The Searing Touch
Trade Build Pin
Staves
Requires: Level 16, 31 Int
Grants Skill: Level (1-20) Solar Orb
(80-120)% increased Fire Damage
(10-20)% increased Cast Speed
100% increased Flammability Magnitude
100% increased Ignite Magnitude
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Burn to cinders, scar and maim,
Rule a world, bathed in flame.
The Searing Touch

Augments

Socketables that fit this item, and what each grants here.

Rune 36

Common 13

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus

Ancient 17

Ancient Rune of Discovery
Ancient Rune of Discovery
Staff: 30% chance to create an additional Remnant
Bonded
Staff: +1 to maximum number of Elemental Infusions
Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Fenumus' Rune of Agony
Fenumus' Rune of Agony
Martial Weapon: Gain 13% of Damage as Extra Chaos Damage
Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Bonded
Martial Weapon: Gain 8% of Damage as Extra Physical Damage
Wand or Staff: Gain 8% of Damage as Extra Physical Damage
Hedgewitch Assandra's Rune of Wisdom
Hedgewitch Assandra's Rune of Wisdom
Wand or Staff: +1 to Level of all Spell Skills
Bonded
Wand or Staff: Archon recovery period expires 30% faster
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Rune of Acrobatics
Rune of Acrobatics
Boots: +0.3 metres to Dodge Roll distance
Martial Or Caster Weapon: Flasks gain 0.2 charges per Second
Bonded
Boots: 30% increased Armour if you haven't Dodge Rolled Recently
Martial Or Caster Weapon: Charms gain 0.25 charges per Second
Rune of Consistency
Rune of Consistency
Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence
Helmet: 200% increased Critical Hit Chance, You have no Critical Damage Bonus
Bonded
Caster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence
Helmet: Hits against you have 25% reduced Critical Damage Bonus
Rune of Reach
Rune of Reach
Helmet: Remnants you create have 15% increased effect
Wand or Staff: Remnants can be collected from 50% further away, Remnants you create have 25% reduced effect
Bonded
Helmet: Recover 3% of Maximum Mana when you collect a Remnant
Wand or Staff: 20% increased Exposure Effect
Rune of Renown
Rune of Renown
Caster Weapon: Archon recovery period expires 30% faster
Gloves: 50% increased Glory generation
Bonded
Caster Weapon: 30% increased Archon Buff duration
Gloves: Banner Skills have 20% increased Aura Magnitudes
Rune of Vitality
Rune of Vitality
Martial Or Caster Weapon: +80 to maximum Life
Shield or Buckler: Recover 15 Life when you Block
Bonded
Martial Or Caster Weapon: 15% increased amount of Life Leeched
Shield or Buckler: 5% increased maximum Life
Saqawal's Rune of the Sky
Saqawal's Rune of the Sky
Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements
Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements
Bonded
Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge
Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
Thane Girt's Rune of Wildness
Thane Girt's Rune of Wildness
Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
Bonded
Wand or Staff: Every Rage also grants 1% increased Spell Damage
Thrud's Might
Thrud's Might
Martial Or Caster Weapon: Can roll Destruction modifiers
Bonded
Martial Or Caster Weapon: +5% to all Elemental Resistances
Warding Rune of Desperation
Warding Rune of Desperation
Wand or Staff: Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic Ward
Bonded
Wand or Staff: 12% increased Elemental Damage
Warding Rune of Equinox
Warding Rune of Equinox
Caster Weapon: Mana Recovery from Regeneration is also applied to Runic Ward, 40% less Mana Regeneration Rate
Bonded
Caster Weapon: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Warding Rune of Hollowing
Warding Rune of Hollowing
Caster Weapon: 15% less maximum Life, Gain 15% of maximum Life as Extra maximum Runic Ward
Bonded
Caster Weapon: +1% to all Maximum Elemental Resistances while on full Runic Ward

Kalguuran 6

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Betrayal of Aldur
Betrayal of Aldur
Martial Or Caster Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
Bonded
Martial Or Caster Weapon: 25% increased Chaos Damage
Breath of Aldur
Breath of Aldur
Martial Or Caster Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
Bonded
Martial Or Caster Weapon: 25% increased Cold Damage
Ire of Aldur
Ire of Aldur
Martial Or Caster Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
Bonded
Martial Or Caster Weapon: 25% increased Lightning Damage
Legacy of Dusk Vigil
Legacy of Dusk Vigil
Staff: Gain 30% of Physical Damage as Extra Fire Damage
Bonded
Staff: Triggered Spells deal 20% increased Spell Damage
Passion of Aldur
Passion of Aldur
Martial Or Caster Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
Bonded
Martial Or Caster Weapon: 25% increased Fire Damage
Soul Core 4
Guatelitzi's Soul Core of Endurance
Guatelitzi's Soul Core of Endurance
Martial Weapon: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Opiloti's Soul Core of Assault
Opiloti's Soul Core of Assault
Martial Weapon: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Xipocado's Soul Core of Dominion
Xipocado's Soul Core of Dominion
Sceptre: Minions deal 40% increased Damage with Command Skills
Wand or Staff: Minions deal 40% increased Damage with Command Skills
Xopec's Soul Core of Power
Xopec's Soul Core of Power
Martial Weapon: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
Idol 3
Idol of the Martyr
Idol of the Martyr
Martial Weapon Wand or Staff: Meta Skills gain 40% increased Energy, 25% reduced Spirit
Sceptre: Aura Skills have 25% increased Magnitudes, 40% reduced Presence Area of Effect
Bonded
Martial Weapon Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Sceptre: Allies in your Presence Regenerate 3% of your Maximum Life per second, 25% reduced Life Regeneration rate
Idol of the Pharisee
Idol of the Pharisee
Martial Weapon Wand or Staff: Gain 2% of Damage as Extra Physical Damage per ten percent missing Mana, 30% reduced maximum Mana
Sceptre: Minions deal 60% increased Damage with Command Skills, 30% reduced Mana Cost Efficiency of Command Skills
Bonded
Martial Weapon Wand or Staff: 12% increased Skill Speed while on Low Mana, 30% reduced Mana Cost Efficiency
Sceptre: Temporary Minion Skills have +2 to Limit of Minions summoned, 25% reduced Reservation Efficiency of Minion Skills
Idol of the Sycophant
Idol of the Sycophant
Martial Weapon Wand or Staff: Gain 20% of Damage as Extra Damage of a random Element, -20% to all Elemental Resistances
Sceptre: Companions in your Presence Gain 20% of Damage as Extra Damage of a random Element, Companions in your Presence have -20% to all Elemental Resistances
Bonded
Martial Weapon Wand or Staff: Gain 20% of Damage as Extra Chaos Damage, -20% to Chaos Resistance
Sceptre: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage, Companions in your Presence have -20% to Chaos Resistance