Horror's Flight
Trade Build Pin
Gloves
Evasion Rating: (444-592)
Requires: Level 65, 80 Dex
Grants Skill: Level (1-20) Crushing Fear
(200-300)% increased Evasion Rating
(7-17)% increased Attack Speed
+(13-23) to Dexterity
Adds (19-23) to (31-37) Chaos Damage to Attacks
Gain 1 Fear Incarnate when you Cull a target
If fear doesn't kill you, I will.
Horror's Flight

Augments

Socketables that fit this item, and what each grants here.

Rune 45

Common 16

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Charging Rune
Perfect Charging Rune
Armour: 20% increased Runic Ward Regeneration Rate
Bonded
Armour: Regenerate 25 Runic Ward per second
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Greater Tempered Rune
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: Adds 9 to 12 Physical Damage
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus
Perfect Ward Rune
Perfect Ward Rune
Armour: +30 to maximum Runic Ward
Bonded
Armour: 15% increased Global Armour, Evasion and Energy Shield

Ancient 24

Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Cadigan's Epiphany
Cadigan's Epiphany
Gloves: Destroys all Augment Sockets on the item to create a Jewel Socket
Courtesan Mannan's Rune of Cruelty
Courtesan Mannan's Rune of Cruelty
Gloves: 20% increased Magnitude of Damaging Ailments you inflict
Bonded
Gloves: 15% increased Duration of Damaging Ailments on Enemies
Emergent Instinct
Emergent Instinct
Body Armour: Thorns Damage is Lucky against targets with Fully Broken Armour
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Helmet: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Bonded
Body Armour: 30% increased Thorns damage
Gloves: 20% increased Life Regeneration rate
Helmet: 30% increased Immobilisation buildup
Emergent Possibility
Emergent Possibility
Body Armour: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
Bonded
Body Armour: +13% to Chaos Resistance
Boots: 15% increased Runic Ward Cost Efficiency
Gloves: 20% increased Elemental Damage
Emergent Protection
Emergent Protection
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Helmet: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Bonded
Boots: 20% increased Guard gained
Gloves: Regenerate 0.5% of maximum Life per second
Helmet: 40% increased Endurance Charge Duration
Fenumus' Rune of Draining
Fenumus' Rune of Draining
Gloves: 20% increased Withered Magnitude
Bonded
Gloves: +7% to Chaos Resistance
Fenumus' Rune of Spinning
Fenumus' Rune of Spinning
Gloves: 8% increased Cast Speed
Bonded
Gloves: 20% increased Mana Cost Efficiency while on Low Mana
Greater Rune of Alacrity
Greater Rune of Alacrity
Armour: Debuffs on you expire 8% faster
Martial Weapon: 8% increased Skill Speed
Bonded
Armour: 15% increased Elemental Ailment Threshold
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater Rune of Leadership
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour: Minions have +10% to all Elemental Resistances
Martial Weapon: Minions deal 20% increased Damage
Greater Rune of Nobility
Greater Rune of Nobility
Armour: 10% reduced effect of Shock on you
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour: 10% reduced Shock duration on you
Martial Weapon: 20% increased Exposure Effect
Greater Rune of Tithing
Greater Rune of Tithing
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded
Armour: 15% increased Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Katla's Gloom
Katla's Gloom
Gloves: Can roll Decay modifiers
Bonded
Gloves: 25% reduced Effect of Non-Damaging Ailments on you
Kolr's Hunt
Kolr's Hunt
Gloves: Can roll Marksman modifiers
Bonded
Gloves: 20% increased Projectile Damage
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Rune of Accumulation
Rune of Accumulation
Crossbow Bow or Spear: On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32
Gloves: Gain 3 Life per Enemy Hit with Attacks, Gain 1 Mana per Enemy Hit with Attacks
Bonded
Crossbow Bow or Spear: 30% increased Freeze Buildup
Gloves: +30 to maximum Life, +30 to maximum Mana
Rune of Culmination
Rune of Culmination
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Bonded
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: 20% increased Bleeding Duration
Rune of Renown
Rune of Renown
Caster Weapon: Archon recovery period expires 30% faster
Gloves: 50% increased Glory generation
Bonded
Caster Weapon: 30% increased Archon Buff duration
Gloves: Banner Skills have 20% increased Aura Magnitudes
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
Thane Grannell's Rune of Mastery
Thane Grannell's Rune of Mastery
Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict
Bonded
Gloves: 15% increased Duration of Elemental Ailments on Enemies
The Greatwolf's Rune of Claws
The Greatwolf's Rune of Claws
Gloves: Adds 5 to 12 Physical Damage to Attacks
Bonded
Gloves: Fissure Skills have +2 to Limit
Warding Rune of Nourishment
Warding Rune of Nourishment
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Bonded
Armour: 15% increased Life Recovery from Flasks
Warding Rune of Protection
Warding Rune of Protection
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded
Armour: 8% increased Guard gained
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Armour: 20% increased Runic Ward
Bonded
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward

Kalguuran 5

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Candlemaker
Legacy of Candlemaker
Gloves: Flammability Magnitude is doubled, 40% increased Fire Damage
Bonded
Gloves: 20% increased Ignite Duration on Enemies
Legacy of Deathblow
Legacy of Deathblow
Gloves: Culling Strike
Bonded
Gloves: Gain 30 Life per enemy killed
Legacy of Facebreaker
Legacy of Facebreaker
Gloves: +1 to Armour per Strength
Bonded
Gloves: 1% increased Damage per 15 Strength
Legacy of Northpaw
Legacy of Northpaw
Gloves: Base Critical Hit Chance for Attacks with Weapons is 7%
Bonded
Gloves: 15% increased Critical Damage Bonus
Soul Core 11
Citaqualotl's Thesis
Citaqualotl's Thesis
Body Armour: You Recoup 50% of Damage taken by your Offerings as Life
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Gloves: One of your Persistent Minions revives when an Offering expires
Jiquani's Thesis
Jiquani's Thesis
Boots: Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate
Gloves: Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds
Helmet: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Quipolatl's Thesis
Quipolatl's Thesis
Body Armour: +75% of Armour also applies to Chaos Damage while on full Energy Shield
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Helmet: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Soul Core of Atmohua
Soul Core of Atmohua
Armour: Convert 20% of Requirements to Strength
Martial Weapon: Convert 20% of Requirements to Strength
Soul Core of Azcapa
Soul Core of Azcapa
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Martial Weapon: +15 to Spirit
Soul Core of Cholotl
Soul Core of Cholotl
Armour: Convert 20% of Requirements to Dexterity
Martial Weapon: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Soul Core of Citaqualotl
Armour: +5% to all Elemental Resistances
Martial Weapon: 30% increased Elemental Damage with Attacks
Soul Core of Puhuarte
Soul Core of Puhuarte
Gloves: +1% to Maximum Fire Resistance
Martial Weapon: 30% increased Flammability Magnitude
Soul Core of Tacati
Soul Core of Tacati
Armour: +11% to Chaos Resistance
Martial Weapon: 15% chance to Poison on Hit with this weapon
Soul Core of Zantipi
Soul Core of Zantipi
Armour: Convert 20% of Requirements to Intelligence
Martial Weapon: Convert 20% of Requirements to Intelligence
Topotante's Soul Core of Dampening
Topotante's Soul Core of Dampening
Gloves: +40% of Armour also applies to Fire Damage
Idol 9
Boar Idol
Boar Idol
Gloves: Gain 1 Rage on Melee Hit
Sceptre: Allies in your Presence Regenerate 0.5% of your Maximum Life per second
Bonded
Gloves: 25% increased Warcry Cooldown Recovery Rate
Sceptre: 25% increased Life Regeneration rate while Shapeshifted
Carved Majesty
Carved Majesty
Body Armour: +3 to Spirit per Idol socketed in your Equipment
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Bonded
Body Armour: 5% increased Spirit
Boots: Minions have 12% increased maximum Life
Gloves: Companions deal 30% increased Damage
Carved Mischief
Carved Mischief
Body Armour: 200% increased Stun Threshold if you've been Stunned Recently
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Helmet: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Bonded
Body Armour: 25% increased Stun Threshold
Gloves: 20% increased Block chance
Helmet: Buffs on you expire 10% slower
Carved Tenacity
Carved Tenacity
Boots: Your speed is Unaffected by Slows while Sprinting
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Helmet: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Bonded
Boots: 8% increased Movement Speed while Sprinting
Gloves: 15% increased Critical Hit Chance
Helmet: 20% increased Blind Effect
Cat Idol
Cat Idol
Gloves: 25% increased Accuracy Rating
Sceptre: Allies in your Presence have 14% increased Critical Hit Chance
Bonded
Gloves: 30% increased Charm Charges gained
Sceptre: 25% increased Critical Hit Chance while Shapeshifted
Idol of Kraityn
Idol of Kraityn
Gloves: 15% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Sceptre: If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead
Bonded
Gloves: +1 to Maximum Frenzy Charges
Sceptre: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
Idol of Sirrius
Idol of Sirrius
Gloves: 8% increased Attack Speed
Sceptre: Allies in your Presence have 8% increased Movement Speed
Bonded
Gloves: 20% reduced Slowing Potency of Debuffs on You
Sceptre: 4% increased Movement Speed
Snake Idol
Snake Idol
Gloves: 8% increased Curse Magnitudes
Sceptre: Allies in your Presence have 10% increased Attack Speed
Bonded
Gloves: Remnants you create have 15% increased effect
Sceptre: 10% increased Skill Speed while Shapeshifted
Wolf Idol
Wolf Idol
Gloves: 15% increased Magnitude of Bleeding you inflict
Sceptre: Allies in your Presence have 20% increased Critical Damage Bonus
Bonded
Gloves: 25% reduced Magnitude of Bleeding on You
Sceptre: 25% increased Critical Hit Chance while Shapeshifted
Abyssal Eye 3
Kurgal's Gaze
Kurgal's Gaze
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Gloves: 40% increased effect of Arcane Surge on you
Helmet: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Tecrod's Gaze
Tecrod's Gaze
Body Armour: Regenerate 1.5% of maximum Life per second
Boots: 10% increased Movement Speed when on Low Life
Gloves: 25% increased Life Cost Efficiency
Ulaman's Gaze
Ulaman's Gaze
Body Armour: Prevent +3% of Damage from Deflected Hits
Gloves: Critical Hit chance is Lucky against Parried enemies
Helmet: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet