Windscream
Trade Build Pin
Boots
Energy Shield: (62-82)
Requires: Level 33, 45 Int
(10-20)% increased Movement Speed
(50-100)% increased Energy Shield
+(10-20) to Intelligence
Curse Skills have (10-20)% increased Cast Speed
Curses have no Activation Delay
The mocking wind, a shielding spell,
The haunting screams, a maddening hell
Windscream

Augments

Socketables that fit this item, and what each grants here.

Rune 43

Common 16

Perfect Adept Rune
Perfect Adept Rune
All: +15 to Dexterity
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Perfect Body Rune
Perfect Body Rune
Armour: +75 to maximum Life
Martial Weapon: Leeches 6% of Physical Damage as Life
Wand or Staff: +60 to maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Perfect Charging Rune
Perfect Charging Rune
Armour: 20% increased Runic Ward Regeneration Rate
Bonded
Armour: Regenerate 25 Runic Ward per second
Perfect Desert Rune
Perfect Desert Rune
Armour: +22% to Fire Resistance
Martial Weapon: Adds 17 to 20 Fire Damage
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Ignite Magnitude
Wand or Staff: 30% increased Ignite Magnitude
Perfect Glacial Rune
Perfect Glacial Rune
Armour: +22% to Cold Resistance
Martial Weapon: Adds 16 to 20 Cold Damage
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Freeze Buildup
Wand or Staff: 30% increased Freeze Buildup
Perfect Inspiration Rune
Perfect Inspiration Rune
Armour: 21% increased Mana Regeneration Rate
Martial Weapon: Gain 40 Mana per enemy killed
Wand or Staff: 35% increased Mana Regeneration Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs
Wand or Staff: 16% increased Mana Cost Efficiency
Perfect Iron Rune
Perfect Iron Rune
Armour: 20% increased Armour, Evasion and Energy Shield
Martial Weapon: 20% increased Physical Damage
Wand or Staff: 35% increased Spell Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Perfect Mind Rune
Perfect Mind Rune
Armour: +50 to maximum Mana
Martial Weapon: Leeches 5% of Physical Damage as Mana
Wand or Staff: +90 to maximum Mana
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 5% increased maximum Mana
Wand or Staff: 5% increased maximum Mana
Perfect Rebirth Rune
Perfect Rebirth Rune
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Perfect Resolve Rune
Perfect Resolve Rune
All: +15 to Intelligence
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 5 to 8 Cold damage to Attacks
Wand or Staff: +50 to maximum Energy Shield
Perfect Robust Rune
Perfect Robust Rune
All: +15 to Strength
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Perfect Stone Rune
Perfect Stone Rune
Armour: +125 to Stun Threshold
Martial Weapon: Causes 50% increased Stun Buildup
Wand or Staff: Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 40% increased Damage against Immobilised Enemies
Wand or Staff: 30% increased Immobilisation buildup
Perfect Storm Rune
Perfect Storm Rune
Armour: +22% to Lightning Resistance
Martial Weapon: Adds 1 to 40 Lightning Damage
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: 30% increased Magnitude of Shock you inflict
Wand or Staff: 30% increased Magnitude of Shock you inflict
Greater Tempered Rune
Greater Tempered Rune
Armour: 31 to 52 Physical Thorns damage
Martial Weapon: Adds 9 to 12 Physical Damage
Perfect Vision Rune
Perfect Vision Rune
Armour: 20% increased Life and Mana Recovery from Flasks
Martial Weapon: +150 to Accuracy Rating
Wand or Staff: 28% increased Critical Hit Chance for Spells
Bonded
Armour: +20 to maximum Life, +20 to maximum Mana
Martial Weapon: Attacks have +1% to Critical Hit Chance
Wand or Staff: 25% increased Critical Damage Bonus
Perfect Ward Rune
Perfect Ward Rune
Armour: +30 to maximum Runic Ward
Bonded
Armour: 15% increased Global Armour, Evasion and Energy Shield

Ancient 19

Astrid's Creativity
Astrid's Creativity
All: Can have 1 additional Crafted Modifier
Emergent Possibility
Emergent Possibility
Body Armour: 15% of Chaos Damage from Hits taken as a Damage of a random Element
Boots: 50% increased Runic Ward Regeneration Rate while Sprinting
Gloves: Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items
Bonded
Body Armour: +13% to Chaos Resistance
Boots: 15% increased Runic Ward Cost Efficiency
Gloves: 20% increased Elemental Damage
Emergent Protection
Emergent Protection
Boots: When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves: Banners also grant 2% of Life Regenerated per second to affected targets
Helmet: Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds
Bonded
Boots: 20% increased Guard gained
Gloves: Regenerate 0.5% of maximum Life per second
Helmet: 40% increased Endurance Charge Duration
Emergent Vigour
Emergent Vigour
Body Armour: Gain Maximum Energy Shield equal to 50% of total Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmet: +1 to maximum Life per 8 Armour on Equipped Helmet
Bonded
Body Armour: +20 to Strength
Boots: 20% increased Effect of Consecrated Ground you create
Helmet: +20 to Spirit
Farrul's Rune of Grace
Farrul's Rune of Grace
Boots: 8% increased Deflection Rating while moving
Bonded
Boots: Prevent +3% of Damage from Deflected Hits
Farrul's Rune of the Chase
Farrul's Rune of the Chase
Boots: 5% increased Movement Speed
Bonded
Boots: 10% increased Cooldown Recovery Rate
Greater Rune of Alacrity
Greater Rune of Alacrity
Armour: Debuffs on you expire 8% faster
Martial Weapon: 8% increased Skill Speed
Bonded
Armour: 15% increased Elemental Ailment Threshold
Martial Weapon: 15% increased Reservation Efficiency of Herald Skills
Greater Rune of Leadership
Greater Rune of Leadership
Armour: Minions take 10% of Physical Damage as Lightning Damage
Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Bonded
Armour: Minions have +10% to all Elemental Resistances
Martial Weapon: Minions deal 20% increased Damage
Greater Rune of Nobility
Greater Rune of Nobility
Armour: 10% reduced effect of Shock on you
Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure
Bonded
Armour: 10% reduced Shock duration on you
Martial Weapon: 20% increased Exposure Effect
Greater Rune of Tithing
Greater Rune of Tithing
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Meta Skills gain 10% increased Energy
Bonded
Armour: 15% increased Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Masterwork Rune
Masterwork Rune
All: Upgrades a socketed Rune
Rune of Acrobatics
Rune of Acrobatics
Boots: +0.3 metres to Dodge Roll distance
Martial Or Caster Weapon: Flasks gain 0.2 charges per Second
Bonded
Boots: 30% increased Armour if you haven't Dodge Rolled Recently
Martial Or Caster Weapon: Charms gain 0.25 charges per Second
Rune of the Hunt
Rune of the Hunt
Boots: 8% increased Movement Speed while Sprinting
Sceptre: Companions deal 30% increased Damage
Bonded
Boots: 50% increased Stun Recovery
Sceptre: 8% increased Mana Recovery rate while your Companion is in your Presence
Serle's Triumph
Serle's Triumph
All: +1 Suffix Modifier allowed
Uhtred's Sidereus
Uhtred's Sidereus
Boots: Can roll Chronomancy modifiers
Bonded
Boots: 10% increased Cooldown Recovery Rate
Warding Rune of Nourishment
Warding Rune of Nourishment
Armour: 15% Life Recovery from Flasks also applies to Runic Ward
Bonded
Armour: 15% increased Life Recovery from Flasks
Warding Rune of Protection
Warding Rune of Protection
Armour: Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 seconds
Bonded
Armour: 8% increased Guard gained
Warding Rune of Reinforcement
Warding Rune of Reinforcement
Armour: 20% increased Runic Ward
Bonded
Armour: Gain 2% of maximum Life as Extra maximum Runic Ward
Warding Rune of Symbiosis
Warding Rune of Symbiosis
Boots: 1% increased Energy Shield Recharge Rate per 30 maximum Runic Ward
Bonded
Boots: Regenerate 1% of maximum Energy Shield per second

Kalguuran 8

Aldur's Legacy
Aldur's Legacy
All: When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Legacy of Briarpatch
Legacy of Briarpatch
Boots: +15% to Thorns Critical Hit Chance
Bonded
Boots: 15% increased Thorns Critical Damage Bonus
Legacy of Bushwhack
Legacy of Bushwhack
Boots: Physical Damage is Pinning
Bonded
Boots: +20 to Dexterity
Legacy of Legionstride
Legacy of Legionstride
Boots: +10% to Block chance
Bonded
Boots: 10% reduced Damage taken from Projectile Hits
Legacy of Obern's Bastion
Legacy of Obern's Bastion
Boots: 200% increased Stun Recovery
Bonded
Boots: 40% reduced Chill Duration on you, 40% reduced Freeze Duration on you
Legacy of The Knight-errant
Legacy of The Knight-errant
Boots: Iron Reflexes
Bonded
Boots: 25% increased Elemental Ailment Threshold
Legacy of Trampletoe
Legacy of Trampletoe
Boots: Deal 10% of Overkill damage to enemies within 2 metres of the enemy killed
Bonded
Boots: 15% increased Global Physical Damage
Legacy of Wanderlust
Legacy of Wanderlust
Boots: Your speed is unaffected by Slows
Bonded
Boots: 5% increased Movement Speed
Soul Core 14
Citaqualotl's Thesis
Citaqualotl's Thesis
Body Armour: You Recoup 50% of Damage taken by your Offerings as Life
Boots: Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Gloves: One of your Persistent Minions revives when an Offering expires
Estazunti's Soul Core of Convalescence
Estazunti's Soul Core of Convalescence
Boots: 12% increased speed of Recoup Effects
Helmet: 8% of Damage taken Recouped as Life
Guatelitzi's Thesis
Guatelitzi's Thesis
Body Armour: 10% of Physical Damage prevented Recouped as Life
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Helmet: Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Jiquani's Thesis
Jiquani's Thesis
Boots: Increases and Reductions to Movement Speed also apply to Energy Shield Recharge Rate
Gloves: Energy Shield Recharge starts after spending a total of 2000 Mana, no more than once every 2 seconds
Helmet: +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet
Soul Core of Atmohua
Soul Core of Atmohua
Armour: Convert 20% of Requirements to Strength
Martial Weapon: Convert 20% of Requirements to Strength
Soul Core of Cholotl
Soul Core of Cholotl
Armour: Convert 20% of Requirements to Dexterity
Martial Weapon: Convert 20% of Requirements to Dexterity
Soul Core of Citaqualotl
Soul Core of Citaqualotl
Armour: +5% to all Elemental Resistances
Martial Weapon: 30% increased Elemental Damage with Attacks
Soul Core of Quipolatl
Soul Core of Quipolatl
Boots: 15% reduced Slowing Potency of Debuffs on You
Martial Weapon: 5% increased Attack Speed
Soul Core of Tacati
Soul Core of Tacati
Armour: +11% to Chaos Resistance
Martial Weapon: 15% chance to Poison on Hit with this weapon
Soul Core of Topotante
Soul Core of Topotante
Boots: 25% increased Elemental Ailment Threshold
Martial Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances
Soul Core of Xopec
Soul Core of Xopec
Boots: +1% to Maximum Lightning Resistance
Martial Weapon: 30% increased chance to Shock
Soul Core of Zantipi
Soul Core of Zantipi
Armour: Convert 20% of Requirements to Intelligence
Martial Weapon: Convert 20% of Requirements to Intelligence
Uromoti's Soul Core of Attenuation
Uromoti's Soul Core of Attenuation
Boots: 15% increased Curse Duration, 15% increased Poison Duration
Zalatl's Soul Core of Insulation
Zalatl's Soul Core of Insulation
Boots: +40% of Armour also applies to Lightning Damage
Idol 6
Carved Cunning
Carved Cunning
Body Armour: Prevent +5% of Damage from Deflected Hits if you've Deflected no Hits Recently
Boots: Gain Onslaught for 4 seconds when your Marks Activate
Helmet: Enemies which are on Full Life cannot Evade your Hits
Bonded
Body Armour: 8% increased Deflection Rating
Boots: Buffs on you expire 10% slower
Helmet: 30% increased Accuracy Rating
Carved Majesty
Carved Majesty
Body Armour: +3 to Spirit per Idol socketed in your Equipment
Boots: 1% increased Movement Speed while Sprinting per Persistent Minion
Gloves: Companions gain Onslaught for 4 seconds on Hitting your Marked targets
Bonded
Body Armour: 5% increased Spirit
Boots: Minions have 12% increased maximum Life
Gloves: Companions deal 30% increased Damage
Carved Tenacity
Carved Tenacity
Boots: Your speed is Unaffected by Slows while Sprinting
Gloves: Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 seconds
Helmet: Enemies have no Critical Damage Bonus for 4 seconds after you Blind them
Bonded
Boots: 8% increased Movement Speed while Sprinting
Gloves: 15% increased Critical Hit Chance
Helmet: 20% increased Blind Effect
Idol of Grold
Idol of Grold
Boots: 50% increased total Power counted by Warcries
Sceptre: 15% increased Damage per each different Companion in your Presence
Bonded
Boots: 30% increased Glory generation
Sceptre: 15% increased Reservation Efficiency of Companion Skills
Idol of Oak
Idol of Oak
Boots: 15% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Sceptre: If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead
Bonded
Boots: +1 to Maximum Endurance Charges
Sceptre: 40% increased Armour if you've consumed an Endurance Charge Recently
Idol of Yeena
Idol of Yeena
Boots: 30% increased Skill Effect Duration with Plant Skills
Sceptre: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Bonded
Boots: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
Sceptre: 30% increased Skill Effect Duration with Plant Skills
Abyssal Eye 3
Amanamu's Gaze
Amanamu's Gaze
Body Armour: +2 to Armour per 1 Spirit
Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% Other Modifiers to Movement Speed except for Sprinting do not apply
Helmet: Remove a Damaging Ailment when you use a Command Skill
Kurgal's Gaze
Kurgal's Gaze
Boots: 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Gloves: 40% increased effect of Arcane Surge on you
Helmet: Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
Tecrod's Gaze
Tecrod's Gaze
Body Armour: Regenerate 1.5% of maximum Life per second
Boots: 10% increased Movement Speed when on Low Life
Gloves: 25% increased Life Cost Efficiency