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Third Strike
35% less Attack Speed
Converts 60% of Physical damage to Lightning damage
+0.4 metres to Melee Strike Range
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Fourth Strike
Deals 1117% of Base Damage
45% less Attack Speed
Converts 100% of Physical damage to Lightning damage
+0.6 metres to Melee Strike Range
100% more chance to Shock
100% increased Magnitude of Shock inflicted
Additional Effects From Quality:
(0—0.4) metres to Melee Strike Range
Final Strike targets (0—2) additional nearby enemies
Skills can be managed in the Skills Panel.