Darkray Vectors
Trade Build Pin
Boots
Armour: 41
Evasion Rating: 35
Requires: Level 16, 14 Str, 14 Dex
(50-100)% increased Armour and Evasion
+(20-30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend
Darkray Vectors

Augments

Socketables that fit this item, and what each grants here.

Rune 43

Common 16

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Charging Rune
Perfect Charging Rune
Armour: 20% increased Runic Ward Regeneration Rate
Bonded
Armour: Regenerate 25 Runic Ward per second
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Greater Tempered Rune
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: Adds 9 to 12 Physical Damage
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus
Perfect Ward Rune
Perfect Ward Rune
Armour: +30 to maximum Runic Ward
Bonded
Armour: 15% increased Global Armour, Evasion and Energy Shield

Ancient 19

Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Emergent Possibility
Emergent Possibility
Body Armour: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
Bonded
Body Armour: +13% to Chaos Resistance
Boots: 15% increased Runic Ward Cost Efficiency
Gloves: 20% increased Elemental Damage
Emergent Protection
Emergent Protection
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Helmet: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Bonded
Boots: 20% increased Guard gained
Gloves: Regenerate 0.5% of maximum Life per second
Helmet: 40% increased Endurance Charge Duration
Emergent Vigour
Emergent Vigour
Body Armour: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmet: +1 to maximum Life per 8 Armour on Equipped Helmet
Bonded
Body Armour: +20 to Strength
Boots: 20% increased Effect of Consecrated Ground you create
Helmet: +20 to Spirit
Farrul's Rune of Grace
Farrul's Rune of Grace
Boots: 8% increased Deflection Rating while moving
Bonded
Boots: Prevent +3% of Damage from Deflected Hits
Farrul's Rune of the Chase
Farrul's Rune of the Chase
Boots: 5% increased Movement Speed
Bonded
Boots: 10% increased Cooldown Recovery Rate
Greater Rune of Alacrity
Greater Rune of Alacrity
Armour: Debuffs on you expire 8% faster
Martial Weapon: 8% increased Skill Speed
Bonded
Armour: 15% increased Elemental Ailment Threshold
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater Rune of Leadership
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour: Minions have +10% to all Elemental Resistances
Martial Weapon: Minions deal 20% increased Damage
Greater Rune of Nobility
Greater Rune of Nobility
Armour: 10% reduced effect of Shock on you
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour: 10% reduced Shock duration on you
Martial Weapon: 20% increased Exposure Effect
Greater Rune of Tithing
Greater Rune of Tithing
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded
Armour: 15% increased Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Rune of Acrobatics
Rune of Acrobatics
Boots: +0.3 metres to Dodge Roll distance
Martial Or Caster Weapon: Flasks gain 0.2 charges per Second
Bonded
Boots: 30% increased Armour if you haven't Dodge Rolled Recently
Martial Or Caster Weapon: Charms gain 0.25 charges per Second
Rune of the Hunt
Rune of the Hunt
Boots: 8% increased Movement Speed while Sprinting
Sceptre: Companions deal 30% increased Damage
Bonded
Boots: 50% increased Stun Recovery
Sceptre: 8% increased Mana Recovery rate while your Companion is in your Presence
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
Uhtred's Sidereus
Uhtred's Sidereus
Boots: Can roll Chronomancy modifiers
Bonded
Boots: 10% increased Cooldown Recovery Rate
Warding Rune of Nourishment
Warding Rune of Nourishment
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Bonded
Armour: 15% increased Life Recovery from Flasks
Warding Rune of Protection
Warding Rune of Protection
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded
Armour: 8% increased Guard gained
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Armour: 20% increased Runic Ward
Bonded
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward
Warding Rune of Symbiosis
Warding Rune of Symbiosis
Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
Bonded
Boots: Regenerate 1% of maximum Energy Shield per second

Kalguuran 8

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Briarpatch
Legacy of Briarpatch
Boots: +15% to Thorns Critical Hit Chance
Bonded
Boots: 15% increased Thorns Critical Damage Bonus
Legacy of Bushwhack
Legacy of Bushwhack
Boots: Physical Damage is Pinning
Bonded
Boots: +20 to Dexterity
Legacy of Legionstride
Legacy of Legionstride
Boots: +10% to Block chance
Bonded
Boots: 10% reduced Damage taken from Projectile Hits
Legacy of Obern's Bastion
Legacy of Obern's Bastion
Boots: 200% increased Stun Recovery
Bonded
Boots: 40% reduced Chill Duration on you, 40% reduced Freeze Duration on you
Legacy of The Knight-errant
Legacy of The Knight-errant
Boots: Iron Reflexes
Bonded
Boots: 25% increased Elemental Ailment Threshold
Legacy of Trampletoe
Legacy of Trampletoe
Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
Bonded
Boots: 15% increased Global Physical Damage
Legacy of Wanderlust
Legacy of Wanderlust
Boots: Your speed is unaffected by Slows
Bonded
Boots: 5% increased Movement Speed
Soul Core 14
Citaqualotl's Thesis
Citaqualotl's Thesis
Body Armour: You Recoup 50% of Damage taken by your Offerings as Life
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Gloves: One of your Persistent Minions revives when an Offering expires
Estazunti's Soul Core of Convalescence
Estazunti's Soul Core of Convalescence
Boots: 12% increased speed of Recoup Effects
Helmet: 8% of Damage taken Recouped as Life
Guatelitzi's Thesis
Guatelitzi's Thesis
Body Armour: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Helmet: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Jiquani's Thesis
Jiquani's Thesis
Boots: Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate
Gloves: Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds
Helmet: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Soul Core of Atmohua
Soul Core of Atmohua
Armour: Convert 20% of Requirements to Strength
Martial Weapon: Convert 20% of Requirements to Strength
Soul Core of Cholotl
Soul Core of Cholotl
Armour: Convert 20% of Requirements to Dexterity
Martial Weapon: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Soul Core of Citaqualotl
Armour: +5% to all Elemental Resistances
Martial Weapon: 30% increased Elemental Damage with Attacks
Soul Core of Quipolatl
Soul Core of Quipolatl
Boots: 15% reduced Slowing Potency of Debuffs on You
Martial Weapon: 5% increased Attack Speed
Soul Core of Tacati
Soul Core of Tacati
Armour: +11% to Chaos Resistance
Martial Weapon: 15% chance to Poison on Hit with this weapon
Soul Core of Topotante
Soul Core of Topotante
Boots: 25% increased Elemental Ailment Threshold
Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances
Soul Core of Xopec
Soul Core of Xopec
Boots: +1% to Maximum Lightning Resistance
Martial Weapon: 30% increased chance to Shock
Soul Core of Zantipi
Soul Core of Zantipi
Armour: Convert 20% of Requirements to Intelligence
Martial Weapon: Convert 20% of Requirements to Intelligence
Uromoti's Soul Core of Attenuation
Uromoti's Soul Core of Attenuation
Boots: 15% increased Curse Duration, 15% increased Poison Duration
Zalatl's Soul Core of Insulation
Zalatl's Soul Core of Insulation
Boots: +40% of Armour also applies to Lightning Damage
Idol 6
Carved Cunning
Carved Cunning
Body Armour: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmet: Enemies which are on Full Life cannot Evade your Hits
Bonded
Body Armour: 8% increased Deflection Rating
Boots: Buffs on you expire 10% slower
Helmet: 30% increased Accuracy Rating
Carved Majesty
Carved Majesty
Body Armour: +3 to Spirit per Idol socketed in your Equipment
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Bonded
Body Armour: 5% increased Spirit
Boots: Minions have 12% increased maximum Life
Gloves: Companions deal 30% increased Damage
Carved Tenacity
Carved Tenacity
Boots: Your speed is Unaffected by Slows while Sprinting
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Helmet: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Bonded
Boots: 8% increased Movement Speed while Sprinting
Gloves: 15% increased Critical Hit Chance
Helmet: 20% increased Blind Effect
Idol of Grold
Idol of Grold
Boots: 50% increased total Power counted by Warcries
Sceptre: 15% increased Damage per each different Companion in your Presence
Bonded
Boots: 30% increased Glory generation
Sceptre: 15% increased Reservation Efficiency of Companion Skills
Idol of Oak
Idol of Oak
Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Sceptre: If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead
Bonded
Boots: +1 to Maximum Endurance Charges
Sceptre: 40% increased Armour if you've consumed an Endurance Charge Recently
Idol of Yeena
Idol of Yeena
Boots: 30% increased Skill Effect Duration with Plant Skills
Sceptre: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Bonded
Boots: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Sceptre: 30% increased Skill Effect Duration with Plant Skills
Abyssal Eye 3
Amanamu's Gaze
Amanamu's Gaze
Body Armour: +2 to Armour per 1 Spirit
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Helmet: Remove a Damaging Ailment when you use a Command Skill
Kurgal's Gaze
Kurgal's Gaze
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Gloves: 40% increased effect of Arcane Surge on you
Helmet: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Tecrod's Gaze
Tecrod's Gaze
Body Armour: Regenerate 1.5% of maximum Life per second
Boots: 10% increased Movement Speed when on Low Life
Gloves: 25% increased Life Cost Efficiency