The Blood Thorn
Trade Build Pin
Quarterstaves Ezomyte
Physical Damage: (15-19) to (20-24)
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 1
Adds (8-12) to (16-18) Physical Damage
+(10-15) to Strength
Causes Bleeding on Hit
(4-5) to (8-10) Physical Thorns damage
Touch not the thorn, for only blood and pain await.
The Blood Thorn

Augments

Socketables that fit this item, and what each grants here.

Rune 44

Common 14

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Greater Tempered Rune
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: Adds 9 to 12 Physical Damage
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus

Ancient 22

Ancient Rune of Control
Ancient Rune of Control
Quarterstaff: 50% increased Immobilisation buildup
Bonded
Quarterstaff: 30% increased Damage against Immobilised Enemies
Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Farrul's Rune of the Hunt
Farrul's Rune of the Hunt
Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies
Bonded
Martial Weapon: +1 to Level of all Attack Skills
Fenumus' Rune of Agony
Fenumus' Rune of Agony
Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Bonded
Martial Weapon: Gain 8% of Damage as Extra Physical Damage
Wand or Staff: Gain 8% of Damage as Extra Physical Damage
Greater Rune of Alacrity
Greater Rune of Alacrity
Armour: Debuffs on you expire 8% faster
Martial Weapon: 8% increased Skill Speed
Bonded
Armour: 15% increased Elemental Ailment Threshold
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater Rune of Leadership
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour: Minions have +10% to all Elemental Resistances
Martial Weapon: Minions deal 20% increased Damage
Greater Rune of Nobility
Greater Rune of Nobility
Armour: 10% reduced effect of Shock on you
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour: 10% reduced Shock duration on you
Martial Weapon: 20% increased Exposure Effect
Greater Rune of Tithing
Greater Rune of Tithing
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded
Armour: 15% increased Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Lady Hestra's Rune of Winter
Lady Hestra's Rune of Winter
Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
Bonded
Martial Weapon: +2% to Maximum Cold Resistance
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Rune of Acrobatics
Rune of Acrobatics
Boots: +0.3 metres to Dodge Roll distance
Martial Or Caster Weapon: Flasks gain 0.2 charges per Second
Bonded
Boots: 30% increased Armour if you haven't Dodge Rolled Recently
Martial Or Caster Weapon: Charms gain 0.25 charges per Second
Rune of Confrontation
Rune of Confrontation
Quarterstaff or Spear: Gain 4 Rage on Melee Hit, -10 to Maximum Rage
Rune of Culmination
Rune of Culmination
Gloves: 50% chance to build an additional Combo on Hit
One Hand Mace or Quarterstaff: Rolls only the minimum or maximum Damage value for Physical Damage
Bonded
Gloves: 5% increased Attack Speed
One Hand Mace or Quarterstaff: 20% increased Bleeding Duration
Rune of Vitality
Rune of Vitality
Martial Or Caster Weapon: +80 to maximum Life
Shield or Buckler: Recover 15 Life when you Block
Bonded
Martial Or Caster Weapon: 15% increased amount of Life Leeched
Shield or Buckler: 5% increased maximum Life
Saqawal's Rune of the Sky
Saqawal's Rune of the Sky
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Bonded
Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
Thane Leld's Rune of Spring
Thane Leld's Rune of Spring
Martial Weapon: Adds 1 to 60 Lightning Damage against Shocked Enemies
Bonded
Martial Weapon: +2% to Maximum Lightning Resistance
Thane Myrk's Rune of Summer
Thane Myrk's Rune of Summer
Martial Weapon: Adds 23 to 34 Fire Damage to Attacks against Ignited Enemies
Bonded
Martial Weapon: +2% to Maximum Fire Resistance
Thrud's Might
Thrud's Might
Martial Or Caster Weapon: Can roll Destruction modifiers
Bonded
Martial Or Caster Weapon: +5% to all Elemental Resistances
Warding Rune of Annihilation
Warding Rune of Annihilation
Martial Weapon: Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damage
Bonded
Martial Weapon: 10% reduced Runic Ward Cost Efficiency
Warding Rune of Armature
Warding Rune of Armature
Martial Weapon: Gain maximum Runic Ward equal to 15% of this Weapon's maximum damage
Bonded
Martial Weapon: 5% increased Attack Speed while missing Runic Ward
Warding Rune of Disintegration
Warding Rune of Disintegration
Martial Weapon: Attacks Break Armour equal to 15% of maximum Runic Ward
Bonded
Martial Weapon: Break 10% increased Armour

Kalguuran 8

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Betrayal of Aldur
Betrayal of Aldur
Martial Or Caster Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Bonded
Martial Or Caster Weapon: 25% increased Chaos Damage
Breath of Aldur
Breath of Aldur
Martial Or Caster Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Bonded
Martial Or Caster Weapon: 25% increased Cold Damage
Ire of Aldur
Ire of Aldur
Martial Or Caster Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
Bonded
Martial Or Caster Weapon: 25% increased Lightning Damage
Legacy of Duality
Legacy of Duality
Quarterstaff: Gain 250 Guard for 0.5 seconds per Combo expended when using Skills
Bonded
Quarterstaff: Gain Finality for 0.2 seconds per Combo expended when using Skills
Legacy of The Blood Thorn
Legacy of The Blood Thorn
Quarterstaff: Causes Bleeding on Hit, Adds 4 to 8 Physical Damage
Bonded
Quarterstaff: 10% increased Magnitude of Bleeding you inflict
Legacy of The Sentry
Legacy of The Sentry
Quarterstaff: 100% increased Flammability Magnitude, Adds 23 to 34 Fire damage to Attacks
Bonded
Quarterstaff: +2% to Maximum Fire Resistance
Passion of Aldur
Passion of Aldur
Martial Or Caster Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Bonded
Martial Or Caster Weapon: 25% increased Fire Damage
Soul Core 19
Citaqualotl's Soul Core of Foulness
Citaqualotl's Soul Core of Foulness
Martial Weapon: Adds 19 to 29 Chaos damage
Guatelitzi's Soul Core of Endurance
Guatelitzi's Soul Core of Endurance
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Opiloti's Soul Core of Assault
Opiloti's Soul Core of Assault
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Soul Core of Atmohua
Soul Core of Atmohua
Armour: Convert 20% of Requirements to Strength
Martial Weapon: Convert 20% of Requirements to Strength
Soul Core of Azcapa
Soul Core of Azcapa
Gloves: 10% increased Quantity of Gold Dropped by Slain Enemies
Martial Weapon: +15 to Spirit
Soul Core of Cholotl
Soul Core of Cholotl
Armour: Convert 20% of Requirements to Dexterity
Martial Weapon: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Soul Core of Citaqualotl
Armour: +5% to all Elemental Resistances
Martial Weapon: 30% increased Elemental Damage with Attacks
Soul Core of Jiquani
Soul Core of Jiquani
Body Armour: 3% increased maximum Life
Martial Weapon: Recover 2% of maximum Life on Kill
Soul Core of Opiloti
Soul Core of Opiloti
Helmet: 20% increased Charm Charges gained
Martial Weapon: 15% chance to cause Bleeding on Hit
Soul Core of Puhuarte
Soul Core of Puhuarte
Gloves: +1% to Maximum Fire Resistance
Martial Weapon: 30% increased Flammability Magnitude
Soul Core of Quipolatl
Soul Core of Quipolatl
Boots: 15% reduced Slowing Potency of Debuffs on You
Martial Weapon: 5% increased Attack Speed
Soul Core of Tacati
Soul Core of Tacati
Armour: +11% to Chaos Resistance
Martial Weapon: 15% chance to Poison on Hit with this weapon
Soul Core of Ticaba
Soul Core of Ticaba
Body Armour: Hits against you have 20% reduced Critical Damage Bonus
Martial Weapon: +5% to Critical Damage Bonus
Shield or Buckler: Hits against you have 20% reduced Critical Damage Bonus
Soul Core of Topotante
Soul Core of Topotante
Boots: 25% increased Elemental Ailment Threshold
Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances
Soul Core of Tzamoto
Soul Core of Tzamoto
Helmet: +1% to Maximum Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Soul Core of Xopec
Soul Core of Xopec
Boots: +1% to Maximum Lightning Resistance
Martial Weapon: 30% increased chance to Shock
Soul Core of Zalatl
Soul Core of Zalatl
Helmet: 3% increased maximum Mana
Martial Weapon: Recover 2% of maximum Mana on Kill
Soul Core of Zantipi
Soul Core of Zantipi
Armour: Convert 20% of Requirements to Intelligence
Martial Weapon: Convert 20% of Requirements to Intelligence
Xopec's Soul Core of Power
Xopec's Soul Core of Power
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
Idol 4
Idol of the Martyr
Idol of the Martyr
Martial Weapon Wand or Staff: Meta Skills gain 40% increased Energy, 25% reduced Spirit
Sceptre: Aura Skills have 25% increased Magnitudes, 40% reduced Presence Area of Effect
Bonded
Martial Weapon Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Sceptre: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
Idol of the Pharisee
Idol of the Pharisee
Martial Weapon Wand or Staff: Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana, 30% reduced maximum Mana
Sceptre: Minions deal 60% increased Damage with Command Skills, 30% reduced Mana Cost Efficiency of Command Skills
Bonded
Martial Weapon Wand or Staff: 12% increased Skill Speed while on Low Mana, 30% reduced Mana Cost Efficiency
Sceptre: Temporary Minion Skills have +2 to Limit of Minions summoned, 25% reduced Reservation Efficiency of Minion Skills
Idol of the Sycophant
Idol of the Sycophant
Martial Weapon Wand or Staff: Gain 20% of Damage as Extra Damage of a random Element, -20% to all Elemental Resistances
Sceptre: Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element, Companions in your Presence have -20% to all Elemental Resistances
Bonded
Martial Weapon Wand or Staff: Gain 20% of Damage as Extra Chaos Damage, -20% to Chaos Resistance
Sceptre: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance
Idol of Thruldana
Idol of Thruldana
Martial Weapon: Targets can be affected by +1 of your Poisons at the same time, 25% reduced Poison Duration
Sceptre: Allies in your Presence deal 13 to 27 added Attack Chaos Damage
Bonded
Martial Weapon: Gain 13% of Physical Damage as extra Chaos Damage
Sceptre: 15% increased Withered Magnitude