Verglas
Support
Trade Build Pin
Cold
Tier: 3
Level: (1—20)
Requires: Level (1—90), (4—157) Int
Destroying an Ice Crystal grants Supported Skills 1% of Damage Gained as extra Cold for 6 seconds, per two thousand maximum Life of the destroyed Ice Crystal
Recommended For 9

Skills that recommend this support gem.

Frost Wall
Frost Wall
Spell · AoE, Cold, Duration
Requires: Level (1—90), (4—157) Int
Deals (7—187) to (11—280) Cold Damage
50% more Magnitude of Chill inflicted
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36—12714) maximum Life
Wall is (2.8—5.6) metres long
Deals (1—23) to (17—444) Lightning Damage
50% more Magnitude of Chill inflicted
Explosion radius is 2.8 metres
Frozen Locus
Frozen Locus
Melee · Attack, AoE, Cold, Duration
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Limit 1 Ice Crystal
Ice Crystal duration is 10 seconds
Ice Crystal has (27—9536) maximum Life
Converts 100% of Physical damage to Cold damage
50% more Freeze Buildup
Ice Crystal has (27—9536) maximum Life
Explosion radius is 3.4 metres
Glacial Bolt
Glacial Bolt
Attack · AoE, Ammunition, Projectile, Cold, Duration
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Converts 60% of Physical damage to Cold damage
Converts 100% of Physical damage to Cold damage
50% more area of effect if Shattered
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 1.8 metres
Wall lasts 8.0 seconds
Ice Crystals have (36—12714) maximum Life
Glacial Cascade
Glacial Cascade
Attack · AoE, Melee, Cold, Payoff
Requires: Level (1—90), (2—79) Dex, (2—79) Int
Converts 80% of Physical damage to Cold damage
Burst radius is 0.6 metres
Wave length is 4.8 metres
Causes 8 Bursts
Converts 100% of Physical damage to Cold damage
Consumes Freeze on Non-Unique enemies to deal 250% more Damage
Consumes Freeze on Unique enemies to deal 425% more Damage
Cannot Knock Enemies Back
Burst radius is 0.9 metres
Grim Pillars
Grim Pillars
Spell · AoE, Cold, Duration, Nova
Requires: Level (1—90)
Deals (3—99) to (5—149) Cold Damage
80% less damage if destroyed within 0.5 seconds by something other than you
Creation radius is 4 metres
Creates 8 Grim Pillars
Eruption radius is 1.2 metres
Grim Pillar duration is 10 seconds
Grim Pillars have (27—9536) maximum Life
Limit 20 Grim Pillars
Deals (5—159) to (7—239) Cold Damage
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Hailstorm Rounds
Hailstorm Rounds
Attack · AoE, Ammunition, Projectile, Sustained, Cold
Requires: Level (1—90), (2—79) Str, (2—79) Dex
150% more reload speed
Can store up to (32—50) Bolts
Converts 80% of Physical damage to Cold damage
(100—157)% more Magnitude of Chill inflicted
(100—157)% more Freeze Buildup
Impact radius is 1 metre
Rain radius is 4 metres
Can Hit each enemy only once every 0.20 seconds
Ice Shards
Ice Shards
Attack · AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+16 Bolts loaded per clip
Converts 60% of Physical damage to Cold damage
Cannot Chain
Converts 100% of Physical damage to Cold damage
Chills Enemies as though dealing (200—390)% more damage
Explosion radius is 2.5 metres
Shards arm after 1.5 seconds
Shards deal up to 400% more damage 2 seconds after arming
Maximum 16 active shards
Permafrost Bolts
Permafrost Bolts
Attack · AoE, Ammunition, Projectile, Cold, Merging
Requires: Level (1—90), (2—79) Str, (2—79) Dex
+1 Bolt loaded per clip
Converts 80% of Physical damage to Cold damage
(200—504)% more Magnitude of Chill inflicted
Pierces (2—4) targets
(200—504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires +10 fragments per shot
Converts 80% of Physical damage to Cold damage
(200—504)% more Magnitude of Chill inflicted
Pierces (2—4) targets
(200—504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires +10 fragments per shot
Soaring Midnight
Soaring Midnight
Attack · AoE, Melee, Slam, Projectile, Physical, Cold, Travel
Requires: Level (1—90)
(2—64) to (5—149) Base Off Hand Physical Damage
Converts 50% of Physical damage to Cold damage
Modifiers to number of Projectiles instead apply to number of targets Pierced
(6—7) to (10—11) Added Physical Damage per 15 Armour on Shield
Pierces 3 targets
Projectiles Return to you
Returning Projectiles Pierce all Targets
Projectiles cannot Fork
Projectiles cannot Split
(6—171) to (9—256) Base Off Hand Physical Damage
Converts 80% of Physical damage to Cold damage
(12—14) to (20—22) Added Physical Damage per 15 Armour on Shield
+0.6 seconds to Total Attack Time
Impact radius is 3.7 metres
Hits destroy Ice Crystals