Silks of Veneration
Trade Build Pin
Body Armours
Energy Shield: (345-414)
Movement Speed: -3%
Requires: Level 68, 121 Int
(40-50)% increased Mana Regeneration Rate
(150-200)% increased Energy Shield
+(30-50) to Spirit
+(20-30) to Intelligence
(30-50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Hallowed Dordalus was cast into the pit as a heretic,
but his piety was so great, he would not burn.
He rose again, lauded, his faith forever changed...
but not the way the Templar believed.
Silks of Veneration

Augments

Socketables that fit this item, and what each grants here.

Rune 48

Common 16

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Charging Rune
Perfect Charging Rune
Armour: 20% increased Runic Ward Regeneration Rate
Bonded
Armour: Regenerate 25 Runic Ward per second
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Greater Tempered Rune
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: Adds 9 to 12 Physical Damage
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus
Perfect Ward Rune
Perfect Ward Rune
Armour: +30 to maximum Runic Ward
Bonded
Armour: 15% increased Global Armour, Evasion and Energy Shield

Ancient 22

Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Craiceann's Rune of Recovery
Craiceann's Rune of Recovery
Body Armour: 30% increased Energy Shield Recharge Rate
Bonded
Body Armour: Gain additional Stun Threshold equal to 50% of maximum Energy Shield, Gain additional Ailment Threshold equal to 50% of maximum Energy Shield
Craiceann's Rune of Warding
Craiceann's Rune of Warding
Body Armour: 50% reduced effect of Curses on you
Bonded
Body Armour: 8% increased Curse Magnitudes
Emergent Instinct
Emergent Instinct
Body Armour: Thorns Damage is Lucky against targets with Fully Broken Armour
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Helmet: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Bonded
Body Armour: 30% increased Thorns damage
Gloves: 20% increased Life Regeneration rate
Helmet: 30% increased Immobilisation buildup
Emergent Possibility
Emergent Possibility
Body Armour: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
Bonded
Body Armour: +13% to Chaos Resistance
Boots: 15% increased Runic Ward Cost Efficiency
Gloves: 20% increased Elemental Damage
Emergent Vigour
Emergent Vigour
Body Armour: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmet: +1 to maximum Life per 8 Armour on Equipped Helmet
Bonded
Body Armour: +20 to Strength
Boots: 20% increased Effect of Consecrated Ground you create
Helmet: +20 to Spirit
Greater Rune of Alacrity
Greater Rune of Alacrity
Armour: Debuffs on you expire 8% faster
Martial Weapon: 8% increased Skill Speed
Bonded
Armour: 15% increased Elemental Ailment Threshold
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater Rune of Leadership
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour: Minions have +10% to all Elemental Resistances
Martial Weapon: Minions deal 20% increased Damage
Greater Rune of Nobility
Greater Rune of Nobility
Armour: 10% reduced effect of Shock on you
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour: 10% reduced Shock duration on you
Martial Weapon: 20% increased Exposure Effect
Greater Rune of Tithing
Greater Rune of Tithing
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded
Armour: 15% increased Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Medved's Tending
Medved's Tending
Body Armour: Can roll Soul modifiers
Bonded
Body Armour: 3% increased maximum Life, 3% increased maximum Mana
Rune of Foundations
Rune of Foundations
Body Armour: +30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
Bonded
Body Armour: +20 to maximum Life, +20 to maximum Mana
Rune of the Blossom
Rune of the Blossom
Body Armour: +50 to Spirit, -1 to Spirit per 2 Levels
Bonded
Body Armour: 5% increased Spirit Reservation Efficiency of Skills
Rune of the Prism
Rune of the Prism
Body Armour: +20% to all Elemental Resistances, -10% to all Maximum Elemental Resistances
Bonded
Body Armour: 20% of Damage is taken from Mana before Life
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
The Greatwolf's Rune of Willpower
The Greatwolf's Rune of Willpower
Body Armour: 15% of Damage is taken from Mana before Life
Bonded
Body Armour: 8% of Maximum Life Converted to Energy Shield
Warding Rune of Glancing
Warding Rune of Glancing
Body Armour: +3 to Deflection Rating per 10 maximum Runic Ward
Bonded
Body Armour: Prevent +1% of Damage from Deflected Hits
Warding Rune of Heart
Warding Rune of Heart
Body Armour: Gain 5% of maximum Life as Extra maximum Runic Ward
Bonded
Body Armour: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Warding Rune of Nourishment
Warding Rune of Nourishment
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Bonded
Armour: 15% increased Life Recovery from Flasks
Warding Rune of Protection
Warding Rune of Protection
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded
Armour: 8% increased Guard gained
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Armour: 20% increased Runic Ward
Bonded
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward

Kalguuran 10

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Ashrend
Legacy of Ashrend
Body Armour: Cannot be Ignited, -10 Physical Damage taken from Attack Hits
Bonded
Body Armour: +35% to Fire Resistance
Legacy of Blackbraid
Legacy of Blackbraid
Body Armour: +50% of Armour also applies to Elemental Damage
Bonded
Body Armour: +15% to all Elemental Resistances
Legacy of Bramblejack
Legacy of Bramblejack
Body Armour: 250% of Melee Physical Damage taken reflected to Attacker
Bonded
Body Armour: Regenerate 3% of maximum Life per second while Surrounded
Legacy of Briskwrap
Legacy of Briskwrap
Body Armour: Gain Deflection Rating equal to 30% of Evasion Rating
Bonded
Body Armour: 35% increased Flask Mana Recovery rate
Legacy of Bristleboar
Legacy of Bristleboar
Body Armour: Gain 5 Rage when Hit by an Enemy, Gain 10 Rage when Critically Hit by an Enemy
Bonded
Body Armour: +3 to Maximum Rage
Legacy of Edyrns Tusks
Legacy of Edyrns Tusks
Body Armour: 50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
Bonded
Body Armour: 35% increased Thorns damage
Legacy of Foxshade
Legacy of Foxshade
Body Armour: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
Bonded
Body Armour: 20% increased Evasion Rating
Legacy of Kingsguard
Legacy of Kingsguard
Body Armour: Recover 5% of maximum Life for each Endurance Charge consumed
Bonded
Body Armour: +30 to maximum Life
Legacy of The Unleashed
Legacy of The Unleashed
Body Armour: 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Bonded
Body Armour: 20% increased Armour while Shapeshifted
Soul Core 11
Atmohua's Soul Core of Retreat
Atmohua's Soul Core of Retreat
Body Armour: Gain additional Stun Threshold equal to 15% of maximum Energy Shield, Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Focus: Gain additional Stun Threshold equal to 15% of maximum Energy Shield, Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Citaqualotl's Thesis
Citaqualotl's Thesis
Body Armour: You Recoup 50% of Damage taken by your Offerings as Life
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Gloves: One of your Persistent Minions revives when an Offering expires
Guatelitzi's Thesis
Guatelitzi's Thesis
Body Armour: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Helmet: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Quipolatl's Thesis
Quipolatl's Thesis
Body Armour: +75% of Armour also applies to Chaos Damage while on full Energy Shield
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Helmet: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Soul Core of Atmohua
Soul Core of Atmohua
Armour: Convert 20% of Requirements to Strength
Martial Weapon: Convert 20% of Requirements to Strength
Soul Core of Cholotl
Soul Core of Cholotl
Armour: Convert 20% of Requirements to Dexterity
Martial Weapon: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Soul Core of Citaqualotl
Armour: +5% to all Elemental Resistances
Martial Weapon: 30% increased Elemental Damage with Attacks
Soul Core of Jiquani
Soul Core of Jiquani
Body Armour: 3% increased maximum Life
Martial Weapon: Recover 2% of maximum Life on Kill
Soul Core of Tacati
Soul Core of Tacati
Armour: +11% to Chaos Resistance
Martial Weapon: 15% chance to Poison on Hit with this weapon
Soul Core of Ticaba
Soul Core of Ticaba
Body Armour: Hits against you have 20% reduced Critical Damage Bonus
Martial Weapon: +5% to Critical Damage Bonus
Shield or Buckler: Hits against you have 20% reduced Critical Damage Bonus
Soul Core of Zantipi
Soul Core of Zantipi
Armour: Convert 20% of Requirements to Intelligence
Martial Weapon: Convert 20% of Requirements to Intelligence
Idol 10
Carved Cunning
Carved Cunning
Body Armour: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmet: Enemies which are on Full Life cannot Evade your Hits
Bonded
Body Armour: 8% increased Deflection Rating
Boots: Buffs on you expire 10% slower
Helmet: 30% increased Accuracy Rating
Carved Majesty
Carved Majesty
Body Armour: +3 to Spirit per Idol socketed in your Equipment
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Bonded
Body Armour: 5% increased Spirit
Boots: Minions have 12% increased maximum Life
Gloves: Companions deal 30% increased Damage
Carved Mischief
Carved Mischief
Body Armour: 200% increased Stun Threshold if you've been Stunned Recently
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Helmet: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Bonded
Body Armour: 25% increased Stun Threshold
Gloves: 20% increased Block chance
Helmet: Buffs on you expire 10% slower
Fox Idol
Fox Idol
Body Armour: Idols socketed in this item gain the benefits of their Bonded modifiers
Sceptre: 50% increased Presence Area of Effect
Bonded
Body Armour: +5% to Quality of all Skills
Sceptre: Minions have 30% increased Area of Effect
Hawk Idol
Hawk Idol
Body Armour: 10% increased Deflection Rating
Sceptre: Companions have 12% increased Attack Speed
Bonded
Body Armour: +12% to Cold Resistance
Sceptre: 8% increased Attack Speed while your Companion is in your Presence
Idol of Eramir
Idol of Eramir
Body Armour: Skills have 10% chance to not remove Charges but still count as consuming them
Sceptre: Allies in your Presence share Charges with you
Bonded
Body Armour: 15% chance for Charms you use to not consume Charges
Sceptre: 25% increased Endurance, Frenzy and Power Charge Duration
Idol of Maxarius
Idol of Maxarius
Body Armour: +1 Charm Slot
Sceptre: Flasks gain 0.2 charges per Second
Bonded
Body Armour: Storm Skills have +1 to Limit
Sceptre: 20% increased Life and Mana Recovery from Flasks
Panther Idol
Panther Idol
Body Armour: +10% of Armour also applies to Chaos Damage
Sceptre: Minions have +20% to Chaos Resistance
Bonded
Body Armour: +8% to Chaos Resistance
Sceptre: Minions have 20% additional Physical Damage Reduction
Rabbit Idol
Rabbit Idol
Body Armour: 12% increased Rarity of Items found
Sceptre: 15% increased Spirit
Bonded
Body Armour: 10% increased Quantity of Gold Dropped by Slain Enemies
Sceptre: Minions have 30% increased Cooldown Recovery Rate for Command Skills
Stoat Idol
Stoat Idol
Body Armour: 5% of Damage taken bypasses Energy Shield
Sceptre: Companions have 25% increased maximum Life
Bonded
Body Armour: +12% to Lightning Resistance
Sceptre: 25% increased Damage while your Companion is in your Presence
Abyssal Eye 3
Amanamu's Gaze
Amanamu's Gaze
Body Armour: +2 to Armour per 1 Spirit
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Helmet: Remove a Damaging Ailment when you use a Command Skill
Tecrod's Gaze
Tecrod's Gaze
Body Armour: Regenerate 1.5% of maximum Life per second
Boots: 10% increased Movement Speed when on Low Life
Gloves: 25% increased Life Cost Efficiency
Ulaman's Gaze
Ulaman's Gaze
Body Armour: Prevent +3% of Damage from Deflected Hits
Gloves: Critical Hit chance is Lucky against Parried enemies
Helmet: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet