Irongrasp
Trade Build Pin
Body Armours
Armour: 83
Evasion Rating: 71
Movement Speed: -4%
Requires: Level 16, 17 Str, 17 Dex
(100-150)% increased Armour and Evasion
+(20-30) to Strength
+(100-150) to Stun Threshold
Iron Grip
Iron Will
A power unknown aids your own.
Irongrasp

Augments

Socketables that fit this item, and what each grants here.

Rune 48

Common 16

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Charging Rune
Perfect Charging Rune
Armour: 20% increased Runic Ward Regeneration Rate
Bonded
Armour: Regenerate 25 Runic Ward per second
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Greater Tempered Rune
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: Adds 9 to 12 Physical Damage
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus
Perfect Ward Rune
Perfect Ward Rune
Armour: +30 to maximum Runic Ward
Bonded
Armour: 15% increased Global Armour, Evasion and Energy Shield

Ancient 22

Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Craiceann's Rune of Recovery
Craiceann's Rune of Recovery
Body Armour: 30% increased Energy Shield Recharge Rate
Bonded
Body Armour: Gain additional Stun Threshold equal to 50% of maximum Energy Shield, Gain additional Ailment Threshold equal to 50% of maximum Energy Shield
Craiceann's Rune of Warding
Craiceann's Rune of Warding
Body Armour: 50% reduced effect of Curses on you
Bonded
Body Armour: 8% increased Curse Magnitudes
Emergent Instinct
Emergent Instinct
Body Armour: Thorns Damage is Lucky against targets with Fully Broken Armour
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Helmet: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Bonded
Body Armour: 30% increased Thorns damage
Gloves: 20% increased Life Regeneration rate
Helmet: 30% increased Immobilisation buildup
Emergent Possibility
Emergent Possibility
Body Armour: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
Bonded
Body Armour: +13% to Chaos Resistance
Boots: 15% increased Runic Ward Cost Efficiency
Gloves: 20% increased Elemental Damage
Emergent Vigour
Emergent Vigour
Body Armour: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmet: +1 to maximum Life per 8 Armour on Equipped Helmet
Bonded
Body Armour: +20 to Strength
Boots: 20% increased Effect of Consecrated Ground you create
Helmet: +20 to Spirit
Greater Rune of Alacrity
Greater Rune of Alacrity
Armour: Debuffs on you expire 8% faster
Martial Weapon: 8% increased Skill Speed
Bonded
Armour: 15% increased Elemental Ailment Threshold
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater Rune of Leadership
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour: Minions have +10% to all Elemental Resistances
Martial Weapon: Minions deal 20% increased Damage
Greater Rune of Nobility
Greater Rune of Nobility
Armour: 10% reduced effect of Shock on you
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour: 10% reduced Shock duration on you
Martial Weapon: 20% increased Exposure Effect
Greater Rune of Tithing
Greater Rune of Tithing
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded
Armour: 15% increased Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Medved's Tending
Medved's Tending
Body Armour: Can roll Soul modifiers
Bonded
Body Armour: 3% increased maximum Life, 3% increased maximum Mana
Rune of Foundations
Rune of Foundations
Body Armour: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
Bonded
Body Armour: +20 to maximum Life, +20 to maximum Mana
Rune of the Blossom
Rune of the Blossom
Body Armour: +50 to Spirit, -1 to Spirit per 2 Levels
Bonded
Body Armour: 5% increased Spirit Reservation Efficiency of Skills
Rune of the Prism
Rune of the Prism
Body Armour: +20% to all Elemental Resistances, -10% to all Maximum Elemental Resistances
Bonded
Body Armour: 20% of Damage is taken from Mana before Life
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
The Greatwolf's Rune of Willpower
The Greatwolf's Rune of Willpower
Body Armour: 15% of Damage is taken from Mana before Life
Bonded
Body Armour: 8% of Maximum Life Converted to Energy Shield
Warding Rune of Glancing
Warding Rune of Glancing
Body Armour: +3 to Deflection Rating per 10 maximum Runic Ward
Bonded
Body Armour: Prevent +1% of Damage from Deflected Hits
Warding Rune of Heart
Warding Rune of Heart
Body Armour: Gain 5% of maximum Life as Extra maximum Runic Ward
Bonded
Body Armour: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Warding Rune of Nourishment
Warding Rune of Nourishment
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Bonded
Armour: 15% increased Life Recovery from Flasks
Warding Rune of Protection
Warding Rune of Protection
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded
Armour: 8% increased Guard gained
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Armour: 20% increased Runic Ward
Bonded
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward

Kalguuran 10

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Ashrend
Legacy of Ashrend
Body Armour: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
Bonded
Body Armour: +35% to Fire Resistance
Legacy of Blackbraid
Legacy of Blackbraid
Body Armour: +50% of Armour also applies to Elemental Damage
Bonded
Body Armour: +15% to all Elemental Resistances
Legacy of Bramblejack
Legacy of Bramblejack
Body Armour: 250% of Melee Physical Damage taken reflected to Attacker
Bonded
Body Armour: Regenerate 3% of maximum Life per second while Surrounded
Legacy of Briskwrap
Legacy of Briskwrap
Body Armour: Gain Deflection Rating equal to 30% of Evasion Rating
Bonded
Body Armour: 35% increased Flask Mana Recovery rate
Legacy of Bristleboar
Legacy of Bristleboar
Body Armour: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
Bonded
Body Armour: +3 to Maximum Rage
Legacy of Edyrns Tusks
Legacy of Edyrns Tusks
Body Armour: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
Bonded
Body Armour: 35% increased Thorns damage
Legacy of Foxshade
Legacy of Foxshade
Body Armour: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
Bonded
Body Armour: 20% increased Evasion Rating
Legacy of Kingsguard
Legacy of Kingsguard
Body Armour: Recover 5% of maximum Life for each Endurance Charge consumed
Bonded
Body Armour: +30 to maximum Life
Legacy of The Unleashed
Legacy of The Unleashed
Body Armour: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Bonded
Body Armour: 20% increased Armour while Shapeshifted
Soul Core 11
Atmohua's Soul Core of Retreat
Atmohua's Soul Core of Retreat
Body Armour: Gain additional Stun Threshold equal to 15% of maximum Energy Shield, Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Focus: Gain additional Stun Threshold equal to 15% of maximum Energy Shield, Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Citaqualotl's Thesis
Citaqualotl's Thesis
Body Armour: You Recoup 50% of Damage taken by your Offerings as Life
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Gloves: One of your Persistent Minions revives when an Offering expires
Guatelitzi's Thesis
Guatelitzi's Thesis
Body Armour: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Helmet: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Quipolatl's Thesis
Quipolatl's Thesis
Body Armour: +75% of Armour also applies to Chaos Damage while on full Energy Shield
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Helmet: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Soul Core of Atmohua
Soul Core of Atmohua
Armour: Convert 20% of Requirements to Strength
Martial Weapon: Convert 20% of Requirements to Strength
Soul Core of Cholotl
Soul Core of Cholotl
Armour: Convert 20% of Requirements to Dexterity
Martial Weapon: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Soul Core of Citaqualotl
Armour: +5% to all Elemental Resistances
Martial Weapon: 30% increased Elemental Damage with Attacks
Soul Core of Jiquani
Soul Core of Jiquani
Body Armour: 3% increased maximum Life
Martial Weapon: Recover 2% of maximum Life on Kill
Soul Core of Tacati
Soul Core of Tacati
Armour: +11% to Chaos Resistance
Martial Weapon: 15% chance to Poison on Hit with this weapon
Soul Core of Ticaba
Soul Core of Ticaba
Body Armour: Hits against you have 20% reduced Critical Damage Bonus
Martial Weapon: +5% to Critical Damage Bonus
Shield or Buckler: Hits against you have 20% reduced Critical Damage Bonus
Soul Core of Zantipi
Soul Core of Zantipi
Armour: Convert 20% of Requirements to Intelligence
Martial Weapon: Convert 20% of Requirements to Intelligence
Idol 10
Carved Cunning
Carved Cunning
Body Armour: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmet: Enemies which are on Full Life cannot Evade your Hits
Bonded
Body Armour: 8% increased Deflection Rating
Boots: Buffs on you expire 10% slower
Helmet: 30% increased Accuracy Rating
Carved Majesty
Carved Majesty
Body Armour: +3 to Spirit per Idol socketed in your Equipment
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Bonded
Body Armour: 5% increased Spirit
Boots: Minions have 12% increased maximum Life
Gloves: Companions deal 30% increased Damage
Carved Mischief
Carved Mischief
Body Armour: 200% increased Stun Threshold if you've been Stunned Recently
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Helmet: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Bonded
Body Armour: 25% increased Stun Threshold
Gloves: 20% increased Block chance
Helmet: Buffs on you expire 10% slower
Fox Idol
Fox Idol
Body Armour: Idols socketed in this item gain the benefits of their Bonded modifiers
Sceptre: 50% increased Presence Area of Effect
Bonded
Body Armour: +5% to Quality of all Skills
Sceptre: Minions have 30% increased Area of Effect
Hawk Idol
Hawk Idol
Body Armour: 10% increased Deflection Rating
Sceptre: Companions have 12% increased Attack Speed
Bonded
Body Armour: +12% to Cold Resistance
Sceptre: 8% increased Attack Speed while your Companion is in your Presence
Idol of Eramir
Idol of Eramir
Body Armour: Skills have 10% chance to not remove Charges but still count as consuming them
Sceptre: Allies in your Presence share Charges with you
Bonded
Body Armour: 15% chance for Charms you use to not consume Charges
Sceptre: 25% increased Endurance, Frenzy and Power Charge Duration
Idol of Maxarius
Idol of Maxarius
Body Armour: +1 Charm Slot
Sceptre: Flasks gain 0.2 charges per Second
Bonded
Body Armour: Storm Skills have +1 to Limit
Sceptre: 20% increased Life and Mana Recovery from Flasks
Panther Idol
Panther Idol
Body Armour: +10% of Armour also applies to Chaos Damage
Sceptre: Minions have +20% to Chaos Resistance
Bonded
Body Armour: +8% to Chaos Resistance
Sceptre: Minions have 20% additional Physical Damage Reduction
Rabbit Idol
Rabbit Idol
Body Armour: 12% increased Rarity of Items found
Sceptre: 15% increased Spirit
Bonded
Body Armour: 10% increased Quantity of Gold Dropped by Slain Enemies
Sceptre: Minions have 30% increased Cooldown Recovery Rate for Command Skills
Stoat Idol
Stoat Idol
Body Armour: 5% of Damage taken bypasses Energy Shield
Sceptre: Companions have 25% increased maximum Life
Bonded
Body Armour: +12% to Lightning Resistance
Sceptre: 25% increased Damage while your Companion is in your Presence
Abyssal Eye 3
Amanamu's Gaze
Amanamu's Gaze
Body Armour: +2 to Armour per 1 Spirit
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Helmet: Remove a Damaging Ailment when you use a Command Skill
Tecrod's Gaze
Tecrod's Gaze
Body Armour: Regenerate 1.5% of maximum Life per second
Boots: 10% increased Movement Speed when on Low Life
Gloves: 25% increased Life Cost Efficiency
Ulaman's Gaze
Ulaman's Gaze
Body Armour: Prevent +3% of Damage from Deflected Hits
Gloves: Critical Hit chance is Lucky against Parried enemies
Helmet: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet