Socketables that fit this item, and what each grants here.
Rune 48
Common 16
Perfect Adept Rune
All:+15 to Dexterity
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:Adds 6 to 10Physical Damage to Attacks, Adds 1 to 16Lightning damage to Attacks
Wand or Staff:+80 to Evasion Rating
Perfect Body Rune
Armour:+75 to maximum Life
Martial Weapon:Leeches6% of Physical Damage as Life
Wand or Staff:+60 to maximum Energy Shield
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:5% increased maximum Life
Wand or Staff:5% increased maximum Life
Perfect Charging Rune
Armour:20% increased Runic Ward Regeneration Rate
Bonded
Armour:Regenerate 25Runic Ward per second
Perfect Desert Rune
Armour:+22% to Fire Resistance
Martial Weapon:Adds 17 to 20Fire Damage
Wand or Staff:Gain12% of Damage as Extra Fire Damage
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:30% increased IgniteMagnitude
Wand or Staff:30% increased IgniteMagnitude
Perfect Glacial Rune
Armour:+22% to Cold Resistance
Martial Weapon:Adds 16 to 20Cold Damage
Wand or Staff:Gain12% of Damage as Extra Cold Damage
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:30% increased Freeze Buildup
Wand or Staff:30% increased Freeze Buildup
Perfect Inspiration Rune
Armour:21% increased Mana Regeneration Rate
Martial Weapon:Gain 40 Mana per enemy killed
Wand or Staff:35% increased Mana Regeneration Rate
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:12% of Skill Mana Costs Converted to Life Costs
Wand or Staff:16% increased Mana Cost Efficiency
Perfect Iron Rune
Armour:20% increased Armour, Evasion and Energy Shield
Martial Weapon:20% increased Physical Damage
Wand or Staff:35% increased Spell Damage
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:20% increased effect of Fully Broken Armour
Wand or Staff:BreakArmour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Armour:+50 to maximum Mana
Martial Weapon:Leeches5% of Physical Damage as Mana
Wand or Staff:+90 to maximum Mana
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:5% increased maximum Mana
Wand or Staff:5% increased maximum Mana
Perfect Rebirth Rune
Armour:Regenerate 0.5% of maximum Life per second
Martial Weapon:Gain 45 Life per enemy killed
Wand or Staff:12% increased Energy Shield Recharge Rate
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:Regenerate 0.4% of maximum Life per second
Wand or Staff:8% of Damage taken Recouped as Life
Perfect Resolve Rune
All:+15 to Intelligence
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:Adds 6 to 10Physical Damage to Attacks, Adds 5 to 8Cold damage to Attacks
Wand or Staff:+50 to maximum Energy Shield
Perfect Robust Rune
All:+15 to Strength
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:Adds 6 to 10Physical Damage to Attacks, Adds 6 to 10Fire damage to Attacks
Wand or Staff:+100 to Armour
Perfect Stone Rune
Armour:+125 to Stun Threshold
Martial Weapon:Causes 50% increased Stun Buildup
Wand or Staff:Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:40% increased Damage against Immobilised Enemies
Wand or Staff:30% increased Immobilisation buildup
Perfect Storm Rune
Armour:+22% to Lightning Resistance
Martial Weapon:Adds 1 to 40Lightning Damage
Wand or Staff:Gain12% of Damage as Extra Lightning Damage
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:30% increased Magnitude of Shock you inflict
Wand or Staff:30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Armour:31 to 52PhysicalThorns damage
Martial Weapon:Adds 9 to 12Physical Damage
Perfect Vision Rune
Armour:20% increased Life and Mana Recovery from Flasks
Martial Weapon:+150 to Accuracy Rating
Wand or Staff:28% increased Critical Hit Chance for Spells
Bonded
Armour:+20 to maximum Life, +20 to maximum Mana
Martial Weapon:Attacks have +1% to Critical Hit Chance
Wand or Staff:25% increased Critical Damage Bonus
Perfect Ward Rune
Armour:+30 to maximum Runic Ward
Bonded
Armour:15% increased Global Armour, Evasion and Energy Shield
Ancient 22
Astrid's Creativity
All:Can have 1 additional Crafted Modifier
Craiceann's Rune of Recovery
Body Armour:30% increased Energy Shield Recharge Rate
Bonded
Body Armour:Gain additional Stun Threshold equal to 50% of maximum Energy Shield, Gain additional Ailment Threshold equal to 50% of maximum Energy Shield
Craiceann's Rune of Warding
Body Armour:50% reduced effect of Curses on you
Bonded
Body Armour:8% increased CurseMagnitudes
Emergent Instinct
Body Armour:Thorns Damage is Lucky against targets with Fully Broken Armour
Gloves:Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Helmet:Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Bonded
Body Armour:30% increased Thorns damage
Gloves:20% increased Life Regeneration rate
Helmet:30% increased Immobilisation buildup
Emergent Possibility
Body Armour:15% of Chaos Damage from Hits taken as a Damage of a random Element
Boots:50% increased Runic Ward Regeneration Rate while Sprinting
Gloves:Gain1% of Damage as Extra Damage of a random Element per
Rune Socketed in Equipped Items
Bonded
Body Armour:+13% to Chaos Resistance
Boots:15% increased Runic Ward Cost Efficiency
Gloves:20% increased Elemental Damage
Emergent Vigour
Body Armour:Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots:Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmet:+1 to maximum Life per 8Armour on Equipped Helmet
Bonded
Body Armour:+20 to Strength
Boots:20% increased Effect of Consecrated Ground you create
Helmet:+20 to Spirit
Greater Rune of Alacrity
Armour:Debuffs on you expire 8% faster
Martial Weapon:8% increased Skill Speed
Bonded
Armour:15% increased Elemental Ailment Threshold
Martial Weapon:15% increased ReservationEfficiency of Herald Skills
Greater Rune of Leadership
Armour:Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon:Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour:Minions have +10% to all Elemental Resistances
Martial Weapon:Minions deal 20% increased Damage
Greater Rune of Nobility
Armour:10% reduced effect of Shock on you
Martial Weapon:Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour:10% reduced Shock duration on you
Martial Weapon:20% increased ExposureEffect
Greater Rune of Tithing
Armour:1 to 100LightningThorns damage
Martial Weapon:Meta Skills gain 10% increased Energy
Bonded
Armour:15% increased Thorns damage
Martial Weapon:InvocatedSpells have 25% chance to consume half as much Energy
Masterwork Rune
All:Upgrades a socketed Rune
Medved's Tending
Body Armour:Can roll Soul modifiers
Bonded
Body Armour:3% increased maximum Life, 3% increased maximum Mana
Rune of Foundations
Body Armour:+30 to Armour, +30 to Evasion Rating, +10 to maximum Energy Shield
Bonded
Body Armour:+20 to maximum Life, +20 to maximum Mana
Rune of the Blossom
Body Armour:+50 to Spirit, -1 to Spirit per 2 Levels
Bonded
Body Armour:5% increased SpiritReservationEfficiency of Skills
Rune of the Prism
Body Armour:+20% to all ElementalResistances, -10% to all Maximum Elemental Resistances
Bonded
Body Armour:20% of Damage is taken from Mana before Life
Serle's Triumph
All:+1 Suffix Modifier allowed
The Greatwolf's Rune of Willpower
Body Armour:15% of Damage is taken from Mana before Life
Bonded
Body Armour:8% of Maximum Life Converted to Energy Shield
Warding Rune of Glancing
Body Armour:+3 to Deflection Rating per 10 maximum Runic Ward
Bonded
Body Armour:Prevent +1% of Damage from DeflectedHits
Warding Rune of Heart
Body Armour:Gain5% of maximum Life as Extra maximum Runic Ward
Bonded
Body Armour:1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from HitsRecently, up to 100% more
Warding Rune of Nourishment
Armour:15% Life Recovery from Flasks also applies to Runic Ward
Bonded
Armour:15% increased Life Recovery from Flasks
Warding Rune of Protection
Armour:Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded
Armour:8% increased Guard gained
Warding Rune of Reinforcement
Armour:20% increased Runic Ward
Bonded
Armour:Gain2% of maximum Life as Extra maximum Runic Ward
Kalguuran 10
Aldur's Legacy
All:When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Ashrend
Body Armour:Cannot be Ignited, -10Physical Damage taken from AttackHits
Bonded
Body Armour:+35% to Fire Resistance
Legacy of Blackbraid
Body Armour:+50% of Armour also applies to Elemental Damage
Bonded
Body Armour:+15% to all ElementalResistances
Legacy of Bramblejack
Body Armour:250% of MeleePhysical Damage taken reflected to Attacker
Bonded
Body Armour:Regenerate 3% of maximum Life per second while Surrounded
Legacy of Briskwrap
Body Armour:Gain Deflection Rating equal to 30% of Evasion Rating
Bonded
Body Armour:35% increased Flask Mana Recovery rate
Legacy of Bristleboar
Body Armour:Gain 5Rage when Hit by an Enemy, Gain 10Rage when Critically Hit by an Enemy
Bonded
Body Armour:+3 to Maximum Rage
Legacy of Edyrns Tusks
Body Armour:50% chance to inflict Bleeding on Hit, 50% reduced Slowing Potency of Debuffs on You
Bonded
Body Armour:35% increased Thorns damage
Legacy of Foxshade
Body Armour:10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
Bonded
Body Armour:20% increased Evasion Rating
Legacy of Kingsguard
Body Armour:Recover 5% of maximum Life for each Endurance Charge consumed
Bonded
Body Armour:+30 to maximum Life
Legacy of The Unleashed
Body Armour:25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Bonded
Body Armour:20% increased Armour while Shapeshifted
Soul Core 11
Atmohua's Soul Core of Retreat
Body Armour:Gain additional Stun Threshold equal to 15% of maximum Energy Shield, Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Focus:Gain additional Stun Threshold equal to 15% of maximum Energy Shield, Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Citaqualotl's Thesis
Body Armour:You Recoup50% of Damage taken by your Offerings as Life
Boots:Sacrifice10% of maximum Life to gain that much Guard when you Dodge Roll
Gloves:One of your PersistentMinions revives when an Offering expires
Guatelitzi's Thesis
Body Armour:10% of Physical Damage prevented Recouped as Life
Boots:Lose5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Helmet:Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Quipolatl's Thesis
Body Armour:+75% of Armour also applies to Chaos Damage while on full Energy Shield
Gloves:Your Energy Shield Recharge starts when your Minions are Reformed
Helmet:A random Skill that requires Glory generates 50% of its maximum Glory when your MarksActivate
Soul Core of Atmohua
Armour:Convert20% of Requirements to Strength
Martial Weapon:Convert20% of Requirements to Strength
Soul Core of Cholotl
Armour:Convert20% of Requirements to Dexterity
Martial Weapon:Convert20% of Requirements to Dexterity
Soul Core of Citaqualotl
Armour:+5% to all ElementalResistances
Martial Weapon:30% increased Elemental Damage with Attacks
Soul Core of Jiquani
Body Armour:3% increased maximum Life
Martial Weapon:Recover 2% of maximum Life on Kill
Soul Core of Tacati
Armour:+11% to Chaos Resistance
Martial Weapon:15% chance to Poison on Hit with this weapon
Soul Core of Ticaba
Body Armour:Hits against you have 20% reduced Critical Damage Bonus
Martial Weapon:+5% to Critical Damage Bonus
Shield or Buckler:Hits against you have 20% reduced Critical Damage Bonus
Soul Core of Zantipi
Armour:Convert20% of Requirements to Intelligence
Martial Weapon:Convert20% of Requirements to Intelligence
Idol 10
Carved Cunning
Body Armour:Prevent +5% of Damage from DeflectedHits if you've
Deflected no HitsRecently
Boots:Gain Onslaught for 4 seconds when your MarksActivate
Helmet:Enemies which are on Full Life cannot Evade your Hits
Bonded
Body Armour:8% increased Deflection Rating
Boots:Buffs on you expire 10% slower
Helmet:30% increased Accuracy Rating
Carved Majesty
Body Armour:+3 to Spirit per Idol socketed in your Equipment
Boots:1% increased Movement Speed while Sprinting per PersistentMinion
Gloves:Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Bonded
Body Armour:5% increased Spirit
Boots:Minions have 12% increased maximum Life
Gloves:Companions deal 30% increased Damage
Carved Mischief
Body Armour:200% increased Stun Threshold if you've been StunnedRecently
Gloves:+5% to maximum Block chance if you've Blocked with a raised ShieldRecently
Helmet:Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Bonded
Body Armour:25% increased Stun Threshold
Gloves:20% increased Block chance
Helmet:Buffs on you expire 10% slower
Fox Idol
Body Armour:Idols socketed in this item gain the benefits of their Bonded modifiers
Sceptre:50% increased Presence Area of Effect
Bonded
Body Armour:+5% to Quality of all Skills
Sceptre:Minions have 30% increased Area of Effect
Hawk Idol
Body Armour:10% increased Deflection Rating
Sceptre:Companions have 12% increased Attack Speed
Bonded
Body Armour:+12% to Cold Resistance
Sceptre:8% increased Attack Speed while your Companion is in your Presence
Idol of Eramir
Body Armour:Skills have 10% chance to not remove Charges but still count as consuming them
Sceptre:Allies in your Presence share Charges with you
Bonded
Body Armour:15% chance for Charms you use to not consume Charges
Sceptre:25% increased Endurance, Frenzy and Power Charge Duration
Idol of Maxarius
Body Armour:+1Charm Slot
Sceptre:Flasks gain 0.2 charges per Second
Bonded
Body Armour:Storm Skills have +1 to Limit
Sceptre:20% increased Life and Mana Recovery from Flasks
Panther Idol
Body Armour:+10% of Armour also applies to Chaos Damage
Sceptre:Minions have +20% to ChaosResistance
Bonded
Body Armour:+8% to Chaos Resistance
Sceptre:Minions have 20% additional Physical Damage Reduction
Rabbit Idol
Body Armour:12% increased Rarity of Items found
Sceptre:15% increased Spirit
Bonded
Body Armour:10% increased Quantity of Gold Dropped by Slain Enemies
Sceptre:Minions have 30% increased Cooldown Recovery Rate for Command Skills
Stoat Idol
Body Armour:5% of Damage taken bypasses Energy Shield
Sceptre:Companions have 25% increased maximum Life
Bonded
Body Armour:+12% to Lightning Resistance
Sceptre:25% increased Damage while your Companion is in your Presence
Abyssal Eye 3
Amanamu's Gaze
Body Armour:+2 to Armour per 1Spirit
Boots:1% increased Movement Speed per 15Spirit, up to a maximum of 40%
Other Modifiers to Movement Speed except for Sprinting do not apply
Helmet:Remove a Damaging Ailment when you use a Command Skill
Tecrod's Gaze
Body Armour:Regenerate 1.5% of maximum Life per second
Boots:10% increased Movement Speed when on Low Life
Gloves:25% increased Life Cost Efficiency
Ulaman's Gaze
Body Armour:Prevent +3% of Damage from DeflectedHits
Gloves:Critical Hit chance is Lucky against Parried enemies
Helmet:+1 to Accuracy Rating per 1Item Evasion Rating on Equipped Helmet