Visage of Ayah
Trade Build Pin
Helmets
Energy Shield: (53-63)
Requires: Level 16, 25 Int
(50-80)% increased Energy Shield
(10-15)% increased Rarity of Items found
(20-30)% increased Critical Hit Chance
+(10-20)% to Lightning Resistance
Eldritch Battery
Tale-women do not fight as dekharas.
They command a power all their own.
Visage of Ayah

Augments

Socketables that fit this item, and what each grants here.

Rune 48

Common 16

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Charging Rune
Perfect Charging Rune
Armour: 20% increased Runic Ward Regeneration Rate
Bonded
Armour: Regenerate 25 Runic Ward per second
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Greater Tempered Rune
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: Adds 9 to 12 Physical Damage
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus
Perfect Ward Rune
Perfect Ward Rune
Armour: +30 to maximum Runic Ward
Bonded
Armour: 15% increased Global Armour, Evasion and Energy Shield

Ancient 19

Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Emergent Instinct
Emergent Instinct
Body Armour: Thorns Damage is Lucky against targets with Fully Broken Armour
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Helmet: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Bonded
Body Armour: 30% increased Thorns damage
Gloves: 20% increased Life Regeneration rate
Helmet: 30% increased Immobilisation buildup
Emergent Protection
Emergent Protection
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Helmet: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Bonded
Boots: 20% increased Guard gained
Gloves: Regenerate 0.5% of maximum Life per second
Helmet: 40% increased Endurance Charge Duration
Emergent Vigour
Emergent Vigour
Body Armour: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmet: +1 to maximum Life per 8 Armour on Equipped Helmet
Bonded
Body Armour: +20 to Strength
Boots: 20% increased Effect of Consecrated Ground you create
Helmet: +20 to Spirit
Greater Rune of Alacrity
Greater Rune of Alacrity
Armour: Debuffs on you expire 8% faster
Martial Weapon: 8% increased Skill Speed
Bonded
Armour: 15% increased Elemental Ailment Threshold
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater Rune of Leadership
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour: Minions have +10% to all Elemental Resistances
Martial Weapon: Minions deal 20% increased Damage
Greater Rune of Nobility
Greater Rune of Nobility
Armour: 10% reduced effect of Shock on you
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour: 10% reduced Shock duration on you
Martial Weapon: 20% increased Exposure Effect
Greater Rune of Tithing
Greater Rune of Tithing
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded
Armour: 15% increased Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Rune of Consistency
Rune of Consistency
Caster Weapon: 50% increased Spell Damage while your Companion is in your Presence
Helmet: 200% increased Critical Hit Chance, You have no Critical Damage Bonus
Bonded
Caster Weapon: 8% increased Mana Recovery rate while your Companion is in your Presence
Helmet: Hits against you have 25% reduced Critical Damage Bonus
Rune of Reach
Rune of Reach
Helmet: Remnants you create have 15% increased effect
Wand or Staff: Remnants can be collected from 50% further away, Remnants you create have 25% reduced effect
Bonded
Helmet: Recover 3% of Maximum Mana when you collect a Remnant
Wand or Staff: 20% increased Exposure Effect
Saqawal's Rune of Erosion
Saqawal's Rune of Erosion
Helmet: 25% increased Exposure Effect
Bonded
Helmet: 15% increased Magnitude of Non-Damaging Ailments you inflict
Saqawal's Rune of Memory
Saqawal's Rune of Memory
Helmet: 2% increased Experience gain
Bonded
Helmet: +10% to all Elemental Resistances
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
Vorana's Carnage
Vorana's Carnage
Helmet: Can roll Berserking modifiers
Bonded
Helmet: Gain 2 Rage on Melee Hit
Warding Rune of Courage
Warding Rune of Courage
Helmet: 25% increased Armour and Evasion Rating while on Low Runic Ward
Bonded
Helmet: 20% increased Armour and Evasion Rating when on Low Life
Warding Rune of Nourishment
Warding Rune of Nourishment
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Bonded
Armour: 15% increased Life Recovery from Flasks
Warding Rune of Protection
Warding Rune of Protection
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded
Armour: 8% increased Guard gained
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Armour: 20% increased Runic Ward
Bonded
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward

Kalguuran 13

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Crown of Thorns
Legacy of Crown of Thorns
Helmet: Pain Attunement
Bonded
Helmet: 17 to 26 Physical Thorns damage
Legacy of Deidbell
Legacy of Deidbell
Helmet: Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Bonded
Helmet: Warcry Skills have 20% increased Area of Effect
Legacy of Elevore
Legacy of Elevore
Helmet: Charms gain 1 charge per Second, +1 Charm Slot
Bonded
Helmet: Charms gain 0.5 charges per Second
Legacy of Erian's Cobble
Legacy of Erian's Cobble
Helmet: +30 to Accuracy Rating, +10 to maximum Life, +10 to maximum Mana, 10% increased Rarity of Items found, 10% increased Critical Hit Chance, +5 to all Attributes, +5% to all Elemental Resistances, 3 Life Regeneration per second
Bonded
Helmet: +20 to Armour, +20 to Evasion Rating, +20 to maximum Energy Shield
Legacy of Ezomyte Peak
Legacy of Ezomyte Peak
Helmet: 15% increased Area of Effect, Unwavering Stance
Bonded
Helmet: 50% reduced Slowing Potency of Debuffs on You
Legacy of Greymake
Legacy of Greymake
Helmet: +50 to all Attributes
Bonded
Helmet: +1 Maximum Life per Level
Legacy of Horns of Bynden
Legacy of Horns of Bynden
Helmet: Every Rage also grants 1% increased Armour, Gain 1 Rage on Melee Hit
Bonded
Helmet: +3 to Maximum Rage
Legacy of Keeper of the Arc
Legacy of Keeper of the Arc
Helmet: Alternating every 5 seconds: Take 20% less Damage from Hits Take 20% less Damage over time
Bonded
Helmet: 25% increased Mana Regeneration Rate
Legacy of Starkonja's Head
Legacy of Starkonja's Head
Helmet: 5% of Damage from Hits is taken from your Damageable Companion's Life before you, 100% increased Global Evasion Rating when on Low Life
Bonded
Helmet: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Legacy of The Smiling Knight
Legacy of The Smiling Knight
Helmet: Aggravate Bleeding on targets you Critically Hit with Attacks
Bonded
Helmet: 20% increased Critical Hit Chance
Legacy of The Vile Knight
Legacy of The Vile Knight
Helmet: Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
Bonded
Helmet: 20% increased Presence Area of Effect
Legacy of Wings of Caelyn
Legacy of Wings of Caelyn
Helmet: Every Rage also grants 1% increased Stun Threshold, Gain 1 Rage on Melee Hit
Bonded
Helmet: Every five Rage also grants you 1% increased Movement Speed
Soul Core 16
Estazunti's Soul Core of Convalescence
Estazunti's Soul Core of Convalescence
Boots: 12% increased speed of Recoup Effects
Helmet: 8% of Damage taken Recouped as Life
Guatelitzi's Thesis
Guatelitzi's Thesis
Body Armour: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Helmet: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Hayoxi's Soul Core of Heatproofing
Hayoxi's Soul Core of Heatproofing
Helmet: +40% of Armour also applies to Cold Damage
Jiquani's Thesis
Jiquani's Thesis
Boots: Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate
Gloves: Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds
Helmet: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Quipolatl's Soul Core of Flow
Quipolatl's Soul Core of Flow
Helmet: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate
Quipolatl's Thesis
Quipolatl's Thesis
Body Armour: +75% of Armour also applies to Chaos Damage while on full Energy Shield
Gloves: Your Energy Shield Recharge starts when your Minions are Reformed
Helmet: A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
Soul Core of Atmohua
Soul Core of Atmohua
Armour: Convert 20% of Requirements to Strength
Martial Weapon: Convert 20% of Requirements to Strength
Soul Core of Cholotl
Soul Core of Cholotl
Armour: Convert 20% of Requirements to Dexterity
Martial Weapon: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Soul Core of Citaqualotl
Armour: +5% to all Elemental Resistances
Martial Weapon: 30% increased Elemental Damage with Attacks
Soul Core of Opiloti
Soul Core of Opiloti
Helmet: 20% increased Charm Charges gained
Martial Weapon: 15% chance to cause Bleeding on Hit
Soul Core of Tacati
Soul Core of Tacati
Armour: +11% to Chaos Resistance
Martial Weapon: 15% chance to Poison on Hit with this weapon
Soul Core of Tzamoto
Soul Core of Tzamoto
Helmet: +1% to Maximum Cold Resistance
Martial Weapon: 30% increased Freeze Buildup
Soul Core of Zalatl
Soul Core of Zalatl
Helmet: 3% increased maximum Mana
Martial Weapon: Recover 2% of maximum Mana on Kill
Soul Core of Zantipi
Soul Core of Zantipi
Armour: Convert 20% of Requirements to Intelligence
Martial Weapon: Convert 20% of Requirements to Intelligence
Tacati's Soul Core of Affliction
Tacati's Soul Core of Affliction
Helmet: Enemies you Curse have -5% to Chaos Resistance
Tzamoto's Soul Core of Ferocity
Tzamoto's Soul Core of Ferocity
Helmet: +4 to Maximum Rage
Idol 10
Bear Idol
Bear Idol
Helmet: 10% increased Area of Effect
Sceptre: Allies in your Presence deal 12 to 18 added Attack Physical Damage
Bonded
Helmet: 12% increased Reservation Efficiency of Companion Skills
Sceptre: 40% increased Attack Damage while Shapeshifted
Carved Cunning
Carved Cunning
Body Armour: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmet: Enemies which are on Full Life cannot Evade your Hits
Bonded
Body Armour: 8% increased Deflection Rating
Boots: Buffs on you expire 10% slower
Helmet: 30% increased Accuracy Rating
Carved Mischief
Carved Mischief
Body Armour: 200% increased Stun Threshold if you've been Stunned Recently
Gloves: +5% to maximum Block chance if you've Blocked with a raised Shield Recently
Helmet: Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage Hit
Bonded
Body Armour: 25% increased Stun Threshold
Gloves: 20% increased Block chance
Helmet: Buffs on you expire 10% slower
Carved Tenacity
Carved Tenacity
Boots: Your speed is Unaffected by Slows while Sprinting
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Helmet: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Bonded
Boots: 8% increased Movement Speed while Sprinting
Gloves: 15% increased Critical Hit Chance
Helmet: 20% increased Blind Effect
Idol of Alira
Idol of Alira
Helmet: 15% chance when you gain a Power Charge to gain an additional Power Charge
Sceptre: If you would gain a Power Charge, Allies in your Presence gain that Charge instead
Bonded
Helmet: +1 to Maximum Power Charges
Sceptre: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
Idol of Eeshta
Idol of Eeshta
Helmet: 15% increased Cost Efficiency
Sceptre: 15% increased Mana Recovery rate while your Companion is in your Presence
Bonded
Helmet: Meta Skills have 15% increased Reservation Efficiency
Sceptre: 8% increased Life Recovery Rate while your Companion is in your Presence
Idol of Egrin
Idol of Egrin
Helmet: Enemies you Curse take 6% increased Damage
Sceptre: 20% increased Curse Duration
Bonded
Helmet: 20% increased Area of Effect of Curses
Sceptre: Curse zones erupt after 20% reduced delay
Idol of Ralakesh
Idol of Ralakesh
Helmet: 8% increased Reservation Efficiency of Minion Skills
Sceptre: 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
Bonded
Helmet: Minions Revive 8% faster
Sceptre: Companions have 25% increased maximum Life
Primate Idol
Primate Idol
Helmet: Minions have 15% increased maximum Life
Sceptre: Allies in your Presence deal 40% increased Damage
Bonded
Helmet: Remnants can be collected from 30% further away
Sceptre: 40% increased Damage while Shapeshifted
Stag Idol
Stag Idol
Helmet: Projectiles have 15% chance to Fork
Sceptre: Allies in your Presence deal 1 to 40 added Attack Lightning Damage
Bonded
Helmet: Projectiles have 25% chance for an additional Projectile when Forking
Sceptre: 40% increased Attack Damage while Shapeshifted
Abyssal Eye 3
Amanamu's Gaze
Amanamu's Gaze
Body Armour: +2 to Armour per 1 Spirit
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Helmet: Remove a Damaging Ailment when you use a Command Skill
Kurgal's Gaze
Kurgal's Gaze
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Gloves: 40% increased effect of Arcane Surge on you
Helmet: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Ulaman's Gaze
Ulaman's Gaze
Body Armour: Prevent +3% of Damage from Deflected Hits
Gloves: Critical Hit chance is Lucky against Parried enemies
Helmet: +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Congealed Mist 1
Raven-Touched Shard
Raven-Touched Shard
Helmet: Raven-Touched